Module renamed github.com/harrybrwn/patterm → github.com/hjbdev/patterm across imports. Chrome: - Palette redrawn with rounded box-drawing borders, accent left-bar for the selected item, dim hints, and a separator-aware footer. - Tab bar grew from 1 row to 3: labels with breathing room, a dim argv subtitle truncated to each tab's width, and an accent thick underline for the focused tab with a faint divider extending across the rest of the host width. Layout, viewport-renderer, and screen- renderer tests updated for the new mainTop. - Sidebar reuses the same palette: accent section headers, `▎` selection marker, `●`/`○` status glyphs, dim previews. - Shared SGR constants moved into internal/app/style.go. Palette input: - Adjacent duplicate arrow events (legacy `\x1b[B` + kitty `\x1b[57353u` for one keypress, or two of the same form) are now collapsed via peekArrowEvent + chunk-level dedupe in processStdin. - On open, push `\x1b[>0u` onto the host's kitty keyboard stack so palette input is in plain legacy mode regardless of what the child pushed (codex/ratatui pushes its own flags which had been leaking to the host). Popped on close. Tab-switch repaint (repaintFocused): - Use the emulator's SerializeVT bytes (with SGR / cursor / DECSTBM / tabstops) instead of plain text, fed through the per-focused viewport renderer so the shifter translates row positions. - Prelude resets host SGR / DECOM / DECSTBM (pinned to viewport) / cursor visibility before the replay, so leftover modes from the previously-focused child don't distort the new snapshot. - Re-emit the saved cursor as a child-space CUP after the serialized bytes so the host cursor lands at the emulator's actual position (overriding DECSTBM's home side-effect and the tabstop-setup CHA sequences) AND the renderer's vr.row/vr.col get re-synced via trackCSI. - cursorShifter now carries childRows and rewrites empty `\x1b[r` to `\x1b[<mainTop>;<mainBottom>r` (host coords) — the default (1,1) shifted to (4,4) was producing a one-row scrolling region that scroll-exploded the replay. - After the snapshot lands, nudge the focused child with a one-row PTY winsize toggle so the kernel emits SIGWINCH and ratatui-style TUIs throw away their diff state and emit a fresh frame. Codex still renders incorrectly after a focus switch; see TODO.md "Switch-back render divergence" for the deep investigation handoff.
59 lines
1.6 KiB
Go
59 lines
1.6 KiB
Go
package app
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import (
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"testing"
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"github.com/hjbdev/patterm/internal/preset"
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)
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func TestTerminalLayoutWideUsesMainViewport(t *testing.T) {
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l := newTerminalLayout(120, 40)
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if !l.sidebarVisible {
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t.Fatal("wide layout should show sidebar")
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}
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if l.childCols() != 92 {
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t.Fatalf("child cols: got %d want 92", l.childCols())
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}
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if l.childRows() != 36 {
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t.Fatalf("child rows: got %d want 36", l.childRows())
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}
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if l.mainTop != 4 || l.statusRow != 40 {
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t.Fatalf("unexpected vertical chrome: mainTop=%d statusRow=%d", l.mainTop, l.statusRow)
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}
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}
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func TestTerminalLayoutNarrowHidesSidebar(t *testing.T) {
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l := newTerminalLayout(38, 12)
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if l.sidebarVisible {
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t.Fatal("narrow layout should hide sidebar")
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}
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if l.childCols() != 38 {
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t.Fatalf("child cols: got %d want 38", l.childCols())
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}
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if l.childRows() != 8 {
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t.Fatalf("child rows: got %d want 8", l.childRows())
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}
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}
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func TestTerminalLayoutTinyClampsChildSize(t *testing.T) {
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l := newTerminalLayout(0, 1)
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if l.childCols() != 1 || l.childRows() != 1 {
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t.Fatalf("child size: got %dx%d want 1x1", l.childCols(), l.childRows())
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}
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}
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func TestSpawnSizingUsesViewportDimensions(t *testing.T) {
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l := newTerminalLayout(120, 40)
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launcher := NewLauncher(nil, "", l.childCols(), l.childRows())
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cols, rows := launcher.size()
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if cols != 92 || rows != 36 {
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t.Fatalf("launcher size: got %dx%d want 92x36", cols, rows)
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}
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host := newToolHost(nil, nil, nil, preset.Set{}, nil, l.childCols(), l.childRows())
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cols, rows = host.size()
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if cols != 92 || rows != 36 {
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t.Fatalf("tool host size: got %dx%d want 92x36", cols, rows)
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}
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}
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