Files
patterm/internal/app/toast.go
Harry Bayliss f312b6d345 Add stackable toast notifications
Replaces the single-slot status-line flash with a top-right toast
stack over the focused pane. flashError, flashTransient, and
notifyAttention all push onto the same stack (cap 5, FIFO drop).
Ctrl-N dismisses the most recent toast; empty stack falls through to
the focused PTY so readline / nano / emacs / opencode bindings keep
working. A new "Clear notifications" palette item empties the stack.
2026-05-15 20:26:35 +01:00

289 lines
7.1 KiB
Go

package app
import (
"fmt"
"os"
"strings"
"sync"
)
// toastKind classifies a toast for styling and for migrating the
// pre-existing flashError / flashTransient / notifyAttention call
// sites onto the new stack.
type toastKind int
const (
toastInfo toastKind = iota
toastError
toastAttention
)
// toast is one entry in the host-level notification stack. Toasts
// persist until the user dismisses them with Ctrl-N or the
// "Clear notifications" palette command — there's no auto-expiry.
type toast struct {
id uint64
kind toastKind
text string
}
// toastStackCap caps how many toasts can be visible at once.
// Older entries drop off the bottom when a new push would exceed it.
const toastStackCap = 5
// toastBoxMaxWidth bounds the rendered box width so a wide pane
// doesn't produce huge toasts. Boxes shrink below this when the pane
// is narrow.
const toastBoxMaxWidth = 50
// toastBoxMinWidth is the floor below which we refuse to render —
// any narrower and there's not enough room for borders + content.
const toastBoxMinWidth = 20
// toastStack owns the ordered list of live toasts. Oldest at
// index 0, newest (visually topmost) at the end. The stack's own
// mutex is intentionally separate from uiState.mu so push / dismiss
// can be called from any goroutine without participating in the
// host's bigger lock-ordering rules.
type toastStack struct {
mu sync.Mutex
items []toast
next uint64
}
func (s *toastStack) push(kind toastKind, text string) {
s.mu.Lock()
defer s.mu.Unlock()
s.next++
s.items = append(s.items, toast{id: s.next, kind: kind, text: text})
if len(s.items) > toastStackCap {
s.items = s.items[len(s.items)-toastStackCap:]
}
}
// dismissTop pops the most recent toast (the one rendered at the
// top of the stack). Returns true if something was removed so
// callers can decide whether to repaint.
func (s *toastStack) dismissTop() bool {
s.mu.Lock()
defer s.mu.Unlock()
if len(s.items) == 0 {
return false
}
s.items = s.items[:len(s.items)-1]
return true
}
func (s *toastStack) clear() bool {
s.mu.Lock()
defer s.mu.Unlock()
if len(s.items) == 0 {
return false
}
s.items = s.items[:0]
return true
}
func (s *toastStack) snapshot() []toast {
s.mu.Lock()
defer s.mu.Unlock()
if len(s.items) == 0 {
return nil
}
out := make([]toast, len(s.items))
copy(out, s.items)
return out
}
func (s *toastStack) length() int {
s.mu.Lock()
defer s.mu.Unlock()
return len(s.items)
}
// notifyToast is the single entry point that the former flash
// helpers now delegate to. It pushes onto the stack and triggers a
// repaint of the focused surface so the new toast appears
// immediately; the repaint path also re-renders the stack on top.
func (st *uiState) notifyToast(kind toastKind, text string) {
st.toasts.push(kind, text)
st.refreshToastSurface()
}
// refreshToastSurface re-renders whatever surface the toasts are
// drawn over (focused child, focused pad, or the empty-state
// canvas). Each of those paths calls renderToasts at the end, so
// the toast layer is always reapplied on top of a freshly-drawn
// pane. Centralised so push / dismiss / clear share one code path.
func (st *uiState) refreshToastSurface() {
st.mu.Lock()
focusedPad := st.focusedPad
focusedID := st.focusedID
palOpen := st.palette != nil
st.mu.Unlock()
if palOpen {
// Palette owns the whole screen while it's open; toasts will
// repaint via closePalette's restore path.
return
}
switch {
case focusedPad != "":
st.repaintFocusedPad()
case focusedID != "":
st.repaintFocused()
default:
st.renderEmptyState()
}
}
// renderToasts draws the toast stack over the top-right of the
// focused pane. Called from repaintFocused / repaintFocusedPad /
// renderEmptyState after they finish so toasts always sit on top of
// freshly-redrawn pane content. Safe to call when the stack is
// empty (no-op).
func (st *uiState) renderToasts() {
items := st.toasts.snapshot()
if len(items) == 0 {
return
}
st.mu.Lock()
palOpen := st.palette != nil
st.mu.Unlock()
if palOpen {
return
}
layout := st.layoutSnapshot()
paneCols := int(layout.childCols())
paneRows := int(layout.childRows())
if paneCols < toastBoxMinWidth+2 || paneRows < 3 {
return
}
boxWidth := toastBoxMaxWidth
if max := paneCols - 4; max < boxWidth {
boxWidth = max
}
if boxWidth < toastBoxMinWidth {
return
}
contentWidth := boxWidth - 4 // 2 border cells + 2 inner padding
var b strings.Builder
b.WriteString("\x1b7\x1b[?25l")
row := int(layout.mainTop) + 1
col := int(layout.mainLeft) + paneCols - boxWidth - 1
if col < int(layout.mainLeft) {
col = int(layout.mainLeft)
}
// Render newest first (visually on top), iterating items in
// reverse so the most recent push lands at the smallest row.
for idx := len(items) - 1; idx >= 0; idx-- {
t := items[idx]
isTopmost := idx == len(items)-1
hintLine := ""
if isTopmost && len(items) > 1 {
hintLine = fmt.Sprintf("Ctrl-N · %d more", len(items)-1)
}
height := 3
if hintLine != "" {
height++
}
// Stop if we'd run off the bottom of the pane.
if row+height > int(layout.mainTop)+paneRows {
break
}
border := toastBorderStyle(t.kind)
// Top border.
moveTo(&b, row, col)
b.WriteString(border)
b.WriteString("╭")
b.WriteString(strings.Repeat("─", boxWidth-2))
b.WriteString("╮")
b.WriteString(styleReset)
row++
// Content row.
moveTo(&b, row, col)
b.WriteString(border)
b.WriteString("│")
b.WriteString(styleReset)
b.WriteString(" ")
b.WriteString(toastIcon(t.kind))
body := t.text
bodyRoom := contentWidth - 2 // icon + space
if visibleLen(body) > bodyRoom {
body = clipRunes(body, bodyRoom-1) + "…"
}
b.WriteString(body)
b.WriteString(strings.Repeat(" ", max(0, bodyRoom-visibleLen(body))))
b.WriteString(" ")
b.WriteString(border)
b.WriteString("│")
b.WriteString(styleReset)
row++
// Hint row (topmost only, when stack has more than one).
if hintLine != "" {
if visibleLen(hintLine) > contentWidth {
hintLine = clipRunes(hintLine, contentWidth-1) + "…"
}
moveTo(&b, row, col)
b.WriteString(border)
b.WriteString("│")
b.WriteString(styleReset)
b.WriteString(" ")
b.WriteString(styleHint)
b.WriteString(hintLine)
b.WriteString(styleReset)
b.WriteString(strings.Repeat(" ", max(0, contentWidth-visibleLen(hintLine))))
b.WriteString(" ")
b.WriteString(border)
b.WriteString("│")
b.WriteString(styleReset)
row++
}
// Bottom border.
moveTo(&b, row, col)
b.WriteString(border)
b.WriteString("╰")
b.WriteString(strings.Repeat("─", boxWidth-2))
b.WriteString("╯")
b.WriteString(styleReset)
row++
// 1-row gap between stacked toasts.
row++
}
b.WriteString("\x1b[?25h\x1b8")
st.outMu.Lock()
defer st.outMu.Unlock()
_, _ = os.Stdout.WriteString(b.String())
}
func toastBorderStyle(kind toastKind) string {
switch kind {
case toastError:
return styleError
case toastAttention:
return styleAccent
default:
return styleBorder
}
}
func toastIcon(kind toastKind) string {
switch kind {
case toastError:
return styleError + "✗ " + styleReset
case toastAttention:
return styleAccent + "! " + styleReset
default:
return styleHint + "• " + styleReset
}
}