Files
patterm/internal/app/sidebar.go
Harry Bayliss 39a042bda8 Polish chrome and rework tab-switch repaint
Module renamed github.com/harrybrwn/patterm → github.com/hjbdev/patterm
across imports.

Chrome:
- Palette redrawn with rounded box-drawing borders, accent left-bar
  for the selected item, dim hints, and a separator-aware footer.
- Tab bar grew from 1 row to 3: labels with breathing room, a dim
  argv subtitle truncated to each tab's width, and an accent thick
  underline for the focused tab with a faint divider extending across
  the rest of the host width. Layout, viewport-renderer, and screen-
  renderer tests updated for the new mainTop.
- Sidebar reuses the same palette: accent section headers, `▎`
  selection marker, `●`/`○` status glyphs, dim previews.
- Shared SGR constants moved into internal/app/style.go.

Palette input:
- Adjacent duplicate arrow events (legacy `\x1b[B` + kitty
  `\x1b[57353u` for one keypress, or two of the same form) are now
  collapsed via peekArrowEvent + chunk-level dedupe in processStdin.
- On open, push `\x1b[>0u` onto the host's kitty keyboard stack so
  palette input is in plain legacy mode regardless of what the child
  pushed (codex/ratatui pushes its own flags which had been leaking
  to the host). Popped on close.

Tab-switch repaint (repaintFocused):
- Use the emulator's SerializeVT bytes (with SGR / cursor / DECSTBM
  / tabstops) instead of plain text, fed through the per-focused
  viewport renderer so the shifter translates row positions.
- Prelude resets host SGR / DECOM / DECSTBM (pinned to viewport) /
  cursor visibility before the replay, so leftover modes from the
  previously-focused child don't distort the new snapshot.
- Re-emit the saved cursor as a child-space CUP after the
  serialized bytes so the host cursor lands at the emulator's
  actual position (overriding DECSTBM's home side-effect and the
  tabstop-setup CHA sequences) AND the renderer's vr.row/vr.col
  get re-synced via trackCSI.
- cursorShifter now carries childRows and rewrites empty
  `\x1b[r` to `\x1b[<mainTop>;<mainBottom>r` (host coords) — the
  default (1,1) shifted to (4,4) was producing a one-row scrolling
  region that scroll-exploded the replay.
- After the snapshot lands, nudge the focused child with a one-row
  PTY winsize toggle so the kernel emits SIGWINCH and ratatui-style
  TUIs throw away their diff state and emit a fresh frame.

Codex still renders incorrectly after a focus switch; see TODO.md
"Switch-back render divergence" for the deep investigation handoff.
2026-05-14 16:02:40 +01:00

160 lines
3.9 KiB
Go

package app
import (
"fmt"
"os"
"strings"
)
const (
sidebarCols = 28
statusRows = 1
)
// drawSidebar paints the right-rail session tree + scratchpad list.
// SPEC §4: the rail is the active session's child hierarchy on top and
// the scratchpad list (with preview) on the bottom.
//
// Implementation note: the PTY child's winsize is constrained to the
// computed main viewport, so the sidebar region is outside the child's
// cursor range. We can redraw freely without fighting the child for cells.
func (st *uiState) drawSidebar() {
st.mu.Lock()
palOpen := st.palette != nil
focus := st.focusedID
st.mu.Unlock()
if palOpen {
return
}
layout := st.layoutSnapshot()
if !layout.sidebarVisible || layout.hostRows < 4 {
return
}
left := int(layout.sidebarLeft)
width := int(layout.sidebarWidth) - 1
maxRow := int(layout.statusRow) - statusRows
var b strings.Builder
for r := 1; r <= maxRow; r++ {
fmt.Fprintf(&b, "\x1b[%d;%dH%s│%s", r, left-1, styleBorder, styleReset)
}
row := 1
// write paints one styled line into the sidebar column band and pads
// it out to `width` cells. Content may carry inline SGR escapes —
// visibleLen ignores them when computing padding.
write := func(content string) {
if row > maxRow {
return
}
pad := width - visibleLen(content)
if pad < 0 {
pad = 0
}
fmt.Fprintf(&b, "\x1b[%d;%dH%s%s%s\x1b[K",
row, left, content, strings.Repeat(" ", pad), styleReset)
row++
}
writeHeader := func(text string) {
write(" " + styleActive + text + styleReset)
write(" " + styleBorder + strings.Repeat("─", width-2) + styleReset)
}
statusGlyph := func(c *Child, focused bool) string {
if c.Status() != StatusRunning {
return styleDim + "○" + styleReset
}
if focused {
return styleAccent + "●" + styleReset
}
return styleHint + "●" + styleReset
}
writeHeader("Session tree")
children := visibleSessionTree(st.sess.Children(), focus)
if len(children) == 0 {
write(" " + styleDim + "(empty)" + styleReset)
}
for _, c := range children {
if row > maxRow {
break
}
indent := ""
if c.ParentID != "" {
indent = " "
}
focused := c.ID == focus
glyph := statusGlyph(c, focused)
var line string
if focused {
line = " " + styleAccent + "▎" + styleReset + " " + indent + glyph + " " +
styleBold + c.Name + styleReset
} else {
line = " " + indent + glyph + " " + styleHint + c.Name + styleReset
}
write(line)
}
// Scratchpads list — pick the most-recently-modified one as the
// preview target. SPEC §4.
var previewName string
if row+2 <= maxRow {
write("")
writeHeader("Scratchpads")
entries, err := st.pads.List()
if err == nil {
if len(entries) == 0 {
write(" " + styleDim + "(none)" + styleReset)
} else {
var newestTS string
for _, e := range entries {
if e.ModifiedAt > newestTS {
newestTS = e.ModifiedAt
previewName = e.Name
}
}
for _, e := range entries {
if row > maxRow {
break
}
var line string
if e.Name == previewName {
line = " " + styleAccent + "▎" + styleReset + " " +
styleBold + e.Name + styleReset
} else {
line = " " + styleHint + e.Name + styleReset
}
write(line)
}
}
}
}
// Preview pane: dim file content under a thin divider.
if previewName != "" && row+2 <= maxRow {
write("")
write(" " + styleBorder + strings.Repeat("─", width-2) + styleReset)
write(" " + styleActive + previewName + styleReset)
content, _, err := st.pads.Read(previewName)
if err == nil {
for _, line := range strings.Split(content, "\n") {
if row > maxRow {
break
}
write(" " + styleDim + line + styleReset)
}
}
}
// Blank-fill any rows the rail content didn't cover so stale
// content from a previous redraw doesn't linger.
for row <= maxRow {
write("")
}
st.outMu.Lock()
// Save cursor; emit the sidebar; restore.
fmt.Fprintf(os.Stdout, "\x1b7%s\x1b8", b.String())
st.outMu.Unlock()
}