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release / build-linux-amd64 (push) Failing after 10m52s
Bundles the in-flight work into the first tagged release. See CHANGELOG.md `[0.0.1] - 2026-05-14` for the full per-change list. Highlights: - Sidebar / chrome stability: clamp absolute cursor positioning and printable bytes to the viewport so long-running TUIs (claude, codex) can't spray into the right rail; bound tab bar's row clear to the viewport width so the rail isn't wiped on every tab redraw; flag scroll escapes (RI/IND/NEL/SU/SD/IL/DL) and clamp `CSI 0/1/2 J`/`K` to viewport columns. - Palette: "Spawn process…" form, macros (`sw `, `k `, `sp `), kill entries mark the focused tab, dead agents drop out of the switch list. - Sidebar: split into Processes (session-wide) + Agent Tree (per-active-agent) sections; relaunch indicator; Ctrl+W/S walks the combined list, Ctrl+A/D steps tabs. - MCP: protocol handshake (`initialize`, `tools/list`, `tools/call`, `ping`), `mcp_injection.kind = cli_override / config_env` so codex and opencode pick up the server with no file writes, `lifecycle` help topic and tool-description cleanup-duty pointers. - Lifecycle: orchestrator-spawned children cascade-killed when the parent dies; orchestrator-injected prompts end with CR + delayed Enter so claude submits cleanly.
233 lines
5.9 KiB
Go
233 lines
5.9 KiB
Go
package app
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// visibleAgentTree returns the running entries under the active agent
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// tab (root agent + its sub-agents). With the new Processes pane,
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// command processes live in their own section and never show up here —
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// the agent tree is for KindAgent (and KindTerminal sub-entries) only.
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func visibleAgentTree(children []*Child, activeAgentID string) []*Child {
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if activeAgentID == "" {
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return nil
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}
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out := make([]*Child, 0, len(children))
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for _, c := range children {
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if c.Status() != StatusRunning {
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continue
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}
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if c.Kind == KindCommand && c.ParentID == "" {
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continue
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}
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if c.ID == activeAgentID || c.ParentID == activeAgentID {
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out = append(out, c)
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}
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}
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return out
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}
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// visibleSessionTree is retained for the test suite and any pre-Processes
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// callers — it returns the active agent's tree given the focused id,
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// resolving the active agent root from focus the same way the previous
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// implementation did.
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func visibleSessionTree(children []*Child, focusID string) []*Child {
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rootID := activeRootID(children, focusID)
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if rootID == "" {
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return nil
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}
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out := make([]*Child, 0, len(children))
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for _, c := range children {
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if c.Status() != StatusRunning {
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continue
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}
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if c.ID == rootID || c.ParentID == rootID {
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out = append(out, c)
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}
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}
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return out
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}
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// activeRootID resolves the agent root the user is "inside" right now.
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// If focus is on a sub-agent, it walks up. If focus is on a top-level
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// process (KindCommand), it falls through to the first running agent
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// root so the agent tree section keeps showing something coherent.
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func activeRootID(children []*Child, focusID string) string {
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if focusID != "" {
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for _, c := range children {
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if c.ID != focusID {
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continue
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}
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if c.Kind == KindCommand && c.ParentID == "" {
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break
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}
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if c.ParentID == "" {
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return c.ID
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}
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if parent := findChildInSnapshot(children, c.ParentID); parent != nil {
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return parent.ID
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}
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return ""
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}
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}
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return firstRunningAgentID(children)
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}
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func firstRunningAgentID(children []*Child) string {
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for _, c := range children {
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if c.Kind != KindAgent {
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continue
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}
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if c.ParentID == "" && c.Status() == StatusRunning {
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return c.ID
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}
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}
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return ""
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}
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// processList returns every top-level command/terminal entry in spawn
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// order, regardless of running state. The Processes sidebar section
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// keeps showing exited entries so the user can see what just died (and
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// because Session retains KindCommand entries for restart).
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func processList(children []*Child) []*Child {
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out := make([]*Child, 0, len(children))
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for _, c := range children {
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if c.ParentID != "" {
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continue
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}
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if c.Kind == KindCommand || c.Kind == KindTerminal {
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out = append(out, c)
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}
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}
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return out
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}
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func findChildInSnapshot(children []*Child, id string) *Child {
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for _, c := range children {
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if c.ID == id {
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return c
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}
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}
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return nil
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}
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func firstRunningTopLevel(children []*Child) *Child {
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for _, c := range children {
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if c.ParentID == "" && c.Status() == StatusRunning {
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return c
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}
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}
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return nil
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}
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// runningTopLevels lists every running top-level agent session in the
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// order they appear in the snapshot. Tabs only show agents — command
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// processes live in the Processes sidebar section — so Ctrl+A/D
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// navigation cycles through agent tabs exclusively.
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func runningTopLevels(children []*Child) []*Child {
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out := make([]*Child, 0, len(children))
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for _, c := range children {
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if c.Kind != KindAgent {
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continue
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}
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if c.ParentID == "" && c.Status() == StatusRunning {
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out = append(out, c)
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}
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}
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return out
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}
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// nextTabID returns the id of the top-level session `step` positions
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// away from the current focus in the runningTopLevels list, wrapping
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// at both ends. Returns "" when there's nothing to switch to.
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func nextTabID(children []*Child, focusID string, step int) string {
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roots := runningTopLevels(children)
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if len(roots) == 0 {
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return ""
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}
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rootID := activeRootID(children, focusID)
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idx := -1
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for i, r := range roots {
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if r.ID == rootID {
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idx = i
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break
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}
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}
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if idx < 0 {
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idx = 0
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}
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idx = (idx + step) % len(roots)
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if idx < 0 {
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idx += len(roots)
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}
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if roots[idx].ID == focusID {
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return ""
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}
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return roots[idx].ID
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}
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// currentTabFlat returns the focused tab's processes (root first, then
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// its running children) in display order. Used to step focus with
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// Ctrl+W/S.
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func currentTabFlat(children []*Child, focusID string) []*Child {
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rootID := activeRootID(children, focusID)
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if rootID == "" {
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return nil
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}
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out := make([]*Child, 0, 4)
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for _, c := range children {
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if c.ID == rootID && c.Status() == StatusRunning {
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out = append(out, c)
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break
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}
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}
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for _, c := range children {
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if c.ParentID == rootID && c.Status() == StatusRunning {
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out = append(out, c)
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}
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}
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return out
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}
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// sidebarNavList combines the Processes section and the active Agent
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// Tree into one flat list — top-to-bottom matching what the user sees
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// in the sidebar. Ctrl+W/S walks this list so the user can step out of
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// the agent tree, into the Processes section, and back.
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func sidebarNavList(children []*Child, activeAgentID string) []*Child {
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out := make([]*Child, 0, 8)
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for _, c := range processList(children) {
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if c.Status() != StatusRunning {
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continue
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}
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out = append(out, c)
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}
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for _, c := range visibleAgentTree(children, activeAgentID) {
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out = append(out, c)
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}
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return out
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}
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// nextChildID returns the id `step` positions away from the current
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// focus in the combined Processes + active-agent-tree navigation list,
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// wrapping at both ends. Empty when there's nothing else to land on.
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func nextChildID(children []*Child, focusID, activeAgentID string, step int) string {
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flat := sidebarNavList(children, activeAgentID)
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if len(flat) < 2 {
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return ""
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}
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idx := -1
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for i, c := range flat {
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if c.ID == focusID {
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idx = i
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break
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}
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}
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if idx < 0 {
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idx = 0
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}
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idx = (idx + step) % len(flat)
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if idx < 0 {
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idx += len(flat)
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}
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if flat[idx].ID == focusID {
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return ""
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}
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return flat[idx].ID
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}
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