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release / build-linux-amd64 (push) Failing after 10m52s
Bundles the in-flight work into the first tagged release. See CHANGELOG.md `[0.0.1] - 2026-05-14` for the full per-change list. Highlights: - Sidebar / chrome stability: clamp absolute cursor positioning and printable bytes to the viewport so long-running TUIs (claude, codex) can't spray into the right rail; bound tab bar's row clear to the viewport width so the rail isn't wiped on every tab redraw; flag scroll escapes (RI/IND/NEL/SU/SD/IL/DL) and clamp `CSI 0/1/2 J`/`K` to viewport columns. - Palette: "Spawn process…" form, macros (`sw `, `k `, `sp `), kill entries mark the focused tab, dead agents drop out of the switch list. - Sidebar: split into Processes (session-wide) + Agent Tree (per-active-agent) sections; relaunch indicator; Ctrl+W/S walks the combined list, Ctrl+A/D steps tabs. - MCP: protocol handshake (`initialize`, `tools/list`, `tools/call`, `ping`), `mcp_injection.kind = cli_override / config_env` so codex and opencode pick up the server with no file writes, `lifecycle` help topic and tool-description cleanup-duty pointers. - Lifecycle: orchestrator-spawned children cascade-killed when the parent dies; orchestrator-injected prompts end with CR + delayed Enter so claude submits cleanly.
204 lines
5.2 KiB
Go
204 lines
5.2 KiB
Go
package app
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import (
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"fmt"
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"os"
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"strings"
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)
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const (
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sidebarCols = 28
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statusRows = 1
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)
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// drawSidebar paints the right-rail session tree + scratchpad list.
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// SPEC §4: the rail is the active session's child hierarchy on top and
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// the scratchpad list (with preview) on the bottom.
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//
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// Implementation note: the PTY child's winsize is constrained to the
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// computed main viewport, so the sidebar region is outside the child's
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// cursor range. We can redraw freely without fighting the child for cells.
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func (st *uiState) drawSidebar() {
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st.mu.Lock()
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palOpen := st.palette != nil
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focus := st.focusedID
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activeAgent := st.activeAgentID
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st.mu.Unlock()
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if palOpen {
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return
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}
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layout := st.layoutSnapshot()
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if !layout.sidebarVisible || layout.hostRows < 4 {
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return
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}
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left := int(layout.sidebarLeft)
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width := int(layout.sidebarWidth) - 1
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maxRow := int(layout.statusRow) - statusRows
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var b strings.Builder
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for r := 1; r <= maxRow; r++ {
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fmt.Fprintf(&b, "\x1b[%d;%dH%s│%s", r, left-1, styleBorder, styleReset)
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}
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row := 1
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// write paints one styled line into the sidebar column band and pads
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// it out to `width` cells. Content may carry inline SGR escapes —
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// visibleLen ignores them when computing padding.
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write := func(content string) {
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if row > maxRow {
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return
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}
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pad := width - visibleLen(content)
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if pad < 0 {
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pad = 0
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}
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fmt.Fprintf(&b, "\x1b[%d;%dH%s%s%s\x1b[K",
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row, left, content, strings.Repeat(" ", pad), styleReset)
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row++
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}
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writeHeader := func(text string) {
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write(" " + styleActive + text + styleReset)
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write(" " + styleBorder + strings.Repeat("─", width-2) + styleReset)
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}
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statusGlyph := func(c *Child, focused bool) string {
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if c.Status() != StatusRunning {
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return styleDim + "○" + styleReset
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}
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if focused {
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return styleAccent + "●" + styleReset
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}
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return styleHint + "●" + styleReset
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}
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// Processes section — top-level command/terminal processes,
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// session-wide (does not change when the user switches agent tabs).
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writeHeader("Processes")
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procs := processList(st.sess.Children())
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if len(procs) == 0 {
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write(" " + styleDim + "(none)" + styleReset)
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}
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for _, c := range procs {
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if row > maxRow {
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break
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}
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focused := c.ID == focus
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glyph := statusGlyph(c, focused)
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marker := ""
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if c.AutoRestart() {
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marker = " " + styleDim + "⟳" + styleReset
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}
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var line string
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if focused {
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line = " " + styleAccent + "▎" + styleReset + " " + glyph + " " +
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styleBold + c.DisplayName() + styleReset + marker
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} else {
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line = " " + glyph + " " + styleHint + c.DisplayName() + styleReset + marker
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}
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write(line)
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}
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// Agent Tree section — formerly "Session tree". Shows the active
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// agent tab's root plus its sub-agents. The active agent is pinned
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// by activeAgentID, so the tree keeps showing the right tab even
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// when focus moves into the Processes section above.
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if row+2 <= maxRow {
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write("")
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}
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writeHeader("Agent Tree")
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agents := visibleAgentTree(st.sess.Children(), activeAgent)
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if len(agents) == 0 {
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write(" " + styleDim + "(empty)" + styleReset)
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}
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for _, c := range agents {
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if row > maxRow {
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break
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}
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indent := ""
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if c.ParentID != "" {
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indent = " "
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}
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focused := c.ID == focus
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glyph := statusGlyph(c, focused)
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var line string
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if focused {
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line = " " + styleAccent + "▎" + styleReset + " " + indent + glyph + " " +
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styleBold + c.DisplayName() + styleReset
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} else {
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line = " " + indent + glyph + " " + styleHint + c.DisplayName() + styleReset
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}
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write(line)
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}
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// Scratchpads list — pick the most-recently-modified one as the
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// preview target. SPEC §4.
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var previewName string
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if row+2 <= maxRow {
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write("")
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writeHeader("Scratchpads")
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entries, err := st.pads.List()
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if err == nil {
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if len(entries) == 0 {
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write(" " + styleDim + "(none)" + styleReset)
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} else {
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var newestTS string
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for _, e := range entries {
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if e.ModifiedAt > newestTS {
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newestTS = e.ModifiedAt
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previewName = e.Name
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}
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}
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for _, e := range entries {
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if row > maxRow {
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break
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}
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var line string
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if e.Name == previewName {
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line = " " + styleAccent + "▎" + styleReset + " " +
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styleBold + e.Name + styleReset
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} else {
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line = " " + styleHint + e.Name + styleReset
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}
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write(line)
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}
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}
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}
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}
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// Preview pane: dim file content under a thin divider.
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if previewName != "" && row+2 <= maxRow {
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write("")
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write(" " + styleBorder + strings.Repeat("─", width-2) + styleReset)
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write(" " + styleActive + previewName + styleReset)
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content, _, err := st.pads.Read(previewName)
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if err == nil {
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for _, line := range strings.Split(content, "\n") {
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if row > maxRow {
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break
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}
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write(" " + styleDim + line + styleReset)
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}
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}
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}
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// Blank-fill any rows the rail content didn't cover so stale
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// content from a previous redraw doesn't linger.
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for row <= maxRow {
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write("")
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}
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frame := b.String()
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st.chromeCacheMu.Lock()
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if frame == st.sidebarCache {
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st.chromeCacheMu.Unlock()
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return
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}
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st.sidebarCache = frame
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st.chromeCacheMu.Unlock()
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st.outMu.Lock()
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// Save cursor; emit the sidebar; restore.
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fmt.Fprintf(os.Stdout, "\x1b7%s\x1b8", frame)
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st.outMu.Unlock()
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}
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