Removed low/marginal items from the original sweep; remaining items have measured or workflow evidence to justify action.
116 lines
6.2 KiB
Markdown
116 lines
6.2 KiB
Markdown
# Perf Audit (reviewed 2026-05-15)
|
|
Findings that survived the 2026-05-15 review pass. Low and marginal
|
|
items from the original sweep were removed; remaining items have enough
|
|
measured or workflow evidence to justify action.
|
|
|
|
Baseline benchmark numbers (`go test -bench=. ./internal/app/`, AMD
|
|
Ryzen 7 7800X3D, libghostty-vt **ReleaseFast** after the Makefile
|
|
fix landed):
|
|
|
|
```
|
|
# Renderer alone
|
|
ViewportRenderer_PlainASCII 229 MB/s 1.3 KB/op 6 allocs/op
|
|
ViewportRenderer_StyledLines 89 MB/s 91 KB/op 4325 allocs/op
|
|
ViewportRenderer_RatatuiBurst 40 MB/s 365 KB/op 17306 allocs/op
|
|
RendererThroughput_ReuseInstance 90 MB/s 316 KB/op 17380 allocs/op
|
|
ContainsOSC_NoOSC 3050 MB/s 0 B/op 0 allocs/op
|
|
|
|
# ASCII-video stream (renderer only — 3 sec at the target fps)
|
|
ASCIIVideo_Stream_8Color_120fps 260 µs/frame 3845 fps_ceiling 3.1% budget
|
|
ASCIIVideo_Stream_TrueColor_120fps 576 µs/frame 1735 fps_ceiling 6.9% budget
|
|
|
|
# Full pipeline (em.Write + renderer + io.Discard write)
|
|
Pipeline_ASCIIVideo_8Color_120fps 493 µs/frame 2030 fps_ceiling 5.9% budget
|
|
Pipeline_ASCIIVideo_TrueColor_120fps 1075 µs/frame 931 fps_ceiling 12.9% budget
|
|
|
|
# Emulator alone (libghostty-vt CSI/SGR parser)
|
|
Emulator_Write_Stream_8Color_120fps 257 µs/frame 3890 fps_ceiling
|
|
Emulator_Write_Stream_TrueColor_120fps 488 µs/frame 2051 fps_ceiling
|
|
```
|
|
|
|
The current pipeline still has large 120 fps headroom. The remaining
|
|
renderer concern is multi-MiB styled replay latency and allocation
|
|
churn, not normal steady-state frame budget.
|
|
|
|
|
|
- [ ] **viewport renderer allocates heavily on SGR/CSI-heavy chunks.** [MEDIUM]
|
|
- Review evidence: five benchmark reps confirmed
|
|
`ViewportRenderer_StyledLines` at about 4,325 allocs per 16 KiB
|
|
chunk (~91.5 KB/op, roughly 1 alloc per 3.8 input bytes), and
|
|
`ViewportRenderer_RatatuiBurst` at about 17,306 allocs per chunk
|
|
(~365 KB/op). A 5 MiB styled resume benchmark allocated about
|
|
31 MB across 1.38M objects.
|
|
- Likely hot paths: generic CSI/SGR output in
|
|
`internal/app/viewport_renderer.go` sends many sequences through
|
|
`vr.shifter.Shift(vr.buf)`, while `internal/app/cursorshift.go`
|
|
returns a fresh `[]byte` via `pending.String()` on every
|
|
`Shift` call and parses CSI params through `string(raw)` /
|
|
`strings.Split`. The mode-helper `string(params)` conversions
|
|
are real, but probably not the main SGR-heavy cost.
|
|
- Fix direction: make `cursorShifter` write into caller-owned
|
|
scratch output or directly into the viewport renderer's pending
|
|
builder; parse CSI params from byte slices; pre-grow/reuse
|
|
renderer and shifter buffers. Re-run styled-lines, ratatui, and
|
|
5 MiB resume benchmarks; use pprof when available to confirm the
|
|
top allocation sites.
|
|
|
|
- [ ] **large styled resume/replay dumps spend visible time in viewport rendering.** [MEDIUM]
|
|
- Review evidence: `BenchmarkSessionResume_5MiBStyled` measured
|
|
about 58 ms median and 63 ms p95 over five reps. The plain 5 MiB
|
|
benchmark was about 23-24 ms with only 21 allocs. The live path
|
|
renders focused PTY chunks through `renderer.Render`, then still
|
|
pays emulator writes, ring writes, event dispatch, stdout writes,
|
|
and real terminal paint.
|
|
- Scope: this is not a Codex steady-state throughput limit. A
|
|
100 KB/s stream is far below the styled renderer's ~80-90 MB/s
|
|
ceiling. It matters for multi-MiB burst replay, resume/startup
|
|
dumps, and dense full-screen churn.
|
|
- Fix direction: do the allocation fix first, since it should also
|
|
improve throughput. After that, invest further only if styled
|
|
resume traces remain user-visible or the styled-lines benchmark
|
|
is still under roughly 300 MB/s.
|
|
|
|
- [ ] **wait_for_pattern re-scans the entire stream/grid while waiting.** [MEDIUM]
|
|
- `internal/app/host.go:476-493` (the `check` closure). On
|
|
`scope="scrollback"` it calls `c.StreamRead(0)` followed by
|
|
`stripANSIBytes(nil, b)`, so each check can copy, strip, and
|
|
search the full 1 MiB ring. On `scope="grid"` it calls
|
|
`PlainText()` and runs the regex against the full grid string.
|
|
- Caveat from review: the current chunk notifier coalesces bursts
|
|
with a buffered channel and has a 500 ms fallback, so this is not
|
|
necessarily one full scan per PTY chunk. It is still meaningful
|
|
for active waits on chatty panes.
|
|
- Fix direction: for `scrollback`, track the last checked stream
|
|
offset and search only new output plus a bounded overlap/scratch
|
|
buffer so matches spanning chunks are not missed. For `grid`,
|
|
dedupe on `ScreenVersion()` and skip work when the version has
|
|
not changed.
|
|
|
|
- [ ] **search_output rebuilds and searches whole scrollback on every call.** [MEDIUM]
|
|
- `internal/app/host.go:428-437` compiles a fresh regex, reads the
|
|
stream from offset 0, strips ANSI for `kind="rendered"`, converts
|
|
the full buffer to a string, and splits it into lines before
|
|
applying `limit`. This is meaningful when agents poll the same
|
|
pattern; it is low impact for ad hoc searches.
|
|
- Fix direction: cache compiled regexes by pattern; cache stripped
|
|
rendered output by child id and stream end offset; avoid
|
|
`strings.Split` over the whole ring when only the first `limit`
|
|
matches are needed. Prefer an incremental search shape if this
|
|
becomes the standard "watch for marker" path.
|
|
|
|
# On Hold
|
|
- [ ] There's a unicode <?> being displayed in opencode [ON HOLD]
|
|
- Investigated 2026-05-14: patterm passes ghostty grapheme codepoints
|
|
through unchanged (vt/ghostty.go:452-462), so the `<?>` glyph is
|
|
most likely the *host* terminal's font fallback for opencode's
|
|
Nerd Font private-use codepoints, not a patterm substitution.
|
|
Need a concrete reproduction (which codepoint, which host
|
|
terminal/font) before changing rendering.
|
|
- [ ] After codex rips for like 15 minutes, the terminal becomes quite slow. [ON HOLD / VERIFYING]
|
|
- 2026-05-14: Perf plan P1-P11 landed (see CHANGELOG). Needs a real
|
|
long-running codex session to confirm whether the steady-state
|
|
slowdown is gone or some hotspot remains. Capture a pprof if it
|
|
still feels slow after ≥15 minutes — the structural drivers the
|
|
audit named are all addressed, so a remaining symptom is a new
|
|
one and probably wants fresh profiling.
|