Rename Kill→Close, add New Terminal palette entry, clean up exited terminals #2
18
CHANGELOG.md
18
CHANGELOG.md
@@ -7,6 +7,13 @@ loosely follows [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Added
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- "New Terminal" entry in the command palette spawns a bare interactive
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`$SHELL` pane (kind `terminal`). Unlike "Run process: …" presets,
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which are session-persistent and reachable via `restart_process`,
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terminals are ephemeral — once they exit they vanish from the
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Processes sidebar instead of lingering as a dead row. The default
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`shell` process preset that previously seeded on first run has been
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removed; this entry replaces it.
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- Per-child idle-state classifier with five states (`idle`, `working`,
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`thinking`, `permission`, `error`) and three pluggable strategies:
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`output_activity` (claude / opencode defaults), `osc_title_stability`
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@@ -98,6 +105,11 @@ loosely follows [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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after a child program disables mouse tracking.
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### Changed
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- The palette's per-child "Kill <name>" action is now labelled
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"Close <name>". The underlying signal (SIGTERM) and behaviour are
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unchanged; the new label matches the existing "Close agent: …"
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context entry and reads less violent for what is really just a
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graceful termination.
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- `timer_wait` is now a thin wrapper over the shared timer manager
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(`timer_set` semantics). Existing callers see no behavioural change;
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the timer is visible in `timer_list` while it's pending.
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@@ -108,6 +120,12 @@ loosely follows [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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renders the canonical `--flag` form.
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### Fixed
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- Exited terminal panes (kind `terminal`, including those launched via
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the new "New Terminal" palette entry or MCP `spawn_process` with
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`kind=terminal`) are now removed from the session and the Processes
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sidebar as soon as they exit. Previously they stuck around as a
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greyed-out row indistinguishable from an exited command process,
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even though terminals have no restart path.
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- `whoami` and `help("timers")` now advertise the full Solo-parity timer
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surface (`timer_set`, `timer_fire_when_idle_any`,
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`timer_fire_when_idle_all`, `timer_cancel`, `timer_pause`,
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4
TODO.md
4
TODO.md
@@ -1,6 +1,3 @@
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- [ ] We should probably rename the Kill <Process> terminology to Close <Process> instead, across processes and agents.
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- [ ] Exited shells are still being treated as active processes. They should be removed from the process list when they exit.
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- [ ] Shells should be renamed to terminals. "New Terminal" etc.
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- [ ] Codex seemed to think that it needed to launch patterm itself to get the mcp working
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- [ ] I cant click and drag to select text from codex
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- [ ] codex uses perl to interact with the socket rather than calling mcp tools
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@@ -12,6 +9,7 @@
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- [ ] Resuming a long claude session takes a couple of seconds for the entire buffer to load in, it looks like it's scrolling down for a couple seconds.
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- In raw alacritty this is instant, so there's some sort of performance issue with patterm's terminal emulation.
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# On Hold
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- [ ] There's a unicode <?> being displayed in opencode [ON HOLD]
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- Investigated 2026-05-14: patterm passes ghostty grapheme codepoints
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@@ -1622,6 +1622,13 @@ func (st *uiState) closePalette(action paletteAction) {
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st.flashError(fmt.Sprintf("spawn %s: %v", action.preset.Name, err))
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}
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case "spawn-terminal":
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l := st.layoutSnapshot()
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st.launcher.SetSize(l.childCols(), l.childRows())
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if _, err := st.launcher.LaunchTerminal(nil, "terminal", "", "", nil); err != nil {
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st.flashError(fmt.Sprintf("spawn terminal: %v", err))
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}
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case "spawn-process-submit":
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if action.command == "" {
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restoreView()
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@@ -11,12 +11,13 @@ import (
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// paletteAction is what the palette returns when the user picks an item.
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type paletteAction struct {
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// kind: "spawn-agent" | "spawn-process" | "spawn-process-form" |
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// "spawn-process-submit" | "switch" | "kill" | "quit" |
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// "cancel" | "pad-delete" | "pad-rename" | "pad-rename-form" |
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// "pad-rename-submit" | "pad-edit" | "agent-rename" |
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// "agent-rename-form" | "agent-rename-submit" | "agent-close" |
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// "proc-rename" | "proc-rename-form" | "proc-rename-submit" |
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// "proc-delete" | "proc-stop" | "proc-restart"
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// "spawn-process-submit" | "spawn-terminal" | "switch" |
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// "kill" | "quit" | "cancel" | "pad-delete" | "pad-rename" |
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// "pad-rename-form" | "pad-rename-submit" | "pad-edit" |
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// "agent-rename" | "agent-rename-form" | "agent-rename-submit" |
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// "agent-close" | "proc-rename" | "proc-rename-form" |
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// "proc-rename-submit" | "proc-delete" | "proc-stop" |
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// "proc-restart"
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kind string
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// For spawn-agent / spawn-process, the preset to launch.
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@@ -276,6 +277,16 @@ func (p *paletteState) allItems() []paletteItem {
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})
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}
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// "New Terminal" — bare interactive $SHELL pane. Distinct from
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// "Run process: …" presets in that it spawns a KindTerminal (which
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// disappears from the sidebar on exit rather than sticking around
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// for restart). One quick keystroke; no form.
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out = append(out, paletteItem{
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label: "New Terminal",
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hint: "bare interactive $SHELL · removed on exit",
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action: paletteAction{kind: "spawn-terminal"},
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})
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// Freeform "Spawn process…" entry. Opens a sub-form for typing an
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// arbitrary command line and ticking "relaunch on exit". The action
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// kind is intercepted by acceptOrEnterForm so accept switches the
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@@ -288,14 +299,14 @@ func (p *paletteState) allItems() []paletteItem {
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action: paletteAction{kind: "spawn-process-form"},
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})
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// Kill entries last among the action rows, before Quit. Mirror the
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// Close entries last among the action rows, before Quit. Mirror the
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// "(current)" marker from switch entries so the focused tab is
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// obvious when scanning the kill list.
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// obvious when scanning the close list.
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for _, c := range p.children {
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if c.Status() != StatusRunning {
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continue
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}
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label := "Kill " + c.DisplayName()
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label := "Close " + c.DisplayName()
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if c.ID == p.focused {
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label = "• " + label + " (current)"
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}
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@@ -433,6 +433,23 @@ func (s *Session) reapChild(c *Child, runID uint64) {
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if !c.restarting.Load() {
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c.cleanupOwnedPaths()
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}
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// Terminals are ephemeral: unlike command entries (kept around for
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// restart_process) and agents (which the user clears via close_process
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// once they're done with the corpse), an exited terminal has nothing
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// useful left to do. Drop it from the session so it disappears from
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// the Processes sidebar / switch list immediately.
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if c.Kind == KindTerminal && !c.restarting.Load() {
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c.teardownPTY()
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s.mu.Lock()
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delete(s.children, c.ID)
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for i, oid := range s.order {
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if oid == c.ID {
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s.order = append(s.order[:i], s.order[i+1:]...)
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break
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}
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}
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s.mu.Unlock()
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}
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}
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// killDescendantsOf terminates every still-live direct child of
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@@ -96,17 +96,24 @@ func firstRunningAgentID(children []*Child) string {
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}
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// processList returns every top-level command/terminal entry in spawn
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// order, regardless of running state. The Processes sidebar section
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// keeps showing exited entries so the user can see what just died (and
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// because Session retains KindCommand entries for restart).
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// order. Exited KindCommand entries remain visible so the user can see
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// what just died and reach restart_process; exited KindTerminal entries
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// are filtered out because terminals are ephemeral and have no restart
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// path (Session also drops them in reapChild — this filter is defensive
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// for any window between exit and deletion).
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func processList(children []*Child) []*Child {
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out := make([]*Child, 0, len(children))
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for _, c := range children {
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if c.ParentID != "" {
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continue
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}
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if c.Kind == KindCommand || c.Kind == KindTerminal {
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switch c.Kind {
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case KindCommand:
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out = append(out, c)
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case KindTerminal:
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if c.Status() == StatusRunning {
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out = append(out, c)
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}
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}
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}
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return out
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@@ -300,14 +300,6 @@ func ensureDefaults(base string) error {
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"^\\s*>_"
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]
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}
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`,
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},
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{
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"presets/processes/shell.json",
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`{
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"name": "shell",
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"argv": ["__SHELL__"]
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}
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`,
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},
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}
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@@ -319,15 +311,7 @@ func ensureDefaults(base string) error {
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if err := os.MkdirAll(filepath.Dir(full), 0o700); err != nil {
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return err
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}
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body := d.body
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if strings.Contains(body, "__SHELL__") {
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shell := os.Getenv("SHELL")
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if shell == "" {
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shell = "/bin/sh"
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}
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body = strings.ReplaceAll(body, "__SHELL__", shell)
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}
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if err := os.WriteFile(full, []byte(body), 0o600); err != nil {
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if err := os.WriteFile(full, []byte(d.body), 0o600); err != nil {
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return err
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}
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}
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