Classifies every running child as idle/working/thinking/permission/error using one of three pluggable strategies (output_activity, osc_title_stability, osc_title_status) plus optional regex promoters applied to the tail of recent output. State and last-match reason are exposed via MCP on ProcessInfo and get_process_status. Per-preset configuration lives on a new preset.IdleDetection block with bundled defaults for the first-party claude/codex/opencode presets. OSC title plumbing is exposed as Emulator.Title(), polled from the session pump after each emulator write so title-change activity feeds into the classifier without an extra cgo callback. The MCP timer surface expands to match Solo: timer_set, timer_fire_when_idle_any/all, timer_cancel, timer_pause, timer_resume, timer_list. timer_wait is now a thin wrapper that shares the same manager so it shows up in timer_list while pending. Timer bodies are delivered to the owner process through the existing InjectAsOrchestrator path. Top-level (non-agent) callers can attach timers to a specific process via owner_process_id; omitting it grants universal cancel/pause/resume/list privileges. The sidebar gains a state glyph per process row and appends a nearest-timer indicator when one is pending or paused. Tests: idle_test.go covers the classify() pure function across the three strategies and regex promotion; timers_test.go covers the manager. Harness scenarios cover output_activity, osc_title_stability, osc_title_status, and regex promotion, plus timer_set delivery, cancel, pause/resume, idle_any-on-transition, idle_all-pending, and idle_all-already-satisfied. A new wait_until_mcp harness step type polls an MCP method until an assertion holds.
89 lines
3.1 KiB
Go
89 lines
3.1 KiB
Go
package harness
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import (
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"encoding/json"
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"fmt"
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"os"
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)
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type Scenario struct {
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Path string `json:"-"`
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Name string `json:"name,omitempty"`
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ProjectDir string `json:"project_dir,omitempty"`
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Cols uint16 `json:"cols,omitempty"`
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Rows uint16 `json:"rows,omitempty"`
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Env map[string]string `json:"env,omitempty"`
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Trust []string `json:"trust,omitempty"`
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Presets ScenarioPresets `json:"presets,omitempty"`
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Scripts []ScenarioScript `json:"scripts,omitempty"`
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Steps []Step `json:"steps"`
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}
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type ScenarioPresets struct {
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Agents []ScenarioPreset `json:"agents,omitempty"`
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Processes []ScenarioPreset `json:"processes,omitempty"`
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}
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type ScenarioPreset struct {
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Name string `json:"name"`
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Argv []string `json:"argv"`
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Env map[string]string `json:"env,omitempty"`
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WorkingDir string `json:"working_dir,omitempty"`
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Shell bool `json:"shell,omitempty"`
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IdleDetection *ScenarioIdleDetection `json:"idle_detection,omitempty"`
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}
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// ScenarioIdleDetection mirrors preset.IdleDetection so scenarios can
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// configure per-strategy idle detection for fake agent presets.
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type ScenarioIdleDetection struct {
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Strategy string `json:"strategy,omitempty"`
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IdleThresholdMS int `json:"idle_threshold_ms,omitempty"`
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TitleStatusMap map[string]string `json:"title_status_map,omitempty"`
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PermissionPatterns []string `json:"permission_patterns,omitempty"`
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ThinkingPatterns []string `json:"thinking_patterns,omitempty"`
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ErrorPatterns []string `json:"error_patterns,omitempty"`
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}
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type ScenarioScript struct {
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Name string `json:"name"`
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Body string `json:"body"`
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}
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type Step struct {
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Type string `json:"type"`
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Chord string `json:"chord,omitempty"`
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Text string `json:"text,omitempty"`
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Contains string `json:"contains,omitempty"`
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Regex string `json:"regex,omitempty"`
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TimeoutMS int `json:"timeout_ms,omitempty"`
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Method string `json:"method,omitempty"`
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Params json.RawMessage `json:"params,omitempty"`
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SaveAs string `json:"save_as,omitempty"`
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From string `json:"from,omitempty"`
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Path string `json:"path,omitempty"`
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Equals any `json:"equals,omitempty"`
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ErrorKind string `json:"error_kind,omitempty"`
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CursorRow *int `json:"cursor_row,omitempty"`
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CursorCol *int `json:"cursor_col,omitempty"`
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AllowSubstring bool `json:"allow_substring,omitempty"`
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}
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func LoadScenario(path string) (*Scenario, error) {
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b, err := os.ReadFile(path)
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if err != nil {
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return nil, err
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}
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var sc Scenario
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if err := json.Unmarshal(b, &sc); err != nil {
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return nil, fmt.Errorf("parse scenario %s: %w", path, err)
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}
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sc.Path = path
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if sc.Cols == 0 {
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sc.Cols = 120
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}
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if sc.Rows == 0 {
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sc.Rows = 40
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}
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return &sc, nil
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}
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