Files
patterm/internal/app/app.go
Harry Bayliss 39a042bda8 Polish chrome and rework tab-switch repaint
Module renamed github.com/harrybrwn/patterm → github.com/hjbdev/patterm
across imports.

Chrome:
- Palette redrawn with rounded box-drawing borders, accent left-bar
  for the selected item, dim hints, and a separator-aware footer.
- Tab bar grew from 1 row to 3: labels with breathing room, a dim
  argv subtitle truncated to each tab's width, and an accent thick
  underline for the focused tab with a faint divider extending across
  the rest of the host width. Layout, viewport-renderer, and screen-
  renderer tests updated for the new mainTop.
- Sidebar reuses the same palette: accent section headers, `▎`
  selection marker, `●`/`○` status glyphs, dim previews.
- Shared SGR constants moved into internal/app/style.go.

Palette input:
- Adjacent duplicate arrow events (legacy `\x1b[B` + kitty
  `\x1b[57353u` for one keypress, or two of the same form) are now
  collapsed via peekArrowEvent + chunk-level dedupe in processStdin.
- On open, push `\x1b[>0u` onto the host's kitty keyboard stack so
  palette input is in plain legacy mode regardless of what the child
  pushed (codex/ratatui pushes its own flags which had been leaking
  to the host). Popped on close.

Tab-switch repaint (repaintFocused):
- Use the emulator's SerializeVT bytes (with SGR / cursor / DECSTBM
  / tabstops) instead of plain text, fed through the per-focused
  viewport renderer so the shifter translates row positions.
- Prelude resets host SGR / DECOM / DECSTBM (pinned to viewport) /
  cursor visibility before the replay, so leftover modes from the
  previously-focused child don't distort the new snapshot.
- Re-emit the saved cursor as a child-space CUP after the
  serialized bytes so the host cursor lands at the emulator's
  actual position (overriding DECSTBM's home side-effect and the
  tabstop-setup CHA sequences) AND the renderer's vr.row/vr.col
  get re-synced via trackCSI.
- cursorShifter now carries childRows and rewrites empty
  `\x1b[r` to `\x1b[<mainTop>;<mainBottom>r` (host coords) — the
  default (1,1) shifted to (4,4) was producing a one-row scrolling
  region that scroll-exploded the replay.
- After the snapshot lands, nudge the focused child with a one-row
  PTY winsize toggle so the kernel emits SIGWINCH and ratatui-style
  TUIs throw away their diff state and emit a fresh frame.

Codex still renders incorrectly after a focus switch; see TODO.md
"Switch-back render divergence" for the deep investigation handoff.
2026-05-14 16:02:40 +01:00

894 lines
24 KiB
Go

package app
import (
"context"
"errors"
"fmt"
"io"
"os"
"os/signal"
"strings"
"sync"
"sync/atomic"
"syscall"
cpty "github.com/creack/pty"
"golang.org/x/term"
"github.com/hjbdev/patterm/internal/mcp"
"github.com/hjbdev/patterm/internal/preset"
"github.com/hjbdev/patterm/internal/scratchpad"
"github.com/hjbdev/patterm/internal/trust"
)
// Options configures a patterm run.
type Options struct {
ProjectDir string
ProjectKey string
}
const keyCtrlK byte = 0x0b
// Run is patterm's single-process entry point. SPEC §2: one Go process
// owns everything; no daemon, no detach, no socket-based reattachment.
func Run(ctx context.Context, opts Options) error {
if opts.ProjectDir == "" {
return errors.New("app: ProjectDir required")
}
presets, err := preset.Load()
if err != nil {
return fmt.Errorf("app: load presets: %w", err)
}
// Ensure the per-project scratchpad dir exists so MCP and the UI
// can read/write into it. SPEC §3.
pads, err := scratchpad.Open(opts.ProjectKey)
if err != nil {
return fmt.Errorf("app: scratchpad init: %w", err)
}
// Per-project trust store for command-preset trust gating (SPEC §7).
trustStore, err := trust.Open(opts.ProjectKey)
if err != nil {
return fmt.Errorf("app: trust init: %w", err)
}
// In-process MCP server bound to the per-PID socket. Children that
// support MCP get pointed at `patterm mcp-stdio --socket=... --identity=...`.
// SPEC §10.
mcpSrv, err := mcp.Start()
if err != nil {
return fmt.Errorf("app: mcp start: %w", err)
}
defer mcpSrv.Close()
sess := NewSession(opts.ProjectDir, opts.ProjectKey)
defer sess.Shutdown()
cols, rows := hostSize()
layout := newTerminalLayout(cols, rows)
// Launcher handles preset → child translation, including MCP
// config injection for agent presets.
launcher := NewLauncher(sess, mcpSrv.Socket(), layout.childCols(), layout.childRows())
// Wire the tool host into MCP. Spawns through MCP use the host
// terminal's viewport grid for their initial PTY size; SIGWINCH paths
// resize them later.
host := newToolHost(sess, pads, launcher, presets, trustStore, layout.childCols(), layout.childRows())
mcpSrv.SetHost(host)
var restoreState *term.State
if term.IsTerminal(int(os.Stdin.Fd())) {
st, err := term.MakeRaw(int(os.Stdin.Fd()))
if err != nil {
return fmt.Errorf("app: stdin raw: %w", err)
}
restoreState = st
}
ctx, cancel := context.WithCancel(ctx)
defer cancel()
st := &uiState{
sess: sess,
presets: presets,
launcher: launcher,
pads: pads,
trust: trustStore,
hostCols: cols,
hostRows: rows,
stdinTTY: term.IsTerminal(int(os.Stdin.Fd())),
}
host.attention = st
host.focus = st
host.prompter = st
st.lastExit.Store(-1)
sess.Subscribe(st)
st.enterScreen()
st.renderEmptyState()
st.drawTabBar()
st.drawSidebar()
st.drawStatusLine()
// Set initial PTY grid for any future child. The child gets the
// computed main viewport, excluding tab bar, sidebar, and status.
sess.ResizeAll(layout.childCols(), layout.childRows())
launcher.SetSize(layout.childCols(), layout.childRows())
host.SetSize(layout.childCols(), layout.childRows())
var wg sync.WaitGroup
// SIGWINCH.
wg.Add(1)
winch := make(chan os.Signal, 1)
signal.Notify(winch, syscall.SIGWINCH)
go func() {
defer wg.Done()
defer signal.Stop(winch)
for {
select {
case <-ctx.Done():
return
case <-winch:
c, r := hostSize()
if c == 0 || r == 0 {
continue
}
st.dimsMu.Lock()
st.hostCols, st.hostRows = c, r
l := st.layoutLocked()
st.dimsMu.Unlock()
st.mu.Lock()
if st.renderer != nil {
st.renderer.SetLayout(l)
}
st.mu.Unlock()
sess.ResizeAll(l.childCols(), l.childRows())
launcher.SetSize(l.childCols(), l.childRows())
host.SetSize(l.childCols(), l.childRows())
st.clearScreen()
st.repaintFocused()
st.drawTabBar()
st.drawSidebar()
st.drawStatusLine()
}
}
}()
// External termination: SPEC §2 step 4 (SIGTERM/SIGHUP → graceful exit).
wg.Add(1)
sigCh := make(chan os.Signal, 1)
signal.Notify(sigCh, syscall.SIGTERM, syscall.SIGHUP)
go func() {
defer wg.Done()
defer signal.Stop(sigCh)
select {
case <-ctx.Done():
return
case sig := <-sigCh:
st.dbgf("signal %s; tearing down", sig)
cancel()
}
}()
// Stdin loop.
go func() {
if err := st.stdinLoop(); err != nil {
st.dbgf("stdinLoop: %v", err)
}
cancel()
}()
<-ctx.Done()
wg.Wait()
st.leaveScreen()
if restoreState != nil {
_ = term.Restore(int(os.Stdin.Fd()), restoreState)
}
if st.lastExit.Load() >= 0 {
fmt.Fprintf(os.Stderr, "patterm: last child exited (%d).\n", st.lastExit.Load())
}
return nil
}
// uiState is the shared state between the SIGWINCH loop, the stdin
// loop, and the session listener callbacks.
type uiState struct {
sess *Session
presets preset.Set
launcher *Launcher
pads *scratchpad.Store
trust *trust.Store
outMu sync.Mutex
mu sync.Mutex
palette *paletteState
focusedID string
focusedName string
// renderer confines focused-child live output to the main viewport.
// A fresh renderer is allocated per focused child so partial-escape
// state cannot bleed between panes.
renderer *viewportRenderer
// attention is the latest request_human_attention surfaced via MCP;
// rendered in the status line until cleared.
attentionText string
attentionAt string
// pendingTrust is the most recent trust prompt — surfaced in the
// status line until the user resolves it with Ctrl-K. v1 keeps the
// confirmation modal minimal: the user opens the palette and picks
// "Trust preset <name>" / "Deny preset <name>". A future iteration
// can promote this to a dedicated inline modal.
pendingTrust *trustRequest
dimsMu sync.Mutex
hostCols, hostRows uint16
stdinTTY bool
lastExit atomic.Int32
}
func (st *uiState) dbgf(format string, args ...any) {
logf(format, args...)
}
// trustRequest is one outstanding SPEC §7 trust prompt: an agent tried
// to spawn / start / restart against an untrusted command preset and
// the host wants user confirmation before the next attempt succeeds.
type trustRequest struct {
processID string
presetName string
reason string
}
// promptTrust is the SPEC §7 trust gate UI hook. Replaces any prior
// pending request — the most recent prompt wins.
func (st *uiState) promptTrust(processID, presetName, reason string) {
st.mu.Lock()
st.pendingTrust = &trustRequest{processID: processID, presetName: presetName, reason: reason}
st.mu.Unlock()
st.drawStatusLine()
}
// focusProcess is the SPEC §7 select_process hook. Routes through the
// normal focus-change path; only takes effect if the process exists.
func (st *uiState) focusProcess(processID string) {
c := st.sess.FindChild(processID)
if c == nil {
return
}
st.mu.Lock()
st.focusedID = c.ID
st.focusedName = c.DisplayName()
st.renderer = newViewportRenderer(st.layoutSnapshot())
st.mu.Unlock()
st.repaintFocused()
st.drawTabBar()
st.drawSidebar()
st.drawStatusLine()
}
// notifyAttention is the request_human_attention sink (SPEC §7). We
// surface a one-line toast in the status row and remember the most
// recent ask so the status line keeps showing it. The sidebar-blink is
// deferred until the §4 chrome lands.
func (st *uiState) notifyAttention(childID, reason string) {
c := st.sess.FindChild(childID)
name := childID
if c != nil {
name = c.Name
}
st.mu.Lock()
st.attentionText = fmt.Sprintf("attention: %s — %s", name, reason)
st.attentionAt = childID
st.mu.Unlock()
st.drawStatusLine()
}
// OnChildSpawned auto-focuses the new child.
func (st *uiState) OnChildSpawned(c *Child) {
st.mu.Lock()
st.focusedID = c.ID
st.focusedName = c.Name
st.renderer = newViewportRenderer(st.layoutSnapshot())
if st.palette != nil {
st.palette.children = st.sess.Children()
st.palette.focused = st.focusedID
st.palette.rebuild()
st.renderPaletteLocked()
}
st.mu.Unlock()
st.moveToViewportOrigin()
st.drawTabBar()
st.drawSidebar()
st.drawStatusLine()
}
// OnChildExited drops focus and shows the empty state if it was the
// focused child.
func (st *uiState) OnChildExited(c *Child) {
st.lastExit.Store(int32(c.ExitCode()))
st.mu.Lock()
if c.ID == st.focusedID {
next := firstRunningTopLevel(st.sess.Children())
if next == nil {
st.focusedID = ""
st.focusedName = ""
st.renderEmptyStateLocked()
} else {
st.focusedID = next.ID
st.focusedName = next.Name
st.renderer = newViewportRenderer(st.layoutSnapshot())
}
}
if st.palette != nil {
st.palette.children = st.sess.Children()
st.palette.focused = st.focusedID
st.palette.rebuild()
st.renderPaletteLocked()
}
st.mu.Unlock()
if st.focusedID != "" {
st.repaintFocused()
}
st.drawTabBar()
st.drawSidebar()
st.drawStatusLine()
}
// OnPTYOut writes live output for the focused child when the palette is
// not covering the screen. The viewport renderer shifts cursor movement
// into the main pane and rewrites destructive clears. Host autowrap is
// disabled only around the replay so long styled runs cannot wrap into
// the right rail.
func (st *uiState) OnPTYOut(childID string, chunk []byte) {
st.mu.Lock()
focus := st.focusedID
palOpen := st.palette != nil
renderer := st.renderer
st.mu.Unlock()
if palOpen || focus != childID || renderer == nil {
return
}
out := renderer.Render(chunk)
st.outMu.Lock()
_, _ = os.Stdout.Write([]byte("\x1b[?7l"))
_, _ = os.Stdout.Write(out)
_, _ = os.Stdout.Write([]byte("\x1b[?7h"))
st.outMu.Unlock()
st.drawTabBar()
st.drawSidebar()
st.drawStatusLine()
}
func (st *uiState) enterScreen() {
st.outMu.Lock()
defer st.outMu.Unlock()
_, _ = os.Stdout.Write([]byte("\x1b[?1049h\x1b[H\x1b[2J\x1b[?25h"))
}
func (st *uiState) leaveScreen() {
st.outMu.Lock()
defer st.outMu.Unlock()
_, _ = os.Stdout.Write([]byte("\x1b[?25h\x1b[?1049l"))
}
func (st *uiState) clearScreen() {
st.outMu.Lock()
defer st.outMu.Unlock()
_, _ = os.Stdout.Write([]byte("\x1b[?25h\x1b[H\x1b[2J"))
}
func (st *uiState) moveToViewportOrigin() {
layout := st.layoutSnapshot()
st.outMu.Lock()
defer st.outMu.Unlock()
fmt.Fprintf(os.Stdout, "\x1b[%d;%dH", int(layout.mainTop), int(layout.mainLeft))
}
func (st *uiState) renderPaletteLocked() {
if st.palette == nil {
return
}
st.outMu.Lock()
defer st.outMu.Unlock()
cols, rows := st.hostSizeSnapshot()
st.palette.render(wrapWriter(os.Stdout), int(cols), int(rows))
}
// drawStatusLine renders SPEC §4's bottom status line. Left side: input
// ownership toast ("orchestrator driving" / "you have control") and any
// attention ask. Right side: palette hint. The PTY child occupies
// host_rows-1 rows so this row is exclusively ours.
func (st *uiState) drawStatusLine() {
st.mu.Lock()
palOpen := st.palette != nil
focusID := st.focusedID
focusName := st.focusedName
attention := st.attentionText
attentionAt := st.attentionAt
var trustMsg string
if st.pendingTrust != nil {
trustMsg = fmt.Sprintf("trust preset %q? [y]es / [n]o", st.pendingTrust.presetName)
}
st.mu.Unlock()
if palOpen {
return
}
cols, rows := st.hostSizeSnapshot()
if cols == 0 || rows == 0 {
return
}
owner := ""
if focusID != "" {
if c := st.sess.FindChild(focusID); c != nil {
switch c.Owner() {
case OwnerOrchestrator:
owner = "orchestrator driving"
case OwnerUser:
owner = "you have control"
}
}
}
left := ""
if focusName != "" {
left = focusName
}
if owner != "" {
if left != "" {
left = left + " · " + owner
} else {
left = owner
}
}
if attention != "" && attentionAt == focusID {
left = "[!] " + attention
}
if attention != "" && attentionAt == "" {
// Sticky attention/flash from somewhere outside the focused pane.
left = "[!] " + attention
}
if trustMsg != "" {
left = "[trust] " + trustMsg
}
right := "Ctrl-K · palette"
pad := int(cols) - len(left) - len(right)
if pad < 1 {
pad = 1
}
line := left + strings.Repeat(" ", pad) + right
if len(line) > int(cols) {
line = line[:int(cols)]
}
st.outMu.Lock()
defer st.outMu.Unlock()
// Save cursor, move to last row col 1, write, restore.
fmt.Fprintf(os.Stdout, "\x1b7\x1b[999;1H\x1b[2m\x1b[7m%s\x1b[0m\x1b8", line)
}
// renderEmptyState is the SPEC §4 blank-canvas hint. Drawn whenever no
// child is focused.
func (st *uiState) renderEmptyState() {
st.mu.Lock()
defer st.mu.Unlock()
st.renderEmptyStateLocked()
}
func (st *uiState) renderEmptyStateLocked() {
st.outMu.Lock()
defer st.outMu.Unlock()
layout := st.layoutSnapshot()
line := "Press Ctrl-K to spawn an agent or process"
row := int(layout.mainTop) + (int(layout.childRows()) / 2)
col := int(layout.mainLeft) + ((int(layout.childCols()) - len(line)) / 2)
if row < int(layout.mainTop) {
row = int(layout.mainTop)
}
if col < int(layout.mainLeft) {
col = int(layout.mainLeft)
}
fmt.Fprintf(os.Stdout, "\x1b[?25l\x1b[H\x1b[2J\x1b[%d;%dH\x1b[2m%s\x1b[0m", row, col, line)
}
func (st *uiState) hostSizeSnapshot() (uint16, uint16) {
st.dimsMu.Lock()
defer st.dimsMu.Unlock()
return st.hostCols, st.hostRows
}
func (st *uiState) layoutSnapshot() terminalLayout {
st.dimsMu.Lock()
defer st.dimsMu.Unlock()
return st.layoutLocked()
}
func (st *uiState) layoutLocked() terminalLayout {
return newTerminalLayout(st.hostCols, st.hostRows)
}
func (st *uiState) stdinLoop() error {
buf := make([]byte, 4096)
for {
n, err := os.Stdin.Read(buf)
if n > 0 {
st.processStdin(buf[:n])
}
if err != nil {
if errors.Is(err, io.EOF) {
return nil
}
return fmt.Errorf("read error %w (n=%d)", err, n)
}
}
}
// processStdin walks one read of stdin byte by byte. The palette
// intercepts everything when it's open. Otherwise Ctrl-K opens it and
// every other byte forwards to the focused PTY. The Ctrl-K Ctrl-K chord
// is SPEC §4's passthrough prefix: after the first Ctrl-K, if the very
// next byte is another Ctrl-K, both are sent to the PTY literally.
//
// NOTE on locking: a palette-close action (spawn / switch / kill /
// quit) may fire session listeners (OnChildSpawned, OnChildExited)
// synchronously. Those listeners need st.mu. We must NOT hold st.mu
// when calling closePalette — bytes after the action in the same chunk
// are dropped on the floor, which is the right behavior anyway (the
// user just decided the prior pane is gone).
func (st *uiState) processStdin(chunk []byte) {
st.mu.Lock()
// Trust modal is modal: y/Y accepts, n/N or ESC denies. Everything
// else is ignored so a typo doesn't leak into the focused PTY while
// the prompt is up. SPEC §7 trust gate.
if st.pendingTrust != nil {
req := *st.pendingTrust
consumed := 0
var resolved string
for _, b := range chunk {
consumed++
switch b {
case 'y', 'Y':
resolved = "accept"
case 'n', 'N', 0x1b: // ESC
resolved = "deny"
default:
continue
}
break
}
if resolved != "" {
st.pendingTrust = nil
st.mu.Unlock()
if resolved == "accept" {
if err := st.trust.Grant(req.presetName); err != nil {
st.flashError(fmt.Sprintf("trust grant: %v", err))
} else {
st.flashTransient(fmt.Sprintf("trusted preset %q (retry the call)", req.presetName))
}
} else {
st.flashTransient(fmt.Sprintf("denied trust for preset %q", req.presetName))
}
st.drawStatusLine()
// Discard the rest of the chunk; we intentionally don't
// recurse into the regular handler so a stray Enter doesn't
// submit anything to the focused PTY.
_ = consumed
return
}
st.mu.Unlock()
return
}
forward := make([]byte, 0, len(chunk))
flushForward := func() {
if len(forward) == 0 {
return
}
if st.focusedID != "" {
if c := st.sess.FindChild(st.focusedID); c != nil && c.Status() == StatusRunning {
prev := c.Owner()
_ = c.InjectAsUser(forward)
if prev != OwnerUser {
go st.drawStatusLine()
}
}
}
forward = forward[:0]
}
var pendingAction *paletteAction
// Tracks the last arrow direction and the byte offset immediately
// after its CSI sequence. Some terminals emit a duplicate adjacent
// arrow event for one physical keypress (legacy `CSI B` + kitty
// `CSI 57353 u`, or two of the same form back-to-back). We collapse
// those into a single navigation step. Any non-arrow byte resets the
// tracker so genuine consecutive presses across other input still
// register normally.
var lastNav byte
var lastNavEnd int
i := 0
for i < len(chunk) {
b := chunk[i]
// Palette mode swallows all bytes.
if st.palette != nil {
if nav, navLen := peekArrowEvent(chunk, i); nav != 0 {
if i == lastNavEnd && nav == lastNav {
i += navLen
continue
}
lastNav = nav
lastNavEnd = i + navLen
} else {
lastNav = 0
lastNavEnd = -1
}
action, done, adv := st.palette.handleInput(chunk, i)
if adv <= 0 {
adv = 1
}
i += adv
if done {
a := action
pendingAction = &a
break
}
st.renderPaletteLocked()
continue
}
// Ctrl-K is the reserved app-level binding. Two cases:
// - Ctrl-K then anything except Ctrl-K → open palette.
// - Ctrl-K Ctrl-K → forward both keystrokes to the child raw.
//
// Ctrl-K is recognised in legacy (0x0B), kitty CSI u, and xterm
// modifyOtherKeys encodings — see matchCtrlK. The chord forwards
// the bytes the terminal actually emitted, so a child that asked
// for kitty input gets kitty input.
if hit, adv := matchCtrlK(chunk, i); hit {
if hit2, adv2 := matchCtrlK(chunk, i+adv); hit2 {
flushForward()
forward = append(forward, chunk[i:i+adv+adv2]...)
flushForward()
i += adv + adv2
continue
}
flushForward()
st.openPaletteLocked()
i += adv
continue
}
forward = append(forward, b)
i++
}
flushForward()
st.mu.Unlock()
if pendingAction != nil {
st.closePalette(*pendingAction)
}
}
func (st *uiState) openPaletteLocked() {
st.palette = newPalette(st.sess.Children(), st.focusedID, st.presets)
// Push a "no kitty flags" entry onto the host terminal's keyboard
// stack so palette input arrives in plain legacy form regardless of
// what the focused child pushed. Codex/ratatui enables kitty mode
// for its own PTY; that push gets forwarded to the host and leaves
// the host emitting arrow keys in multiple forms, which manifests
// as the palette double-stepping on Down/Up. Popped on close.
st.outMu.Lock()
_, _ = os.Stdout.WriteString("\x1b[>0u")
st.outMu.Unlock()
st.renderPaletteLocked()
}
// closePalette is invoked with st.mu UNLOCKED. The session-mutating
// actions below (spawn / kill) fire listeners that take st.mu, so
// holding it here would deadlock. Each helper this calls takes its own
// brief mu acquisitions as needed.
func (st *uiState) closePalette(action paletteAction) {
st.mu.Lock()
st.palette = nil
st.mu.Unlock()
// Pair with the push in openPaletteLocked: restore whatever
// keyboard flags the focused child had configured.
st.outMu.Lock()
_, _ = os.Stdout.WriteString("\x1b[<u")
st.outMu.Unlock()
st.clearScreen()
switch action.kind {
case "", "cancel":
st.repaintFocused()
st.drawTabBar()
st.drawSidebar()
st.drawStatusLine()
case "spawn-agent":
if action.preset == nil {
st.repaintFocused()
return
}
l := st.layoutSnapshot()
st.launcher.SetSize(l.childCols(), l.childRows())
// LaunchAgent fires OnChildSpawned synchronously; it will draw
// chrome and set focus.
if _, err := st.launcher.LaunchAgent(action.preset, action.preset.Name, "", ""); err != nil {
st.flashError(fmt.Sprintf("spawn %s: %v", action.preset.Name, err))
}
case "spawn-process":
if action.preset == nil {
st.repaintFocused()
return
}
l := st.layoutSnapshot()
st.launcher.SetSize(l.childCols(), l.childRows())
if _, err := st.launcher.LaunchCommandPreset(action.preset, action.preset.Name, ""); err != nil {
st.flashError(fmt.Sprintf("spawn %s: %v", action.preset.Name, err))
}
case "switch":
c := st.sess.FindChild(action.childID)
if c == nil || c.Status() != StatusRunning {
st.repaintFocused()
return
}
st.mu.Lock()
st.focusedID = action.childID
st.focusedName = c.Name
st.renderer = newViewportRenderer(st.layoutSnapshot())
st.mu.Unlock()
st.repaintFocused()
st.drawTabBar()
st.drawSidebar()
st.drawStatusLine()
case "kill":
_ = st.sess.Kill(action.childID, syscall.SIGTERM)
st.repaintFocused()
st.drawTabBar()
st.drawSidebar()
st.drawStatusLine()
case "quit":
st.requestExit()
}
}
// flashError surfaces a spawn/etc. failure in the status line until the
// next attention update overwrites it. stderr is hidden under the alt
// screen so we can't rely on Fprintln(os.Stderr).
func (st *uiState) flashError(msg string) {
st.mu.Lock()
st.attentionText = msg
st.attentionAt = "" // shows on every focus until cleared
st.mu.Unlock()
st.renderEmptyState()
st.drawTabBar()
st.drawSidebar()
st.drawStatusLine()
}
// flashTransient is the softer cousin of flashError used for
// trust-prompt resolutions. Same status-line surface; the prefix differs.
func (st *uiState) flashTransient(msg string) {
st.mu.Lock()
st.attentionText = msg
st.attentionAt = ""
st.mu.Unlock()
st.drawStatusLine()
}
// repaintFocused redraws the current focused child's screen snapshot.
// Callers must NOT hold st.mu — repaintFocused takes it
// briefly itself.
//
// We feed the emulator's VT serialization through the viewport
// renderer so SGR styling, alt-screen state, and the cursor position
// survive a focus switch. The plain-text path (renderScreenSnapshot)
// is kept as a fallback for environments where SerializeVT is
// unavailable (e.g. the nocgo stub).
func (st *uiState) repaintFocused() {
st.mu.Lock()
id := st.focusedID
renderer := st.renderer
layout := st.layoutLocked()
st.mu.Unlock()
if id == "" {
st.renderEmptyState()
return
}
// Ratatui (codex) and other diff-based renderers can drift between
// their internal "last frame" model and the emulator state when they
// run unfocused, leaving incremental updates that target the wrong
// cells after we replay. Nudge the focused child to redraw fully so
// its next frame matches what we just put on the host.
if c := st.sess.FindChild(id); c != nil && c.Status() == StatusRunning {
cols, rows := layout.childCols(), layout.childRows()
defer c.NudgeRedraw(cols, rows)
}
if renderer != nil {
if serialized, err := st.sess.SerializeChild(id); err == nil && len(serialized) > 0 {
// Reset host terminal state before replaying so leftover
// modes from the previously-focused child (DECSTBM,
// DECOM, SGR) don't distort the snapshot. The DECSTBM is
// pinned to the viewport region in host coordinates; the
// cursor parks at the viewport's top-left. The replayed
// SerializeVT may re-set these modes if the child
// configured them, which is fine — we're just guaranteeing
// a known starting baseline.
mainBottom := int(layout.statusRow) - statusRows
prelude := fmt.Sprintf(
"\x1b[0m\x1b[?6l\x1b[%d;%dr\x1b[?25h\x1b[%d;%dH",
int(layout.mainTop), mainBottom,
int(layout.mainTop), int(layout.mainLeft),
)
out := []byte(prelude)
out = append(out, renderer.Render(serialized)...)
// Ghostty's VT serialization emits the cursor CUP, then
// DECSTBM (which moves the cursor to region home as a
// documented side effect), then tab-stop setup using CHA
// (\x1b[NG) — which leaves the renderer's internal vr.col
// tracking pointing at the last tab-stop column, not
// where the cursor actually ended up. Re-emit the saved
// cursor as a child-space CUP through the renderer so
// (a) the host cursor lands at the right place and (b)
// the renderer's internal row/col tracking is brought
// back in sync with the host. Without this, subsequent
// relative moves (CSI C/D) and erase-line widths (CSI K
// uses vr.col) operate from a stale column and the input
// box gets drawn at the wrong width / row.
if _, cursor, err := st.sess.SnapshotChild(id); err == nil {
cup := fmt.Sprintf("\x1b[%d;%dH",
int(cursor.Row)+1, int(cursor.Col)+1)
out = append(out, renderer.Render([]byte(cup))...)
}
st.outMu.Lock()
defer st.outMu.Unlock()
_, _ = os.Stdout.Write(out)
return
}
}
text, cursor, err := st.sess.SnapshotChild(id)
if err != nil {
return
}
out := renderScreenSnapshot(text, cursor, layout)
st.outMu.Lock()
defer st.outMu.Unlock()
_, _ = os.Stdout.Write(out)
}
func (st *uiState) requestExit() {
// Reuse SIGTERM-to-self as the cleanest way to unwind: the signal
// handler in Run() calls cancel() which exits the loop and runs
// Shutdown.
_ = syscall.Kill(os.Getpid(), syscall.SIGTERM)
}
func hostSize() (cols, rows uint16) {
ws, err := cpty.GetsizeFull(os.Stdin)
if err != nil || ws.Cols == 0 || ws.Rows == 0 {
return 120, 40
}
return ws.Cols, ws.Rows
}