Module renamed github.com/harrybrwn/patterm → github.com/hjbdev/patterm across imports. Chrome: - Palette redrawn with rounded box-drawing borders, accent left-bar for the selected item, dim hints, and a separator-aware footer. - Tab bar grew from 1 row to 3: labels with breathing room, a dim argv subtitle truncated to each tab's width, and an accent thick underline for the focused tab with a faint divider extending across the rest of the host width. Layout, viewport-renderer, and screen- renderer tests updated for the new mainTop. - Sidebar reuses the same palette: accent section headers, `▎` selection marker, `●`/`○` status glyphs, dim previews. - Shared SGR constants moved into internal/app/style.go. Palette input: - Adjacent duplicate arrow events (legacy `\x1b[B` + kitty `\x1b[57353u` for one keypress, or two of the same form) are now collapsed via peekArrowEvent + chunk-level dedupe in processStdin. - On open, push `\x1b[>0u` onto the host's kitty keyboard stack so palette input is in plain legacy mode regardless of what the child pushed (codex/ratatui pushes its own flags which had been leaking to the host). Popped on close. Tab-switch repaint (repaintFocused): - Use the emulator's SerializeVT bytes (with SGR / cursor / DECSTBM / tabstops) instead of plain text, fed through the per-focused viewport renderer so the shifter translates row positions. - Prelude resets host SGR / DECOM / DECSTBM (pinned to viewport) / cursor visibility before the replay, so leftover modes from the previously-focused child don't distort the new snapshot. - Re-emit the saved cursor as a child-space CUP after the serialized bytes so the host cursor lands at the emulator's actual position (overriding DECSTBM's home side-effect and the tabstop-setup CHA sequences) AND the renderer's vr.row/vr.col get re-synced via trackCSI. - cursorShifter now carries childRows and rewrites empty `\x1b[r` to `\x1b[<mainTop>;<mainBottom>r` (host coords) — the default (1,1) shifted to (4,4) was producing a one-row scrolling region that scroll-exploded the replay. - After the snapshot lands, nudge the focused child with a one-row PTY winsize toggle so the kernel emits SIGWINCH and ratatui-style TUIs throw away their diff state and emit a fresh frame. Codex still renders incorrectly after a focus switch; see TODO.md "Switch-back render divergence" for the deep investigation handoff.
42 lines
1.4 KiB
Go
42 lines
1.4 KiB
Go
package app
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import (
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"fmt"
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"strings"
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"testing"
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"github.com/hjbdev/patterm/internal/vt"
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)
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func TestRenderScreenSnapshotClipsRowsToViewport(t *testing.T) {
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// hostRows=8 leaves three rows of viewport once the 3-row tab bar
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// and 1-row status line are reserved.
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layout := newTerminalLayout(20, 8)
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mainTop := int(layout.mainTop)
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got := string(renderScreenSnapshot("abcdefghijklmnopqrstuvwxy\nsecond", vt.CursorState{}, layout))
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if strings.Contains(got, "uvwxy") {
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t.Fatalf("line leaked past viewport width: %q", got)
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}
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first := fmt.Sprintf("\x1b[%d;1Habcdefghijklmnopqrst", mainTop)
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if !strings.Contains(got, first) {
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t.Fatalf("first row not drawn at viewport top: %q", got)
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}
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second := fmt.Sprintf("\x1b[%d;1Hsecond ", mainTop+1)
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if !strings.Contains(got, second) {
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t.Fatalf("second row not padded in viewport: %q", got)
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}
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blank := fmt.Sprintf("\x1b[%d;1H ", mainTop+2)
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if !strings.Contains(got, blank) {
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t.Fatalf("blank viewport row not cleared: %q", got)
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}
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}
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func TestRenderScreenSnapshotPlacesCursorInsideViewport(t *testing.T) {
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layout := newTerminalLayout(20, 8)
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got := string(renderScreenSnapshot("abc", vt.CursorState{Col: 2, Row: 1, Visible: true}, layout))
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want := fmt.Sprintf("\x1b[?25h\x1b[%d;3H", int(layout.mainTop)+1)
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if !strings.HasSuffix(got, want) {
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t.Fatalf("cursor not placed inside viewport: %q (want suffix %q)", got, want)
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}
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}
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