Encoders and the segment output are created when the capture source first
has a picture, at its own size (portrait monitors record portrait) unless a
resolution is configured, so nothing is written while waiting for a source.
SPEC.md records both decisions; validation docs cover how sessions should end
when the game closes.
Hyprland's portal shows its picker during SelectSources, so a timeout before
the picker step cut users off while choosing. A wedged portal backend looks
the same; recording stays in Waiting for capture and the app must prompt.
Hyprland's portal sometimes creates the session and never answers source
selection, before any picker appears. Recording now fails if the portal has
not reached its picker within 10 s; time in the picker is not limited. The
motion check uses the segment with the most motion, since capture can start
late.
The portal reports refusals only in OBS's log; a denied, cancelled or failed
source selection now fails with an actionable reason instead of waiting
forever. check --expect-motion rejects black or frozen footage, and the
hardware script checks only runs that recorded, tests restore tokens in their
own step, and treats closing a window as informational: on Hyprland the
stream keeps its last frame, so sessions must end on game exit.
Documents what the rig proved and what it found, adds the hardware sign-off
script for the Hyprland machine and an (untested) Windows validation script,
and updates CI to build the cached OBS runtime, run tests and lint the Windows
code paths.