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v0.0.2
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feat/palet
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82
CHANGELOG.md
82
CHANGELOG.md
@@ -6,6 +6,88 @@ loosely follows [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Changed
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- Command palette UX overhaul. The single flat list grew section
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bands (`── Focused ──`, `── Open ──`, `── Spawn ──`, `── Quit ──`)
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so the rows are scannable at a glance; cursor navigation skips
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the dim header rows transparently. A chip strip — `[All] Open
|
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Spawn Close` — sits below the query line and tracks the active
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macro filter; `Tab` / `Shift-Tab` cycle through the chips, and
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the typed-prefix macros (`sw `, `sp `, `k `) still work and now
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collapse the whole prefix on a single backspace instead of
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leaving a stray `sw` behind. The title bar surfaces the current
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focus subject (`on: <child>` / `pad: <name>`) so the user knows
|
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which Focused row is targeting what. The duplicate global Close
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list is gone — close is reachable via the Focused-section action,
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the `k ` macro / `[Close]` chip, or the new `Ctrl-X` inline close
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on a Switch row. The "(current)" marker on the focused Switch row
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became a leading `▶`. The empty-state hint now reads `no matches
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· ⌫ to widen` instead of bare `no matches`. The middle divider
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shows a `▼ N more` / `▲ N above` scroll indicator when the list
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overflows, and the footer carries a `cursor/total` counter.
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- Spawn verbs are unified on **Spawn**: `Run process: …` →
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`Spawn process: …`, `New Terminal` → `Spawn terminal`, and the
|
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freeform-form row is now `Spawn process… (custom)` so the
|
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trailing ellipsis still signals it opens a form.
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||||
- Filtering switched from binary fuzzy-include to scored ranking.
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Prefix matches beat word-boundary matches beat substring matches
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beat scattered-fuzzy matches; ties fall back to section order so
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a Focused-section hit always outranks an equally tight Spawn
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||||
hit. The matched characters in the rendered label render in
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accent+bold so the user can see why a row matched.
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||||
- Rename forms split the long subject (`scratchpad:
|
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some-really-long-name.md`) onto its own dim row above the input
|
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so the title bar no longer truncates with an ellipsis when the
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subject name is wide.
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- New palette accelerators: `Alt-1` … `Alt-9` quick-pick the Nth
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visible row, `Home` / `End` jump to first / last selectable row,
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`?` (with empty query) opens an inline keybinding cheat-sheet
|
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which any further keystroke dismisses, and `Ctrl-R` inside the
|
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Spawn-process form toggles "Relaunch on exit" without leaving
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the command field.
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|
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### Fixed
|
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- Typing into a focused child while its emulator viewport is
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scrolled up into scrollback history now auto-snaps the viewport
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back to the live area. Previously the keystroke reached the
|
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child PTY but the input box was off-screen below the visible
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region, so it looked like typing did nothing. Wheel scrolling
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and Ctrl-B are unchanged; only forwarded keystrokes snap.
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- Top tab bar now keeps the top-level agent's tab highlighted
|
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when focus is on one of its sub-agents (or on a Processes pane
|
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entry, matching the existing agent-tree behavior). Previously
|
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the tab would lose its highlight as soon as you stepped into a
|
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child agent, even though you were still within that thread.
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### Changed
|
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- MCP tool descriptions and `help('coordination')` /
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`help('readiness')` now spell out that a sub-agent's reply to
|
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`send_message` lands in the caller's own pane (tagged
|
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`[sub-agent:<name>]`), not in the sub-agent's output. The canonical
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wait-for-reply pattern — `send_message` → `timer_fire_when_idle_any`
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on the sub-agent → read your own pane — is now called out on
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`send_message`, `wait_for_pattern`, both `timer_fire_when_idle_*`,
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the help topics, and the server-instructions preamble every agent
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reads at startup. Previously `wait_for_pattern` was the obvious
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blocking primitive in the catalog, and agents routinely called it
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against the sub-agent for a reply that had already arrived in their
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own pane, deadlocking until the wait timed out. No behaviour
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changes; descriptions only.
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- Agent-initiated `spawn_agent` and `spawn_process` MCP calls no
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longer steal viewport focus from the currently active tab. The
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new child still appears in the sidebar and tab bar; switch to it
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explicitly via the palette or `select_process`. Palette-initiated
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spawns and persistence restores are unchanged — they still auto-
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focus the new pane.
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- Sidebar rows (Processes, Agent Tree, Scratchpads) now truncate
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overflowing names with a trailing `…` instead of spilling into
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the main viewport. The focused row marquees its name when it
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overflows — 1 s hold on the head, ~150 ms per cell scroll until
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the tail is visible, 1 s hold on the tail, snap back. Row
|
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position never moves while the marquee animates. When budget is
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tight, the trailing timer indicator drops before the name
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ellipses, since the name is the only identifier the row carries.
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## [0.0.2] - 2026-05-15
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### Added
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205
TODO.md
205
TODO.md
@@ -1,6 +1,7 @@
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# Perf Audit (auto-generated 2026-05-15)
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Findings from a codebase sweep — not user-reported, needs review before
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action. Each item names the anchor and a sketched fix.
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# Perf Audit (reviewed 2026-05-15)
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Findings that survived the 2026-05-15 review pass. Low and marginal
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items from the original sweep were removed; remaining items have enough
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measured or workflow evidence to justify action.
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Baseline benchmark numbers (`go test -bench=. ./internal/app/`, AMD
|
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Ryzen 7 7800X3D, libghostty-vt **ReleaseFast** after the Makefile
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@@ -27,145 +28,75 @@ Emulator_Write_Stream_8Color_120fps 257 µs/frame 3890 fps_ceiling
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Emulator_Write_Stream_TrueColor_120fps 488 µs/frame 2051 fps_ceiling
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```
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Result of the fix below: 27-32× pipeline speedup, 60× emulator
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speedup. Pipeline hits 930-2030 fps end-to-end — 7-16× headroom
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over the 120 fps target on the heaviest workload (truecolor
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full-screen redraws).
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The current pipeline still has large 120 fps headroom. The remaining
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renderer concern is multi-MiB styled replay latency and allocation
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churn, not normal steady-state frame budget.
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- [ ] **viewport renderer allocates ~1 alloc per 4 input bytes on SGR/CSI-heavy chunks.** [MEDIUM]
|
||||
- `internal/app/viewport_renderer.go` — the styled-lines and
|
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ratatui benchmarks show 4-17k allocs per chunk. The hot
|
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contributors are likely (a) `string(vr.buf)` / `string(params)`
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conversions in `emitCSI` for every escape sequence, (b) the
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`pending strings.Builder` resizing as fragments arrive, and (c)
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`vr.shifter.Shift(vr.buf)` returning a fresh slice per CSI.
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||||
- Fix direction: switch CSI param parsing to byte-slice
|
||||
comparison (no string conversion); reuse `vr.buf` and
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`vr.pending` backing arrays across `Render` calls by
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pre-growing in `newViewportRenderer`; have `cursorShifter.Shift`
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||||
return into a caller-owned buffer instead of allocating.
|
||||
Profile-guided: run the styled-lines bench, point pprof at the
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allocs profile, fix the top three call sites.
|
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- [ ] **viewport renderer allocates heavily on SGR/CSI-heavy chunks.** [MEDIUM]
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||||
- Review evidence: five benchmark reps confirmed
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||||
`ViewportRenderer_StyledLines` at about 4,325 allocs per 16 KiB
|
||||
chunk (~91.5 KB/op, roughly 1 alloc per 3.8 input bytes), and
|
||||
`ViewportRenderer_RatatuiBurst` at about 17,306 allocs per chunk
|
||||
(~365 KB/op). A 5 MiB styled resume benchmark allocated about
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||||
31 MB across 1.38M objects.
|
||||
- Likely hot paths: generic CSI/SGR output in
|
||||
`internal/app/viewport_renderer.go` sends many sequences through
|
||||
`vr.shifter.Shift(vr.buf)`, while `internal/app/cursorshift.go`
|
||||
returns a fresh `[]byte` via `pending.String()` on every
|
||||
`Shift` call and parses CSI params through `string(raw)` /
|
||||
`strings.Split`. The mode-helper `string(params)` conversions
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||||
are real, but probably not the main SGR-heavy cost.
|
||||
- Fix direction: make `cursorShifter` write into caller-owned
|
||||
scratch output or directly into the viewport renderer's pending
|
||||
builder; parse CSI params from byte slices; pre-grow/reuse
|
||||
renderer and shifter buffers. Re-run styled-lines, ratatui, and
|
||||
5 MiB resume benchmarks; use pprof when available to confirm the
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top allocation sites.
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- [ ] **viewport renderer throughput (~90 MB/s styled) limits codex steady-state.** [MEDIUM]
|
||||
- The styled-lines and ratatui benchmarks come in at 89 MB/s and
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40 MB/s respectively. A 100 KB/s codex burst is far under that
|
||||
limit, but a session-resume dump of a 5 MiB chat history takes
|
||||
50-130 ms of pure renderer time at those rates — enough to be
|
||||
user-visible at the start of a long resume.
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||||
- Fix direction: same as the alloc fix above; once the per-call
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||||
allocation cost drops, the throughput ceiling rises with it.
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Worth re-running the benches after fixing the allocs and only
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investing further if the styled-lines bench is still under
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~300 MB/s.
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- [ ] **large styled resume/replay dumps spend visible time in viewport rendering.** [MEDIUM]
|
||||
- Review evidence: `BenchmarkSessionResume_5MiBStyled` measured
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about 58 ms median and 63 ms p95 over five reps. The plain 5 MiB
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||||
benchmark was about 23-24 ms with only 21 allocs. The live path
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||||
renders focused PTY chunks through `renderer.Render`, then still
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pays emulator writes, ring writes, event dispatch, stdout writes,
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and real terminal paint.
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||||
- Scope: this is not a Codex steady-state throughput limit. A
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||||
100 KB/s stream is far below the styled renderer's ~80-90 MB/s
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||||
ceiling. It matters for multi-MiB burst replay, resume/startup
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||||
dumps, and dense full-screen churn.
|
||||
- Fix direction: do the allocation fix first, since it should also
|
||||
improve throughput. After that, invest further only if styled
|
||||
resume traces remain user-visible or the styled-lines benchmark
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||||
is still under roughly 300 MB/s.
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||||
|
||||
- [ ] **Session.Children() allocates a fresh slice on every call.** [MEDIUM]
|
||||
- `internal/app/session.go:530-541` walks `s.order` under `s.mu` and
|
||||
builds a new `[]*Child` slice every time. Callers on hot paths:
|
||||
`drawSidebar` calls it twice per frame
|
||||
(`internal/app/sidebar.go:139` and `:171`); `drawTabBar` calls it
|
||||
once per frame (`internal/app/tabbar.go:37`); the classifier
|
||||
iterates it every 250 ms (`internal/app/classifier.go:38`); and
|
||||
palette/navigation hit it on every Ctrl-A/D/W/S keystroke.
|
||||
- Fix direction: store the snapshot in an `atomic.Pointer[[]*Child]`
|
||||
on `Session`, refresh it under `s.mu` only when `Spawn` / `delete`
|
||||
mutates the map. Readers get O(1) `Load()` with zero allocation —
|
||||
same pattern already used for `listeners` (session.go:118-123).
|
||||
- [ ] **wait_for_pattern re-scans the entire stream/grid while waiting.** [MEDIUM]
|
||||
- `internal/app/host.go:476-493` (the `check` closure). On
|
||||
`scope="scrollback"` it calls `c.StreamRead(0)` followed by
|
||||
`stripANSIBytes(nil, b)`, so each check can copy, strip, and
|
||||
search the full 1 MiB ring. On `scope="grid"` it calls
|
||||
`PlainText()` and runs the regex against the full grid string.
|
||||
- Caveat from review: the current chunk notifier coalesces bursts
|
||||
with a buffered channel and has a 500 ms fallback, so this is not
|
||||
necessarily one full scan per PTY chunk. It is still meaningful
|
||||
for active waits on chatty panes.
|
||||
- Fix direction: for `scrollback`, track the last checked stream
|
||||
offset and search only new output plus a bounded overlap/scratch
|
||||
buffer so matches spanning chunks are not missed. For `grid`,
|
||||
dedupe on `ScreenVersion()` and skip work when the version has
|
||||
not changed.
|
||||
|
||||
- [ ] **wait_for_pattern re-scans the entire stream/grid every iteration.** [MEDIUM]
|
||||
- `internal/app/host.go:476-493` (the `check` closure). On `scope =
|
||||
"scrollback"` it calls `c.StreamRead(0)` followed by
|
||||
`stripANSIBytes(nil, b)` over the entire ring on every wake — a
|
||||
full O(ring size) walk per chunk arrival. On `grid` it goes
|
||||
through PlainText (one CGO call) plus a regex match against the
|
||||
full grid string. For an agent waiting on a marker in a chatty
|
||||
pane, every PTY chunk fires `check()`.
|
||||
- Fix direction: for `scrollback`, track the offset of the last
|
||||
check and run the regex only over the new tail, reusing a
|
||||
per-call scratch buffer for ANSI stripping. For `grid`, dedupe
|
||||
on `ScreenVersion()` — skip when version hasn't changed.
|
||||
|
||||
- [ ] **search_output compiles regex + strips ANSI on every call.** [MEDIUM]
|
||||
- `internal/app/host.go:428` compiles a fresh `regexp.Regexp` per
|
||||
invocation; `:434` strips ANSI over the entire ring buffer when
|
||||
`kind="rendered"`. Agents that poll `search_output` with the same
|
||||
pattern (the typical "watch for marker" loop) repay both costs on
|
||||
every call.
|
||||
- Fix direction: small LRU of compiled regexes keyed by pattern
|
||||
string (cap maybe 32) on `toolHost`. Cache the stripped-ANSI
|
||||
buffer keyed by `c.ScreenVersion()` so consecutive searches over
|
||||
an unchanged ring reuse the strip.
|
||||
|
||||
- [ ] **GetProcessOutput grid mode acquires the emulator twice.** [MEDIUM]
|
||||
- `internal/app/host.go:375-391` does `em := c.Emulator()` for
|
||||
ActiveScreen / Cursor / Size, then at line 387 re-fetches
|
||||
`em := c.Emulator()` for PlainText. Each `Emulator()` call goes
|
||||
through `ptyMu` and inspects the live PTY pointer. Under a
|
||||
chatty agent polling `get_process_output` every 100 ms this is
|
||||
a redundant lock and pointer chase per call.
|
||||
- Fix direction: hold the emulator reference from the first
|
||||
lookup; reuse it for PlainText. The check `if em == nil` still
|
||||
runs cleanly because the variable is captured.
|
||||
|
||||
- [ ] **FindChildByIdentity is O(N) under the session lock.** [LOW]
|
||||
- `internal/app/session.go:553-565` scans the children map looking
|
||||
for a matching `Identity` token on every new mcp-stdio
|
||||
connection. Not a steady-state hot path — only fires once per
|
||||
child spawn — but with many short-lived sub-agents it adds up
|
||||
and contends with everyone else taking `s.mu`.
|
||||
- Fix direction: maintain an `identityIndex map[string]string`
|
||||
(identity → child id) updated alongside spawn / exit, give the
|
||||
lookup an O(1) read.
|
||||
|
||||
- [ ] **Per-promoter regex matches in the idle classifier.** [LOW]
|
||||
- `internal/app/idle.go:175-182` (`matchAny`) walks each compiled
|
||||
pattern and runs the DFA over the same 4 KiB tail. A preset with
|
||||
five permission patterns + five error patterns is ten DFA
|
||||
invocations per child per 250 ms tick.
|
||||
- Fix direction: at preset load time, compile each `_patterns`
|
||||
list into a single alternation regex (`(?:p1)|(?:p2)|…`). The
|
||||
classifier then makes one Match call per category per tick.
|
||||
|
||||
- [ ] **Port-detection dedup is O(N²) over c.ports.** [LOW]
|
||||
- `internal/app/child.go:461-467`: for each fresh URL match the
|
||||
code linearly scans the existing port list. The list rarely
|
||||
grows past a handful, but a dev server that lists "all open
|
||||
ports" in one log line interacts badly: M new matches × N
|
||||
existing entries.
|
||||
- Fix direction: keep a `seenPorts map[int]struct{}` next to
|
||||
`c.ports`, rebuilt on prune (none today). O(1) per match.
|
||||
|
||||
- [ ] **Port-sighting string allocations happen before the dedup check.** [LOW]
|
||||
- `internal/app/child.go:455-456` allocates `urlForm` and `portStr`
|
||||
before line 461's `seen` walk. Both strings are wasted when the
|
||||
port is already in `c.ports`. Inside `c.portsMu` for the whole
|
||||
loop body too, blocking the `Ports()` reader path.
|
||||
- Fix direction: bind the port int first (cheap parse from
|
||||
`m[1]`), do the seen check, only then allocate the URL string
|
||||
for the surviving sighting.
|
||||
|
||||
- [ ] **classifier `time.Now()` syscall per child per tick.** [LOW]
|
||||
- `internal/app/classifier.go:54` (and the `IdleMS` /
|
||||
`TitleIdleMS` helpers it transitively calls in
|
||||
`internal/app/child.go:343-374`) each call `time.Now()`.
|
||||
Reading time on Linux is fast (vDSO) but with N children × 4
|
||||
`time.Now()` per tick × 4 ticks/sec it's wasted work that can
|
||||
be batched.
|
||||
- Fix direction: capture `now := time.Now().UnixNano()` once at
|
||||
the top of `classifyAll` and thread it into `classifyOne` and
|
||||
the helpers as a parameter.
|
||||
|
||||
- [ ] **wait_for_pattern subscribes a listener for every call.** [LOW]
|
||||
- `internal/app/host.go:472-474`: each invocation calls
|
||||
`Session.Subscribe(wake)` which clones the listener slice and
|
||||
swaps the atomic pointer; the `defer Unsubscribe` does the same
|
||||
on exit. Two allocations per `wait_for_pattern`. The agent
|
||||
pattern of looping on `wait_for_pattern` after every tool call
|
||||
pays this churn on the steady-state path.
|
||||
- Fix direction: a per-child `chunkBroadcaster` registered once
|
||||
at child spawn that hands out lightweight subscriber tokens,
|
||||
rather than going through the full session listener machinery.
|
||||
- [ ] **search_output rebuilds and searches whole scrollback on every call.** [MEDIUM]
|
||||
- `internal/app/host.go:428-437` compiles a fresh regex, reads the
|
||||
stream from offset 0, strips ANSI for `kind="rendered"`, converts
|
||||
the full buffer to a string, and splits it into lines before
|
||||
applying `limit`. This is meaningful when agents poll the same
|
||||
pattern; it is low impact for ad hoc searches.
|
||||
- Fix direction: cache compiled regexes by pattern; cache stripped
|
||||
rendered output by child id and stream end offset; avoid
|
||||
`strings.Split` over the whole ring when only the first `limit`
|
||||
matches are needed. Prefer an incremental search shape if this
|
||||
becomes the standard "watch for marker" path.
|
||||
|
||||
# On Hold
|
||||
- [ ] There's a unicode <?> being displayed in opencode [ON HOLD]
|
||||
|
||||
@@ -306,6 +306,28 @@ func Run(ctx context.Context, opts Options) error {
|
||||
}
|
||||
}()
|
||||
|
||||
// Marquee ticker: while a focused sidebar row's name overflows the
|
||||
// rail width, advance the pause-scroll-pause animation by marking
|
||||
// the sidebar dirty every marqueeStep. The chrome ticker above does
|
||||
// the actual repaint. When no row is animating, this is a single
|
||||
// cheap wakeup with no work.
|
||||
wg.Add(1)
|
||||
go func() {
|
||||
defer wg.Done()
|
||||
ticker := time.NewTicker(marqueeStep)
|
||||
defer ticker.Stop()
|
||||
for {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
return
|
||||
case <-ticker.C:
|
||||
}
|
||||
if st.marquee.active() {
|
||||
st.markSidebarDirty()
|
||||
}
|
||||
}
|
||||
}()
|
||||
|
||||
// External termination: SPEC §2 step 4 (SIGTERM/SIGHUP → graceful exit).
|
||||
wg.Add(1)
|
||||
sigCh := make(chan os.Signal, 1)
|
||||
@@ -436,6 +458,11 @@ type uiState struct {
|
||||
sidebarDirty atomic.Bool
|
||||
chromeWake chan struct{}
|
||||
|
||||
// marquee animates the focused sidebar row's name when it overflows
|
||||
// the rail width. The dedicated 150ms ticker below flips
|
||||
// sidebarDirty while a row is animating; idle case is free.
|
||||
marquee marqueeState
|
||||
|
||||
// padsCacheMu guards the cached scratchpad listing. The sidebar
|
||||
// and palette/sidebar nav helpers read it on every chunk-driven
|
||||
// repaint; the cache invalidates in scratchpadsChanged() which is
|
||||
@@ -476,6 +503,7 @@ func (st *uiState) focusProcess(processID string) {
|
||||
if c == nil {
|
||||
return
|
||||
}
|
||||
st.marquee.reset()
|
||||
layout := st.layoutSnapshot()
|
||||
onAlt := childIsOnAlt(c)
|
||||
st.mu.Lock()
|
||||
@@ -543,6 +571,7 @@ func (st *uiState) focusScratchpad(name string) {
|
||||
if name == "" {
|
||||
return
|
||||
}
|
||||
st.marquee.reset()
|
||||
st.mu.Lock()
|
||||
if st.padOffsetName != name {
|
||||
st.padOffset = 0
|
||||
@@ -586,6 +615,7 @@ func (st *uiState) restartFocusedCommand(processID string) {
|
||||
if c == nil || c.Kind != KindCommand {
|
||||
return
|
||||
}
|
||||
st.marquee.reset()
|
||||
layout := st.layoutSnapshot()
|
||||
renderer := newViewportRenderer(layout)
|
||||
st.mu.Lock()
|
||||
@@ -670,8 +700,27 @@ func (st *uiState) scratchpadsChanged() {
|
||||
}
|
||||
}
|
||||
|
||||
// OnChildSpawned auto-focuses the new child.
|
||||
// OnChildSpawned auto-focuses the new child when the spawn came from
|
||||
// the user (palette, persistence restore, or an external MCP client with
|
||||
// no resolved identity). When ParentID is set — meaning a patterm-managed
|
||||
// agent spawned this child via spawn_agent/spawn_process — focus stays
|
||||
// on whatever the user was watching; the new child is still surfaced in
|
||||
// the sidebar/tab bar so it's reachable via the palette or select_process.
|
||||
func (st *uiState) OnChildSpawned(c *Child) {
|
||||
if c.ParentID != "" {
|
||||
st.mu.Lock()
|
||||
if st.palette != nil {
|
||||
st.palette.children = st.sess.Children()
|
||||
st.palette.focused = st.focusedID
|
||||
st.palette.rebuild()
|
||||
st.renderPaletteLocked()
|
||||
}
|
||||
st.mu.Unlock()
|
||||
st.drawTabBar()
|
||||
st.drawSidebar()
|
||||
return
|
||||
}
|
||||
st.marquee.reset()
|
||||
layout := st.layoutSnapshot()
|
||||
onAlt := childIsOnAlt(c)
|
||||
st.mu.Lock()
|
||||
@@ -733,6 +782,7 @@ func (st *uiState) OnChildStateChanged(string, IdleState) {
|
||||
// focused child.
|
||||
func (st *uiState) OnChildExited(c *Child) {
|
||||
st.lastExit.Store(int32(c.ExitCode()))
|
||||
st.marquee.reset()
|
||||
layout := st.layoutSnapshot()
|
||||
renderEmpty := false
|
||||
st.mu.Lock()
|
||||
@@ -1291,6 +1341,15 @@ func (st *uiState) processStdin(chunk []byte) {
|
||||
}
|
||||
|
||||
forward := make([]byte, 0, len(chunk))
|
||||
|
||||
var pendingAction *paletteAction
|
||||
var pendingNav navEntry
|
||||
var pendingRestartID string
|
||||
var pendingViewportDelta int
|
||||
var pendingViewportBottom bool
|
||||
var pendingPadStep int
|
||||
var pendingPadExit bool
|
||||
|
||||
flushForward := func() {
|
||||
if len(forward) == 0 {
|
||||
return
|
||||
@@ -1305,19 +1364,16 @@ func (st *uiState) processStdin(chunk []byte) {
|
||||
if prev != OwnerUser {
|
||||
go st.drawStatusLine()
|
||||
}
|
||||
// Auto-snap the emulator viewport to the live area
|
||||
// on any forwarded keystroke. Without this, typing
|
||||
// while scrolled into history leaves the cursor /
|
||||
// echoed bytes off-screen below the visible region.
|
||||
pendingViewportBottom = true
|
||||
}
|
||||
}
|
||||
forward = forward[:0]
|
||||
}
|
||||
|
||||
var pendingAction *paletteAction
|
||||
var pendingNav navEntry
|
||||
var pendingRestartID string
|
||||
var pendingViewportDelta int
|
||||
var pendingViewportBottom bool
|
||||
var pendingPadStep int
|
||||
var pendingPadExit bool
|
||||
|
||||
// childOnPrimary captures whether the focused child is on its primary
|
||||
// screen at the start of this chunk. Wheel events on the primary
|
||||
// screen scroll the emulator viewport (inline scrollback); on the
|
||||
|
||||
@@ -1134,9 +1134,10 @@ func helpFor(topic string) mcp.HelpResponse {
|
||||
}
|
||||
case "coordination":
|
||||
return mcp.HelpResponse{
|
||||
Topic: "coordination",
|
||||
Content: "send_message tags the message with the caller's role (parent → [orchestrator], child → [sub-agent:<name>]). Siblings must route through their parent. request_human_attention raises a UI notification when you can't safely decide.",
|
||||
RelatedTools: []string{"send_message", "request_human_attention"},
|
||||
Topic: "coordination",
|
||||
Content: "send_message tags the message with the caller's role (parent → [orchestrator], child → [sub-agent:<name>]). Siblings must route through their parent. request_human_attention raises a UI notification when you can't safely decide.\n\n" +
|
||||
"Reply routing: a sub-agent's reply to your send_message lands in YOUR pane tagged `[sub-agent:<name>]`, not in the sub-agent's output. Anti-pattern: `wait_for_pattern(sub_agent, …)` to wait for a reply — the sub-agent is already idle, its output won't change, and the call spins to timeout. Pattern: send_message → timer_fire_when_idle_any([sub_agent_id], body=\"[system] sub-agent finished\") → when the timer fires, the reply is already queued as your next user turn (or visible via get_process_output on your own pane).",
|
||||
RelatedTools: []string{"send_message", "request_human_attention", "timer_fire_when_idle_any", "timer_fire_when_idle_all"},
|
||||
}
|
||||
case "scratchpads":
|
||||
return mcp.HelpResponse{
|
||||
@@ -1161,9 +1162,14 @@ func helpFor(topic string) mcp.HelpResponse {
|
||||
}
|
||||
case "readiness":
|
||||
return mcp.HelpResponse{
|
||||
Topic: "readiness",
|
||||
Content: "A pane is 'idle' once nothing has been written to its PTY for ~1s (SPEC §11). Treat idle as a signal to read, not a guarantee of completion. wait_for_pattern lets you wait on a known terminal marker for stronger evidence.",
|
||||
RelatedTools: []string{"wait_for_pattern", "get_process_status"},
|
||||
Topic: "readiness",
|
||||
Content: "A pane is 'idle' once nothing has been written to its PTY for ~1s (SPEC §11). Treat idle as a signal to read, not a guarantee of completion.\n\n" +
|
||||
"Waiting for a sub-agent's reply (canonical pattern):\n" +
|
||||
" 1. send_message(sub_agent_id, request)\n" +
|
||||
" 2. timer_fire_when_idle_any(watched=[sub_agent_id], body=\"[system] sub-agent done\")\n" +
|
||||
" 3. When the timer fires you re-enter as a fresh user turn; the sub-agent's reply is already in your own pane tagged `[sub-agent:<name>]` (read via get_process_output on yourself if you need it explicitly).\n\n" +
|
||||
"wait_for_pattern is for waiting on text a process emits in its OWN output (a shell prompt, a build's \"tests passed\" line). It does NOT see send_message replies, because those land in the caller's pane, not the target's — calling wait_for_pattern on a sub-agent to wait for its reply deadlocks until timeout.",
|
||||
RelatedTools: []string{"wait_for_pattern", "get_process_status", "timer_fire_when_idle_any", "send_message"},
|
||||
}
|
||||
case "permissions":
|
||||
return mcp.HelpResponse{
|
||||
|
||||
123
internal/app/marquee.go
Normal file
123
internal/app/marquee.go
Normal file
@@ -0,0 +1,123 @@
|
||||
package app
|
||||
|
||||
import (
|
||||
"sync"
|
||||
"time"
|
||||
)
|
||||
|
||||
// Phase ordering of the marquee state machine: hold the head, scroll
|
||||
// one cell per marqueeStep until the tail is visible, hold the tail,
|
||||
// snap back to the head.
|
||||
const (
|
||||
phaseHoldStart = iota
|
||||
phaseScroll
|
||||
phaseHoldEnd
|
||||
)
|
||||
|
||||
const (
|
||||
marqueeHoldStart = time.Second
|
||||
marqueeStep = 150 * time.Millisecond
|
||||
marqueeHoldEnd = time.Second
|
||||
)
|
||||
|
||||
// marqueeState drives the focused sidebar row's pause-scroll-pause
|
||||
// animation. State is wall-clock anchored (since), not tick-count
|
||||
// anchored, so a missed tick yields a slightly later frame rather
|
||||
// than a skipped one.
|
||||
type marqueeState struct {
|
||||
mu sync.Mutex
|
||||
id string
|
||||
nameLen int
|
||||
budget int
|
||||
state int
|
||||
offset int
|
||||
since time.Time
|
||||
}
|
||||
|
||||
// step advances the state machine for the row identified by id with
|
||||
// the given visible name length (in runes) and column budget. It
|
||||
// returns the current scroll offset, whether the row is animating
|
||||
// (i.e. nameLen > budget), and how long until the next visual change.
|
||||
//
|
||||
// When id changes, or nameLen <= budget, the state machine resets to
|
||||
// phaseHoldStart with offset 0 anchored at now.
|
||||
func (m *marqueeState) step(id string, nameLen, budget int, now time.Time) (offset int, animating bool, nextWake time.Duration) {
|
||||
m.mu.Lock()
|
||||
defer m.mu.Unlock()
|
||||
|
||||
if id != m.id || nameLen != m.nameLen || budget != m.budget {
|
||||
m.id = id
|
||||
m.nameLen = nameLen
|
||||
m.budget = budget
|
||||
m.state = phaseHoldStart
|
||||
m.offset = 0
|
||||
m.since = now
|
||||
}
|
||||
|
||||
if nameLen <= budget || budget <= 0 {
|
||||
return 0, false, 0
|
||||
}
|
||||
|
||||
maxOffset := nameLen - budget
|
||||
|
||||
for {
|
||||
elapsed := now.Sub(m.since)
|
||||
switch m.state {
|
||||
case phaseHoldStart:
|
||||
if elapsed < marqueeHoldStart {
|
||||
return 0, true, marqueeHoldStart - elapsed
|
||||
}
|
||||
m.state = phaseScroll
|
||||
m.since = m.since.Add(marqueeHoldStart)
|
||||
continue
|
||||
case phaseScroll:
|
||||
steps := int(elapsed / marqueeStep)
|
||||
if steps >= maxOffset {
|
||||
m.offset = maxOffset
|
||||
m.state = phaseHoldEnd
|
||||
m.since = m.since.Add(time.Duration(maxOffset) * marqueeStep)
|
||||
continue
|
||||
}
|
||||
m.offset = steps
|
||||
rem := marqueeStep - (elapsed % marqueeStep)
|
||||
return m.offset, true, rem
|
||||
case phaseHoldEnd:
|
||||
if elapsed < marqueeHoldEnd {
|
||||
return maxOffset, true, marqueeHoldEnd - elapsed
|
||||
}
|
||||
m.state = phaseHoldStart
|
||||
m.offset = 0
|
||||
m.since = m.since.Add(marqueeHoldEnd)
|
||||
continue
|
||||
default:
|
||||
m.state = phaseHoldStart
|
||||
m.offset = 0
|
||||
m.since = now
|
||||
return 0, true, marqueeHoldStart
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// active reports whether the marquee currently has an overflowing row
|
||||
// to animate. The marquee ticker goroutine uses this to gate dirty
|
||||
// flag flips so an idle sidebar costs nothing.
|
||||
func (m *marqueeState) active() bool {
|
||||
m.mu.Lock()
|
||||
defer m.mu.Unlock()
|
||||
return m.id != "" && m.nameLen > m.budget && m.budget > 0
|
||||
}
|
||||
|
||||
// reset clears all state, forcing the next step() call to start a
|
||||
// fresh phaseHoldStart. Call this when focus changes so the newly
|
||||
// focused row begins with a full head-hold instead of inheriting
|
||||
// whatever phase the previous focus was in.
|
||||
func (m *marqueeState) reset() {
|
||||
m.mu.Lock()
|
||||
defer m.mu.Unlock()
|
||||
m.id = ""
|
||||
m.nameLen = 0
|
||||
m.budget = 0
|
||||
m.state = phaseHoldStart
|
||||
m.offset = 0
|
||||
m.since = time.Time{}
|
||||
}
|
||||
161
internal/app/marquee_test.go
Normal file
161
internal/app/marquee_test.go
Normal file
@@ -0,0 +1,161 @@
|
||||
package app
|
||||
|
||||
import (
|
||||
"testing"
|
||||
"time"
|
||||
)
|
||||
|
||||
func TestMarqueeStepFits(t *testing.T) {
|
||||
var m marqueeState
|
||||
now := time.Unix(0, 0)
|
||||
off, animating, _ := m.step("a", 5, 10, now)
|
||||
if animating {
|
||||
t.Fatalf("expected no animation when name fits in budget")
|
||||
}
|
||||
if off != 0 {
|
||||
t.Fatalf("expected offset 0, got %d", off)
|
||||
}
|
||||
}
|
||||
|
||||
func TestMarqueePhaseProgression(t *testing.T) {
|
||||
var m marqueeState
|
||||
// name 10 runes, budget 5 → maxOffset = 5.
|
||||
const nameLen, budget = 10, 5
|
||||
t0 := time.Unix(0, 0)
|
||||
|
||||
// At t0: phaseHoldStart, offset 0, animating.
|
||||
off, anim, wake := m.step("row", nameLen, budget, t0)
|
||||
if off != 0 || !anim || wake != marqueeHoldStart {
|
||||
t.Fatalf("t0: off=%d anim=%v wake=%v", off, anim, wake)
|
||||
}
|
||||
|
||||
// Just before hold expires: still offset 0.
|
||||
off, anim, _ = m.step("row", nameLen, budget, t0.Add(marqueeHoldStart-time.Millisecond))
|
||||
if off != 0 || !anim {
|
||||
t.Fatalf("pre-expiry hold: off=%d anim=%v", off, anim)
|
||||
}
|
||||
|
||||
// At hold expiry + 1 step: should have transitioned to scroll, offset 1.
|
||||
off, anim, _ = m.step("row", nameLen, budget, t0.Add(marqueeHoldStart+marqueeStep))
|
||||
if !anim || off != 1 {
|
||||
t.Fatalf("first scroll step: off=%d anim=%v", off, anim)
|
||||
}
|
||||
|
||||
// Mid-scroll: offset == 3.
|
||||
off, _, _ = m.step("row", nameLen, budget, t0.Add(marqueeHoldStart+3*marqueeStep))
|
||||
if off != 3 {
|
||||
t.Fatalf("mid scroll: off=%d", off)
|
||||
}
|
||||
|
||||
// Tail reached: offset == maxOffset == 5.
|
||||
off, _, _ = m.step("row", nameLen, budget, t0.Add(marqueeHoldStart+5*marqueeStep+time.Millisecond))
|
||||
if off != 5 {
|
||||
t.Fatalf("tail: off=%d", off)
|
||||
}
|
||||
|
||||
// Hold-end window still pegged at maxOffset.
|
||||
off, _, _ = m.step("row", nameLen, budget, t0.Add(marqueeHoldStart+5*marqueeStep+marqueeHoldEnd/2))
|
||||
if off != 5 {
|
||||
t.Fatalf("hold-end mid: off=%d", off)
|
||||
}
|
||||
|
||||
// After hold-end: snap back to offset 0.
|
||||
off, _, _ = m.step("row", nameLen, budget, t0.Add(marqueeHoldStart+5*marqueeStep+marqueeHoldEnd+time.Millisecond))
|
||||
if off != 0 {
|
||||
t.Fatalf("snap back: off=%d", off)
|
||||
}
|
||||
}
|
||||
|
||||
func TestMarqueeIDChangeResets(t *testing.T) {
|
||||
var m marqueeState
|
||||
t0 := time.Unix(0, 0)
|
||||
_, _, _ = m.step("a", 10, 5, t0)
|
||||
// Advance well into scroll for row "a".
|
||||
_, _, _ = m.step("a", 10, 5, t0.Add(marqueeHoldStart+3*marqueeStep))
|
||||
// Now focus moves to "b": offset must reset to 0 and phase to hold-start.
|
||||
off, anim, wake := m.step("b", 10, 5, t0.Add(marqueeHoldStart+3*marqueeStep))
|
||||
if off != 0 || !anim || wake != marqueeHoldStart {
|
||||
t.Fatalf("id reset: off=%d anim=%v wake=%v", off, anim, wake)
|
||||
}
|
||||
}
|
||||
|
||||
func TestMarqueeActive(t *testing.T) {
|
||||
var m marqueeState
|
||||
if m.active() {
|
||||
t.Fatalf("fresh marquee should not be active")
|
||||
}
|
||||
_, _, _ = m.step("row", 10, 5, time.Unix(0, 0))
|
||||
if !m.active() {
|
||||
t.Fatalf("expected active after overflow step")
|
||||
}
|
||||
_, _, _ = m.step("row", 4, 5, time.Unix(0, 0))
|
||||
if m.active() {
|
||||
t.Fatalf("should not be active when name fits")
|
||||
}
|
||||
}
|
||||
|
||||
func TestMarqueeReset(t *testing.T) {
|
||||
var m marqueeState
|
||||
_, _, _ = m.step("row", 10, 5, time.Unix(0, 0))
|
||||
m.reset()
|
||||
if m.active() {
|
||||
t.Fatalf("expected inactive after reset")
|
||||
}
|
||||
// After reset, stepping the same id starts fresh.
|
||||
off, _, wake := m.step("row", 10, 5, time.Unix(5, 0))
|
||||
if off != 0 || wake != marqueeHoldStart {
|
||||
t.Fatalf("post-reset start: off=%d wake=%v", off, wake)
|
||||
}
|
||||
}
|
||||
|
||||
func TestFitName(t *testing.T) {
|
||||
cases := []struct {
|
||||
name, in string
|
||||
budget int
|
||||
want string
|
||||
}{
|
||||
{"fits", "abc", 5, "abc"},
|
||||
{"exact", "abcde", 5, "abcde"},
|
||||
{"truncate", "abcdef", 5, "abcd…"},
|
||||
{"budget1", "abcdef", 1, "…"},
|
||||
{"budget0", "abc", 0, ""},
|
||||
{"unicode", "αβγδεζη", 4, "αβγ…"},
|
||||
}
|
||||
for _, c := range cases {
|
||||
t.Run(c.name, func(t *testing.T) {
|
||||
got := fitName(c.in, c.budget)
|
||||
if got != c.want {
|
||||
t.Fatalf("fitName(%q, %d) = %q want %q", c.in, c.budget, got, c.want)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestMarqueeWindow(t *testing.T) {
|
||||
got := marqueeWindow("abcdefgh", 4, 2)
|
||||
if got != "cdef" {
|
||||
t.Fatalf("window = %q", got)
|
||||
}
|
||||
// Clamp end-of-string overflow.
|
||||
got = marqueeWindow("abcdef", 4, 10)
|
||||
if got != "cdef" {
|
||||
t.Fatalf("clamped window = %q", got)
|
||||
}
|
||||
}
|
||||
|
||||
func TestClampVisible(t *testing.T) {
|
||||
// Plain string longer than width.
|
||||
if got := clampVisible("abcdef", 3); visibleLen(got) != 3 {
|
||||
t.Fatalf("plain clamp visible = %d (%q)", visibleLen(got), got)
|
||||
}
|
||||
// Already-fitting string is unchanged.
|
||||
if got := clampVisible("abc", 5); got != "abc" {
|
||||
t.Fatalf("unchanged = %q", got)
|
||||
}
|
||||
// SGR-wrapped string: visible portion must be <= width.
|
||||
in := "\x1b[1mhello\x1b[0m world"
|
||||
got := clampVisible(in, 5)
|
||||
if visibleLen(got) != 5 {
|
||||
t.Fatalf("sgr clamp visible = %d (%q)", visibleLen(got), got)
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -31,8 +31,10 @@ func findItem(p *paletteState, want string) (int, *paletteItem) {
|
||||
|
||||
func TestContextItemsScratchpad(t *testing.T) {
|
||||
p := newPalette(nil, "", "notes.md", preset.Set{})
|
||||
if i, _ := findItem(p, "pad-delete"); i != 0 {
|
||||
t.Fatalf("pad-delete at %d; want top", i)
|
||||
// pad-delete is the first selectable row; the Focused section header
|
||||
// (a non-selectable row) sits above it.
|
||||
if i, _ := findItem(p, "pad-delete"); i != 1 {
|
||||
t.Fatalf("pad-delete at %d; want 1 (after Focused header)", i)
|
||||
}
|
||||
if _, it := findItem(p, "pad-rename-form"); it == nil || it.action.padName != "notes.md" {
|
||||
t.Fatalf("pad-rename-form missing or wrong padName: %+v", it)
|
||||
|
||||
@@ -47,36 +47,50 @@ func TestPaletteBareEscCancels(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// firstSelectable returns the lowest item index whose action is
|
||||
// selectable (not a section header), or -1 if the palette has no
|
||||
// selectable rows.
|
||||
func firstSelectable(p *paletteState) int {
|
||||
for i, it := range p.items {
|
||||
if it.action.kind != "header" {
|
||||
return i
|
||||
}
|
||||
}
|
||||
return -1
|
||||
}
|
||||
|
||||
func TestPaletteKittyArrowsNavigate(t *testing.T) {
|
||||
pr := []*preset.Preset{{Name: "a"}, {Name: "b"}, {Name: "c"}}
|
||||
p := newPalette(nil, "", "", preset.Set{Agents: pr})
|
||||
if p.cursor != 0 {
|
||||
t.Fatalf("initial cursor %d", p.cursor)
|
||||
first := firstSelectable(p)
|
||||
if first < 0 || p.cursor != first {
|
||||
t.Fatalf("initial cursor %d, want first selectable %d", p.cursor, first)
|
||||
}
|
||||
// Kitty functional Down arrow.
|
||||
_, _, adv := p.handleInput([]byte("\x1b[57353u"), 0)
|
||||
if adv != 8 {
|
||||
t.Fatalf("advance %d", adv)
|
||||
}
|
||||
if p.cursor != 1 {
|
||||
t.Fatalf("cursor %d after Down, want 1", p.cursor)
|
||||
if p.cursor != first+1 {
|
||||
t.Fatalf("cursor %d after Down, want %d", p.cursor, first+1)
|
||||
}
|
||||
// Kitty functional Up arrow.
|
||||
_, _, _ = p.handleInput([]byte("\x1b[57352u"), 0)
|
||||
if p.cursor != 0 {
|
||||
t.Fatalf("cursor %d after Up, want 0", p.cursor)
|
||||
if p.cursor != first {
|
||||
t.Fatalf("cursor %d after Up, want %d", p.cursor, first)
|
||||
}
|
||||
}
|
||||
|
||||
func TestPaletteLegacyArrowsStillWork(t *testing.T) {
|
||||
pr := []*preset.Preset{{Name: "a"}, {Name: "b"}}
|
||||
p := newPalette(nil, "", "", preset.Set{Agents: pr})
|
||||
first := firstSelectable(p)
|
||||
_, _, adv := p.handleInput([]byte("\x1b[B"), 0)
|
||||
if adv != 3 {
|
||||
t.Fatalf("advance %d", adv)
|
||||
}
|
||||
if p.cursor != 1 {
|
||||
t.Fatalf("cursor %d, want 1", p.cursor)
|
||||
if p.cursor != first+1 {
|
||||
t.Fatalf("cursor %d, want %d", p.cursor, first+1)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
359
internal/app/palette_ux_test.go
Normal file
359
internal/app/palette_ux_test.go
Normal file
@@ -0,0 +1,359 @@
|
||||
package app
|
||||
|
||||
import (
|
||||
"strings"
|
||||
"testing"
|
||||
|
||||
"github.com/hjbdev/patterm/internal/preset"
|
||||
)
|
||||
|
||||
// -- Phase 1: naming & dropped global Close list ---------------------
|
||||
|
||||
func TestPaletteVerbsAreUnified(t *testing.T) {
|
||||
procs := []*preset.Preset{{Name: "dev"}}
|
||||
agents := []*preset.Preset{{Name: "claude"}}
|
||||
p := newPalette(nil, "", "", preset.Set{Agents: agents, Processes: procs})
|
||||
gotLabels := make([]string, 0, len(p.items))
|
||||
for _, it := range p.items {
|
||||
if it.action.kind == "header" {
|
||||
continue
|
||||
}
|
||||
gotLabels = append(gotLabels, it.label)
|
||||
}
|
||||
joined := strings.Join(gotLabels, "\n")
|
||||
|
||||
mustContain := []string{
|
||||
"Spawn agent: claude",
|
||||
"Spawn process: dev",
|
||||
"Spawn terminal",
|
||||
"Spawn process… (custom)",
|
||||
}
|
||||
for _, want := range mustContain {
|
||||
if !strings.Contains(joined, want) {
|
||||
t.Errorf("missing unified-verb label %q in:\n%s", want, joined)
|
||||
}
|
||||
}
|
||||
// The pre-overhaul verb forms must not appear anywhere.
|
||||
mustNotContain := []string{"Run process:", "New Terminal", "Spawn process… (custom)"}
|
||||
for _, bad := range mustNotContain {
|
||||
if strings.Contains(joined, bad) {
|
||||
t.Errorf("leftover legacy verb %q present in:\n%s", bad, joined)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestPaletteDropsGlobalCloseList(t *testing.T) {
|
||||
c1 := makeFakeChild("a", "claude", KindAgent)
|
||||
c2 := makeFakeChild("b", "dev", KindCommand)
|
||||
p := newPalette([]*Child{c1, c2}, "", "", preset.Set{})
|
||||
// No focus → no Focused context, so no "kill" / "agent-close" /
|
||||
// "proc-stop" rows should exist at all.
|
||||
for _, kind := range []string{"kill", "agent-close", "proc-stop", "proc-delete"} {
|
||||
if i, _ := findItem(p, kind); i != -1 {
|
||||
t.Fatalf("kind %q present at %d; global Close list should be gone", kind, i)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -- Phase 2: section headers and cursor skip ------------------------
|
||||
|
||||
func TestPaletteSectionHeadersPresent(t *testing.T) {
|
||||
c := makeFakeChild("a", "claude", KindAgent)
|
||||
p := newPalette([]*Child{c}, "a", "", preset.Set{Agents: []*preset.Preset{{Name: "codex"}}})
|
||||
wantSections := []string{"Focused", "Open", "Spawn", "Quit"}
|
||||
for _, w := range wantSections {
|
||||
found := false
|
||||
for _, it := range p.items {
|
||||
if it.action.kind == "header" && strings.Contains(it.label, w) {
|
||||
found = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if !found {
|
||||
t.Errorf("section header %q missing from items", w)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestPaletteCursorSkipsHeaders(t *testing.T) {
|
||||
pr := []*preset.Preset{{Name: "a"}, {Name: "b"}}
|
||||
p := newPalette(nil, "", "", preset.Set{Agents: pr})
|
||||
// Initial cursor must land on a selectable row, never a header.
|
||||
if p.items[p.cursor].action.kind == "header" {
|
||||
t.Fatalf("initial cursor sits on a header: %+v", p.items[p.cursor])
|
||||
}
|
||||
// Walk to the end with cursorDown; every stop must be selectable.
|
||||
for i := 0; i < len(p.items)*2; i++ {
|
||||
p.cursorDown()
|
||||
if p.items[p.cursor].action.kind == "header" {
|
||||
t.Fatalf("cursorDown landed on a header at index %d", p.cursor)
|
||||
}
|
||||
}
|
||||
// Walk back to top.
|
||||
for i := 0; i < len(p.items)*2; i++ {
|
||||
p.cursorUp()
|
||||
if p.items[p.cursor].action.kind == "header" {
|
||||
t.Fatalf("cursorUp landed on a header at index %d", p.cursor)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestPaletteEnterOnHeaderIsNoOp(t *testing.T) {
|
||||
pr := []*preset.Preset{{Name: "a"}}
|
||||
p := newPalette(nil, "", "", preset.Set{Agents: pr})
|
||||
// Force the cursor onto a header.
|
||||
for i, it := range p.items {
|
||||
if it.action.kind == "header" {
|
||||
p.cursor = i
|
||||
break
|
||||
}
|
||||
}
|
||||
_, done, _ := p.handleInput([]byte("\r"), 0)
|
||||
if done {
|
||||
t.Fatalf("Enter on header closed palette; expected no-op")
|
||||
}
|
||||
}
|
||||
|
||||
// -- Phase 3: filter chips & macro coexistence -----------------------
|
||||
|
||||
func TestPaletteTabCyclesChip(t *testing.T) {
|
||||
p := newTestPalette()
|
||||
// All → Open
|
||||
_, _, _ = p.handleInput([]byte{'\t'}, 0)
|
||||
if string(p.query) != "sw " {
|
||||
t.Fatalf("Tab #1: query %q, want %q", string(p.query), "sw ")
|
||||
}
|
||||
// Open → Spawn
|
||||
_, _, _ = p.handleInput([]byte{'\t'}, 0)
|
||||
if string(p.query) != "sp " {
|
||||
t.Fatalf("Tab #2: query %q, want %q", string(p.query), "sp ")
|
||||
}
|
||||
// Spawn → Close
|
||||
_, _, _ = p.handleInput([]byte{'\t'}, 0)
|
||||
if string(p.query) != "k " {
|
||||
t.Fatalf("Tab #3: query %q, want %q", string(p.query), "k ")
|
||||
}
|
||||
// Close → All (wraps)
|
||||
_, _, _ = p.handleInput([]byte{'\t'}, 0)
|
||||
if string(p.query) != "" {
|
||||
t.Fatalf("Tab #4 wrap: query %q, want empty", string(p.query))
|
||||
}
|
||||
}
|
||||
|
||||
func TestPaletteShiftTabCyclesBackwards(t *testing.T) {
|
||||
p := newTestPalette()
|
||||
// Shift-Tab via legacy CSI Z: All → Close
|
||||
_, _, _ = p.handleInput([]byte("\x1b[Z"), 0)
|
||||
if string(p.query) != "k " {
|
||||
t.Fatalf("Shift-Tab: query %q, want %q", string(p.query), "k ")
|
||||
}
|
||||
}
|
||||
|
||||
func TestPaletteBackspaceThroughTrailingMacro(t *testing.T) {
|
||||
p := newTestPalette()
|
||||
p.query = []rune("sw ")
|
||||
p.rebuild()
|
||||
p.backspace()
|
||||
if string(p.query) != "" {
|
||||
t.Fatalf("backspace through 'sw ' left %q; want empty", string(p.query))
|
||||
}
|
||||
}
|
||||
|
||||
func TestPaletteMacroPreservesQueryCase(t *testing.T) {
|
||||
// Tab cycling shouldn't downcase the user-typed search text.
|
||||
p := newTestPalette()
|
||||
p.query = []rune("Foo")
|
||||
p.rebuild()
|
||||
_, _, _ = p.handleInput([]byte{'\t'}, 0)
|
||||
if string(p.query) != "sw Foo" {
|
||||
t.Fatalf("query after Tab over 'Foo' = %q; want 'sw Foo'", string(p.query))
|
||||
}
|
||||
}
|
||||
|
||||
// -- Phase 4: scored matching ----------------------------------------
|
||||
|
||||
func TestFuzzyScorePrefixBeatsBoundaryBeatsSubstring(t *testing.T) {
|
||||
prefix, _ := fuzzyScore("spawn agent: foo", "", "spa")
|
||||
boundary, _ := fuzzyScore("hello spam", "", "spa")
|
||||
substring, _ := fuzzyScore("escapade", "", "spa")
|
||||
if !(prefix > boundary && boundary > substring) {
|
||||
t.Fatalf("score ordering wrong: prefix=%d boundary=%d substring=%d", prefix, boundary, substring)
|
||||
}
|
||||
}
|
||||
|
||||
func TestFuzzyScoreReturnsMatchPositions(t *testing.T) {
|
||||
_, pos := fuzzyScore("spawn process: dev", "", "dev")
|
||||
want := []int{15, 16, 17}
|
||||
if len(pos) != len(want) {
|
||||
t.Fatalf("positions = %v, want %v", pos, want)
|
||||
}
|
||||
for i, p := range pos {
|
||||
if p != want[i] {
|
||||
t.Fatalf("pos[%d] = %d, want %d (full %v)", i, p, want[i], pos)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestPaletteScoredResultsDropHeaders(t *testing.T) {
|
||||
pr := []*preset.Preset{{Name: "claude"}, {Name: "codex"}}
|
||||
p := newPalette(nil, "", "", preset.Set{Agents: pr})
|
||||
// Type a needle that matches both.
|
||||
p.query = []rune("c")
|
||||
p.rebuild()
|
||||
for _, it := range p.items {
|
||||
if it.action.kind == "header" {
|
||||
t.Fatalf("scored mode should not emit header rows; got %+v", it)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestPaletteScoringFloatsPrefixMatchToTop(t *testing.T) {
|
||||
// "x" is a prefix of "xtest" preset; it's a scattered-fuzzy match
|
||||
// against many other rows. Scoring should land the prefix match at
|
||||
// the top regardless of group order.
|
||||
pr := []*preset.Preset{
|
||||
{Name: "alpha"},
|
||||
{Name: "xtest"},
|
||||
{Name: "beta"},
|
||||
}
|
||||
p := newPalette(nil, "", "", preset.Set{Agents: pr})
|
||||
p.query = []rune("xt")
|
||||
p.rebuild()
|
||||
if len(p.items) == 0 {
|
||||
t.Fatalf("no scored items for needle 'xt'")
|
||||
}
|
||||
if !strings.Contains(p.items[0].label, "xtest") {
|
||||
t.Fatalf("expected xtest at top of scored list, got %q", p.items[0].label)
|
||||
}
|
||||
}
|
||||
|
||||
// -- Phase 5: power-user accelerators --------------------------------
|
||||
|
||||
func TestPaletteCtrlXOnSwitchKills(t *testing.T) {
|
||||
c := makeFakeChild("a", "claude", KindAgent)
|
||||
p := newPalette([]*Child{c}, "", "", preset.Set{})
|
||||
// Cursor should already be on the switch row (it's the first
|
||||
// selectable item with no Focused section).
|
||||
idx, _ := findItem(p, "switch")
|
||||
if idx < 0 {
|
||||
t.Fatalf("no switch item in palette")
|
||||
}
|
||||
p.cursor = idx
|
||||
action, done, _ := p.handleInput([]byte{0x18}, 0)
|
||||
if !done {
|
||||
t.Fatalf("Ctrl-X on switch row didn't close palette: action=%+v", action)
|
||||
}
|
||||
if action.kind != "kill" || action.childID != "a" {
|
||||
t.Fatalf("Ctrl-X action = %+v, want kill of 'a'", action)
|
||||
}
|
||||
}
|
||||
|
||||
func TestPaletteCtrlXOnNonSwitchIsNoOp(t *testing.T) {
|
||||
p := newPalette(nil, "", "", preset.Set{})
|
||||
// Cursor parks on Quit or Spawn entries — neither is a switch row.
|
||||
_, done, _ := p.handleInput([]byte{0x18}, 0)
|
||||
if done {
|
||||
t.Fatalf("Ctrl-X on non-switch closed palette")
|
||||
}
|
||||
}
|
||||
|
||||
func TestPaletteHelpToggle(t *testing.T) {
|
||||
p := newTestPalette()
|
||||
// `?` with empty query opens help.
|
||||
_, done, _ := p.handleInput([]byte("?"), 0)
|
||||
if done {
|
||||
t.Fatalf("? closed palette")
|
||||
}
|
||||
if !p.showHelp {
|
||||
t.Fatalf("? didn't open help")
|
||||
}
|
||||
// Next keystroke dismisses.
|
||||
_, _, _ = p.handleInput([]byte("a"), 0)
|
||||
if p.showHelp {
|
||||
t.Fatalf("help still showing after dismissing keystroke")
|
||||
}
|
||||
}
|
||||
|
||||
func TestPaletteHelpDoesNotInterceptInQuery(t *testing.T) {
|
||||
p := newTestPalette()
|
||||
p.query = []rune("dev")
|
||||
p.rebuild()
|
||||
_, _, _ = p.handleInput([]byte("?"), 0)
|
||||
if p.showHelp {
|
||||
t.Fatalf("? with non-empty query incorrectly opened help")
|
||||
}
|
||||
if string(p.query) != "dev?" {
|
||||
t.Fatalf("? with non-empty query failed to append: %q", string(p.query))
|
||||
}
|
||||
}
|
||||
|
||||
func TestPaletteHomeEndJumpsOverHeaders(t *testing.T) {
|
||||
pr := []*preset.Preset{{Name: "a"}, {Name: "b"}}
|
||||
p := newPalette(nil, "", "", preset.Set{Agents: pr})
|
||||
// End jumps to last selectable.
|
||||
p.cursorEnd()
|
||||
if p.items[p.cursor].action.kind == "header" {
|
||||
t.Fatalf("End landed on header: %+v", p.items[p.cursor])
|
||||
}
|
||||
if p.items[p.cursor].action.kind != "quit" {
|
||||
t.Fatalf("End on simple palette should park on Quit; got %+v", p.items[p.cursor])
|
||||
}
|
||||
// Home returns to first selectable.
|
||||
p.cursorHome()
|
||||
if p.items[p.cursor].action.kind == "header" {
|
||||
t.Fatalf("Home landed on header: %+v", p.items[p.cursor])
|
||||
}
|
||||
}
|
||||
|
||||
func TestPaletteAltDigitQuickPick(t *testing.T) {
|
||||
pr := []*preset.Preset{{Name: "first"}, {Name: "second"}}
|
||||
p := newPalette(nil, "", "", preset.Set{Agents: pr})
|
||||
// Alt-1 picks the first selectable item (Spawn agent: first).
|
||||
action, done, adv := p.handleInput([]byte("\x1b1"), 0)
|
||||
if adv != 2 {
|
||||
t.Fatalf("Alt-1 advance %d, want 2", adv)
|
||||
}
|
||||
if !done {
|
||||
t.Fatalf("Alt-1 didn't close palette")
|
||||
}
|
||||
if action.kind != "spawn-agent" || action.preset == nil || action.preset.Name != "first" {
|
||||
t.Fatalf("Alt-1 action = %+v, want spawn-agent first", action)
|
||||
}
|
||||
}
|
||||
|
||||
func TestPaletteFormCtrlRTogglesRelaunchFromCommandField(t *testing.T) {
|
||||
p := newPalette(nil, "", "", preset.Set{})
|
||||
p.mode = paletteModeSpawnForm
|
||||
p.form = &spawnProcessForm{}
|
||||
// Type without leaving the command field, then Ctrl-R.
|
||||
for _, b := range []byte("xyz") {
|
||||
_, _, _ = p.handleInput([]byte{b}, 0)
|
||||
}
|
||||
if p.form.field != 0 {
|
||||
t.Fatalf("field jumped to %d", p.form.field)
|
||||
}
|
||||
_, _, _ = p.handleInput([]byte{0x12}, 0)
|
||||
if !p.form.relaunch {
|
||||
t.Fatalf("Ctrl-R didn't toggle relaunch from command field")
|
||||
}
|
||||
// Second press toggles back.
|
||||
_, _, _ = p.handleInput([]byte{0x12}, 0)
|
||||
if p.form.relaunch {
|
||||
t.Fatalf("second Ctrl-R didn't toggle off")
|
||||
}
|
||||
}
|
||||
|
||||
// -- Phase 6: counter / scroll indicator -----------------------------
|
||||
|
||||
func TestPaletteFooterCounter(t *testing.T) {
|
||||
pr := []*preset.Preset{{Name: "a"}, {Name: "b"}, {Name: "c"}}
|
||||
p := newPalette(nil, "", "", preset.Set{Agents: pr})
|
||||
total := p.visibleSelectableCount()
|
||||
if total < 4 { // 3 spawn-agents + terminal + custom + quit
|
||||
t.Fatalf("expected ≥4 selectables; got %d", total)
|
||||
}
|
||||
idx := p.selectableIndex()
|
||||
if idx <= 0 {
|
||||
t.Fatalf("selectable index = %d on freshly-built palette; want ≥1", idx)
|
||||
}
|
||||
}
|
||||
@@ -12,6 +12,128 @@ const (
|
||||
statusRows = 1
|
||||
)
|
||||
|
||||
// fitName returns name truncated to fit budget visible cells, with a
|
||||
// trailing "…" when it overflows. Operates on RAW (unstyled) input;
|
||||
// the caller wraps the result in SGR. Returns "" when budget <= 0.
|
||||
func fitName(name string, budget int) string {
|
||||
if budget <= 0 {
|
||||
return ""
|
||||
}
|
||||
runes := []rune(name)
|
||||
if len(runes) <= budget {
|
||||
return name
|
||||
}
|
||||
if budget == 1 {
|
||||
return "…"
|
||||
}
|
||||
return string(runes[:budget-1]) + "…"
|
||||
}
|
||||
|
||||
// marqueeWindow returns the window of name starting at offset, exactly
|
||||
// budget cells wide. Pre: caller has decided the name overflows budget
|
||||
// and offset is in [0, len([]rune(name))-budget]. Operates on RAW
|
||||
// (unstyled) input.
|
||||
func marqueeWindow(name string, budget, offset int) string {
|
||||
if budget <= 0 {
|
||||
return ""
|
||||
}
|
||||
runes := []rune(name)
|
||||
if len(runes) <= budget {
|
||||
return name
|
||||
}
|
||||
if offset < 0 {
|
||||
offset = 0
|
||||
}
|
||||
end := offset + budget
|
||||
if end > len(runes) {
|
||||
end = len(runes)
|
||||
offset = end - budget
|
||||
if offset < 0 {
|
||||
offset = 0
|
||||
}
|
||||
}
|
||||
return string(runes[offset:end])
|
||||
}
|
||||
|
||||
// clampVisible truncates s so that its visible (non-SGR) length is at
|
||||
// most width cells, preserving any active style by appending a reset.
|
||||
// Used as a defensive net by write() so a row whose decoration was
|
||||
// mis-sized still cannot spill past the sidebar band into the PTY area.
|
||||
func clampVisible(s string, width int) string {
|
||||
if width <= 0 {
|
||||
return ""
|
||||
}
|
||||
if visibleLen(s) <= width {
|
||||
return s
|
||||
}
|
||||
var b strings.Builder
|
||||
b.Grow(len(s))
|
||||
visible := 0
|
||||
inEsc := false
|
||||
for _, r := range s {
|
||||
if inEsc {
|
||||
b.WriteRune(r)
|
||||
if r == 'm' || r == 'H' {
|
||||
inEsc = false
|
||||
}
|
||||
continue
|
||||
}
|
||||
if r == 0x1b {
|
||||
inEsc = true
|
||||
b.WriteRune(r)
|
||||
continue
|
||||
}
|
||||
if visible >= width {
|
||||
break
|
||||
}
|
||||
b.WriteRune(r)
|
||||
visible++
|
||||
}
|
||||
b.WriteString(styleReset)
|
||||
return b.String()
|
||||
}
|
||||
|
||||
// chooseSidebarSuffix decides whether to keep or drop the trailing
|
||||
// timer indicator from a sidebar row's suffix. When the row's name
|
||||
// would have to ellipsise with the timer present, but the budget
|
||||
// freed by dropping the timer still leaves at least 6 cells for the
|
||||
// name, the timer is dropped. The name is the only identifier the
|
||||
// user has for that row; the timer is recoverable from the status
|
||||
// line and palette.
|
||||
func chooseSidebarSuffix(nameRuneLen, width int, prefix, suffix, timer string) (string, int) {
|
||||
prefixCost := visibleLen(prefix)
|
||||
budget := width - prefixCost - visibleLen(suffix)
|
||||
if nameRuneLen <= budget || timer == "" {
|
||||
return suffix, budget
|
||||
}
|
||||
slim := strings.TrimSuffix(suffix, timer)
|
||||
if slim == suffix {
|
||||
return suffix, budget
|
||||
}
|
||||
slimBudget := width - prefixCost - visibleLen(slim)
|
||||
if slimBudget >= 6 {
|
||||
return slim, slimBudget
|
||||
}
|
||||
return suffix, budget
|
||||
}
|
||||
|
||||
// rowNameSlot returns the unstyled name cell for a sidebar row.
|
||||
// Unfocused (or focused-and-fitting) rows get fitName with a trailing
|
||||
// "…" on overflow. The focused row, when its name overflows the
|
||||
// budget, gets the current marquee window — exactly budget cells
|
||||
// wide so the surrounding row geometry stays put while it animates.
|
||||
func (st *uiState) rowNameSlot(id, rawName string, budget int, focused bool) string {
|
||||
if budget <= 0 {
|
||||
return ""
|
||||
}
|
||||
runes := []rune(rawName)
|
||||
if !focused || len(runes) <= budget {
|
||||
return fitName(rawName, budget)
|
||||
}
|
||||
off, _, _ := st.marquee.step(id, len(runes), budget, time.Now())
|
||||
return marqueeWindow(rawName, budget, off)
|
||||
}
|
||||
|
||||
// formatShortDuration renders a duration as a short, sidebar-friendly
|
||||
// suffix: ms under 1s, "12s" under 60s, "3m" otherwise.
|
||||
func formatShortDuration(d time.Duration) string {
|
||||
@@ -73,6 +195,9 @@ func (st *uiState) drawSidebar() {
|
||||
if row > maxRow {
|
||||
return
|
||||
}
|
||||
if visibleLen(content) > width {
|
||||
content = clampVisible(content, width)
|
||||
}
|
||||
pad := width - visibleLen(content)
|
||||
if pad < 0 {
|
||||
pad = 0
|
||||
@@ -154,14 +279,19 @@ func (st *uiState) drawSidebar() {
|
||||
if c.AutoRestart() {
|
||||
marker = " " + styleDim + "⟳" + styleReset
|
||||
}
|
||||
var line string
|
||||
timer := timerIndicator(c)
|
||||
var prefix, openStyle string
|
||||
if focused {
|
||||
line = " " + styleAccent + "▎" + styleReset + " " + glyph + " " +
|
||||
styleBold + c.DisplayName() + styleReset + marker + timerIndicator(c)
|
||||
prefix = " " + styleAccent + "▎" + styleReset + " " + glyph + " "
|
||||
openStyle = styleBold
|
||||
} else {
|
||||
line = " " + glyph + " " + styleHint + c.DisplayName() + styleReset + marker + timerIndicator(c)
|
||||
prefix = " " + glyph + " "
|
||||
openStyle = styleHint
|
||||
}
|
||||
write(line)
|
||||
raw := c.DisplayName()
|
||||
suffix, budget := chooseSidebarSuffix(len([]rune(raw)), width, prefix, marker+timer, timer)
|
||||
nameCell := st.rowNameSlot(c.ID, raw, budget, focused)
|
||||
write(prefix + openStyle + nameCell + styleReset + suffix)
|
||||
}
|
||||
|
||||
// Agent Tree section — formerly "Session tree". Shows the active
|
||||
@@ -186,14 +316,19 @@ func (st *uiState) drawSidebar() {
|
||||
}
|
||||
focused := c.ID == focus
|
||||
glyph := statusGlyph(c, focused)
|
||||
var line string
|
||||
timer := timerIndicator(c)
|
||||
var prefix, openStyle string
|
||||
if focused {
|
||||
line = " " + styleAccent + "▎" + styleReset + " " + indent + glyph + " " +
|
||||
styleBold + c.DisplayName() + styleReset + timerIndicator(c)
|
||||
prefix = " " + styleAccent + "▎" + styleReset + " " + indent + glyph + " "
|
||||
openStyle = styleBold
|
||||
} else {
|
||||
line = " " + indent + glyph + " " + styleHint + c.DisplayName() + styleReset + timerIndicator(c)
|
||||
prefix = " " + indent + glyph + " "
|
||||
openStyle = styleHint
|
||||
}
|
||||
write(line)
|
||||
raw := c.DisplayName()
|
||||
suffix, budget := chooseSidebarSuffix(len([]rune(raw)), width, prefix, timer, timer)
|
||||
nameCell := st.rowNameSlot(c.ID, raw, budget, focused)
|
||||
write(prefix + openStyle + nameCell + styleReset + suffix)
|
||||
}
|
||||
|
||||
// Scratchpads list — names only. The preview pane used to live
|
||||
@@ -212,14 +347,18 @@ func (st *uiState) drawSidebar() {
|
||||
if row > maxRow {
|
||||
break
|
||||
}
|
||||
var line string
|
||||
if e.Name == focusPad {
|
||||
line = " " + styleAccent + "▎" + styleReset + " " +
|
||||
styleBold + e.Name + styleReset
|
||||
focused := e.Name == focusPad
|
||||
var prefix, openStyle string
|
||||
if focused {
|
||||
prefix = " " + styleAccent + "▎" + styleReset + " "
|
||||
openStyle = styleBold
|
||||
} else {
|
||||
line = " " + styleHint + e.Name + styleReset
|
||||
prefix = " "
|
||||
openStyle = styleHint
|
||||
}
|
||||
write(line)
|
||||
budget := width - visibleLen(prefix)
|
||||
nameCell := st.rowNameSlot("pad:"+e.Name, e.Name, budget, focused)
|
||||
write(prefix + openStyle + nameCell + styleReset)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
46
internal/app/spawn_focus_test.go
Normal file
46
internal/app/spawn_focus_test.go
Normal file
@@ -0,0 +1,46 @@
|
||||
package app
|
||||
|
||||
import (
|
||||
"testing"
|
||||
)
|
||||
|
||||
// TestOnChildSpawnedAgentChildKeepsFocus verifies that when a child is
|
||||
// spawned with a ParentID set (i.e. a patterm-managed agent caused the
|
||||
// spawn over MCP), OnChildSpawned does NOT steal viewport focus from
|
||||
// the currently focused child.
|
||||
func TestOnChildSpawnedAgentChildKeepsFocus(t *testing.T) {
|
||||
sess := NewSession(t.TempDir(), "test")
|
||||
st := &uiState{sess: sess}
|
||||
|
||||
parent := newChildEntry("p_parent", "parent", KindAgent, nil, nil, "", "", "")
|
||||
st.focusedID = parent.ID
|
||||
st.focusedName = parent.Name
|
||||
|
||||
subAgent := newChildEntry("p_sub", "sub", KindAgent, nil, nil, parent.ID, "", "")
|
||||
|
||||
st.OnChildSpawned(subAgent)
|
||||
|
||||
if got := st.focusedID; got != parent.ID {
|
||||
t.Fatalf("agent-initiated spawn should not change focusedID: want %q, got %q", parent.ID, got)
|
||||
}
|
||||
if got := st.focusedName; got != parent.Name {
|
||||
t.Fatalf("focusedName changed: want %q, got %q", parent.Name, got)
|
||||
}
|
||||
}
|
||||
|
||||
// TestOnChildSpawnedPaletteChildTakesFocus verifies the legacy path is
|
||||
// preserved: spawns with an empty ParentID (palette, restore, external
|
||||
// MCP caller) still auto-focus the new child.
|
||||
func TestOnChildSpawnedPaletteChildTakesFocus(t *testing.T) {
|
||||
sess := NewSession(t.TempDir(), "test")
|
||||
st := &uiState{sess: sess}
|
||||
st.lastExit.Store(-1)
|
||||
|
||||
c := newChildEntry("p_new", "newchild", KindAgent, nil, nil, "", "", "")
|
||||
|
||||
st.OnChildSpawned(c)
|
||||
|
||||
if got := st.focusedID; got != c.ID {
|
||||
t.Fatalf("palette-initiated spawn should auto-focus: want %q, got %q", c.ID, got)
|
||||
}
|
||||
}
|
||||
@@ -24,7 +24,11 @@ func (st *uiState) drawTabBar() {
|
||||
}
|
||||
st.mu.Lock()
|
||||
palOpen := st.palette != nil
|
||||
focus := st.focusedID
|
||||
// Highlight the top-level agent tab even when focus has stepped
|
||||
// into a sub-agent (or a Processes pane entry). activeAgentID walks
|
||||
// the parent chain to the root, so the user always sees which tab
|
||||
// their current thread belongs to.
|
||||
focus := st.activeAgentID
|
||||
st.mu.Unlock()
|
||||
if palOpen {
|
||||
return
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
{ "type": "send_chord", "chord": "ctrl-k" },
|
||||
{ "type": "send_text", "text": "Rename process" },
|
||||
{ "type": "send_chord", "chord": "enter" },
|
||||
{ "type": "wait_text", "contains": "Rename process", "timeout_ms": 3000 },
|
||||
{ "type": "wait_text", "contains": "process: original", "timeout_ms": 3000 },
|
||||
{ "type": "send_chord", "chord": "ctrl-u" },
|
||||
{ "type": "send_text", "text": "renamed-pane" },
|
||||
{ "type": "send_chord", "chord": "enter" },
|
||||
|
||||
@@ -43,7 +43,7 @@ var serverInfo = map[string]any{
|
||||
// up as sub-agents and won't be tied into the patterm lifecycle.
|
||||
//
|
||||
// Keep this short — clients vary in how much they surface to the LLM.
|
||||
const serverInstructions = "You are already running INSIDE patterm; the `patterm` MCP server is connected over the same stdio MCP transport you use for any other MCP server. Use the MCP tools you see in tools/list — do NOT (a) try to launch `patterm` or `patterm mcp-stdio` yourself, (b) poke the Unix socket through perl / nc / socat / curl, or (c) shell out to `claude` / `codex` / `opencode` to start a peer. Any of those bypasses caller-identity and the new agent will land as a stray top-level tab instead of a child under you. Start with `whoami` for your role and the full tool list, then `help('topics')` for orientation. `spawn_agent` is the only correct way to start a sub-agent; `spawn_process` is for non-LLM commands; `list_processes` / `get_process_output` inspect them; `send_input` / `send_message` drive them. Whatever you spawn is yours to `close_process` when done."
|
||||
const serverInstructions = "You are already running INSIDE patterm; the `patterm` MCP server is connected over the same stdio MCP transport you use for any other MCP server. Use the MCP tools you see in tools/list — do NOT (a) try to launch `patterm` or `patterm mcp-stdio` yourself, (b) poke the Unix socket through perl / nc / socat / curl, or (c) shell out to `claude` / `codex` / `opencode` to start a peer. Any of those bypasses caller-identity and the new agent will land as a stray top-level tab instead of a child under you. Start with `whoami` for your role and the full tool list, then `help('topics')` for orientation. `spawn_agent` is the only correct way to start a sub-agent; `spawn_process` is for non-LLM commands; `list_processes` / `get_process_output` inspect them; `send_input` / `send_message` drive them. Whatever you spawn is yours to `close_process` when done. When you `send_message` a sub-agent, its reply comes back into YOUR pane as `[sub-agent:<name>] …`, not into the sub-agent's output — to wait for it, use `timer_fire_when_idle_any([sub_agent])` and then read your own pane; do NOT `wait_for_pattern` on the sub-agent, that will deadlock until timeout."
|
||||
|
||||
// toolDescriptor is the shape returned by `tools/list`. inputSchema is
|
||||
// a JSON Schema object — we provide a minimal `{type: "object"}` schema
|
||||
@@ -219,7 +219,7 @@ func toolCatalog() []toolDescriptor {
|
||||
},
|
||||
{
|
||||
Name: "wait_for_pattern",
|
||||
Description: "Block until pattern appears in process output or timeout elapses.",
|
||||
Description: "Block until pattern appears in the TARGET process's own output, or timeout elapses. Use this for waiting on text the target itself will emit (a shell prompt, a build's \"tests passed\" line, etc.). Anti-pattern: do NOT use this to wait for a sub-agent's reply to send_message — replies are routed into the CALLER's pane tagged `[sub-agent:<name>]`, not into the sub-agent's output, so this call will spin to timeout. For sub-agent coordination use `timer_fire_when_idle_any` and then read your own pane.",
|
||||
InputSchema: objectSchema(map[string]any{
|
||||
"process_id": stringProp("Target process id."),
|
||||
"pattern": stringProp("Regex pattern."),
|
||||
@@ -249,7 +249,7 @@ func toolCatalog() []toolDescriptor {
|
||||
},
|
||||
{
|
||||
Name: "send_message",
|
||||
Description: "Deliver a text message to another process as orchestrator-owned input.",
|
||||
Description: "Deliver a text message to another process as orchestrator-owned input. Fire-and-forget: returns immediately, without waiting for the recipient to read or act. If the recipient replies via send_message, that reply arrives in YOUR pane tagged `[sub-agent:<name>]` (child→parent) or `[orchestrator]` (parent→child) — NOT in the recipient's output. To wait for a sub-agent's reply, schedule `timer_fire_when_idle_any([sub_agent_id], body=…)` and then read your own pane when the timer fires. Do not `wait_for_pattern` on the recipient for a reply; it will deadlock.",
|
||||
InputSchema: objectSchema(map[string]any{
|
||||
"target_process_id": stringProp("Recipient process id."),
|
||||
"message": stringProp("Message body."),
|
||||
@@ -283,7 +283,7 @@ func toolCatalog() []toolDescriptor {
|
||||
},
|
||||
{
|
||||
Name: "timer_fire_when_idle_any",
|
||||
Description: "Schedule a timer that fires when any watched process enters idle (already-idle entries excluded), or when max_wait_seconds elapses.",
|
||||
Description: "Canonical way to wait for a sub-agent to finish working: send_message the sub-agent, then schedule this with watched=[sub_agent_id]; when it fires, the reply is already sitting in your own pane tagged `[sub-agent:<name>]`. Schedules a timer that fires when any watched process enters idle (already-idle entries excluded), or when max_wait_seconds elapses.",
|
||||
InputSchema: objectSchema(map[string]any{
|
||||
"watched": arrayOfStringsProp("Process ids to watch."),
|
||||
"body": stringProp("Message delivered verbatim to the owning agent when the timer fires."),
|
||||
@@ -294,7 +294,7 @@ func toolCatalog() []toolDescriptor {
|
||||
},
|
||||
{
|
||||
Name: "timer_fire_when_idle_all",
|
||||
Description: "Schedule a timer that fires when all watched processes are idle (already-idle entries count as satisfied), or when max_wait_seconds elapses.",
|
||||
Description: "Canonical way to wait for several sub-agents to finish working in parallel: send_message each one, then schedule this with watched=[…ids]; when it fires, each reply is in your own pane tagged `[sub-agent:<name>]`. Schedules a timer that fires when all watched processes are idle (already-idle entries count as satisfied), or when max_wait_seconds elapses.",
|
||||
InputSchema: objectSchema(map[string]any{
|
||||
"watched": arrayOfStringsProp("Process ids to watch."),
|
||||
"body": stringProp("Message delivered verbatim to the owning agent when the timer fires."),
|
||||
|
||||
Reference in New Issue
Block a user