Files
patterm/internal/vt/ghostty_nocgo.go

33 lines
1.5 KiB
Go

//go:build nocgo
// This file provides a stub GhosttyEmulator for `go vet` / `go build`
// invocations that pass the `nocgo` build tag, so the rest of the Go code can
// be checked without `libghostty-vt` being installed. The stub fails at
// construction time — there is no functional emulator in `nocgo` builds.
package vt
import "errors"
type GhosttyEmulator struct{}
func NewGhosttyEmulator(cols, rows uint16) (*GhosttyEmulator, error) {
return nil, errors.New("vt: built with -tags nocgo; libghostty-vt is unavailable")
}
func (e *GhosttyEmulator) Write(p []byte) (int, error) { return 0, errStub }
func (e *GhosttyEmulator) Resize(cols, rows uint16) error { return errStub }
func (e *GhosttyEmulator) Size() (uint16, uint16) { return 0, 0 }
func (e *GhosttyEmulator) PlainText() (string, error) { return "", errStub }
func (e *GhosttyEmulator) ScreenText() (string, error) { return "", errStub }
func (e *GhosttyEmulator) SerializeVT() ([]byte, error) { return nil, errStub }
func (e *GhosttyEmulator) StyledScreenVT() ([]byte, error) { return nil, errStub }
func (e *GhosttyEmulator) Cursor() (CursorState, error) { return CursorState{}, errStub }
func (e *GhosttyEmulator) ActiveScreen() (Screen, error) { return 0, errStub }
func (e *GhosttyEmulator) OnWritePTY(fn func([]byte)) {}
func (e *GhosttyEmulator) Close() error { return nil }
var errStub = errors.New("vt: built with -tags nocgo")
var _ Emulator = (*GhosttyEmulator)(nil)