docs: record real Steam and Proton detection on CachyOS
Rust checks / windows-cross-check (push) Successful in 1m9s
Rust checks / linux (push) Failing after 10m21s

This commit is contained in:
2026-10-08 17:52:34 +02:00
parent ec4a6ad74d
commit 2faddbd684
+8 -2
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@@ -244,8 +244,14 @@ running; simultaneous games are selected by PID order and the next still-live
game is detected after the current session ends. Linux Steam names come from game is detected after the current session ends. Linux Steam names come from
library manifests, with `App <id>` as the fallback. Windows requires a manifest library manifests, with `App <id>` as the fallback. Windows requires a manifest
installation path to identify candidate processes and fails honestly if none installation path to identify candidate processes and fails honestly if none
can be found. Real Steam/Proton lifecycle validation, X11 desktop session can be found. X11 desktop session integration and Windows runtime validation
integration and Windows runtime validation remain follow-ups. Audio-source remain follow-ups.
Real Steam validated 2026-10-08 on CachyOS/Hyprland (native Steam): Escape
from Duckov (AppId 3167020, Proton Experimental under SteamLinuxRuntime_4)
runs under `reaper SteamLaunch AppId=3167020 -- …/_v2-entry-point … proton
waitforexitandrun …/Duckov.exe`. Clipbin detected it, named it from its
manifest ("Escape from Duckov") and recorded the session. Audio-source
failure detection remains limited as described above. failure detection remains limited as described above.
GPUI 0.2.2 ends its Linux event loop when the last window is removed, even GPUI 0.2.2 ends its Linux event loop when the last window is removed, even