# Perf Audit (auto-generated 2026-05-15) Findings from a codebase sweep — not user-reported, needs review before action. Each item names the anchor and a sketched fix. Baseline benchmark numbers (`go test -bench=. ./internal/app/`, AMD Ryzen 7 7800X3D): ``` ViewportRenderer_PlainASCII 229 MB/s 1.3 KB/op 6 allocs/op ViewportRenderer_StyledLines 89 MB/s 91 KB/op 4325 allocs/op ViewportRenderer_RatatuiBurst 40 MB/s 365 KB/op 17306 allocs/op RendererThroughput_ReuseInstance 90 MB/s 316 KB/op 17380 allocs/op ContainsOSC_NoOSC 3050 MB/s 0 B/op 0 allocs/op ``` - [ ] **viewport renderer allocates ~1 alloc per 4 input bytes on SGR/CSI-heavy chunks.** [MEDIUM] - `internal/app/viewport_renderer.go` — the styled-lines and ratatui benchmarks show 4-17k allocs per chunk. The hot contributors are likely (a) `string(vr.buf)` / `string(params)` conversions in `emitCSI` for every escape sequence, (b) the `pending strings.Builder` resizing as fragments arrive, and (c) `vr.shifter.Shift(vr.buf)` returning a fresh slice per CSI. - Fix direction: switch CSI param parsing to byte-slice comparison (no string conversion); reuse `vr.buf` and `vr.pending` backing arrays across `Render` calls by pre-growing in `newViewportRenderer`; have `cursorShifter.Shift` return into a caller-owned buffer instead of allocating. Profile-guided: run the styled-lines bench, point pprof at the allocs profile, fix the top three call sites. - [ ] **viewport renderer throughput (~90 MB/s styled) limits codex steady-state.** [MEDIUM] - The styled-lines and ratatui benchmarks come in at 89 MB/s and 40 MB/s respectively. A 100 KB/s codex burst is far under that limit, but a session-resume dump of a 5 MiB chat history takes 50-130 ms of pure renderer time at those rates — enough to be user-visible at the start of a long resume. - Fix direction: same as the alloc fix above; once the per-call allocation cost drops, the throughput ceiling rises with it. Worth re-running the benches after fixing the allocs and only investing further if the styled-lines bench is still under ~300 MB/s. - [ ] **Session.Children() allocates a fresh slice on every call.** [MEDIUM] - `internal/app/session.go:530-541` walks `s.order` under `s.mu` and builds a new `[]*Child` slice every time. Callers on hot paths: `drawSidebar` calls it twice per frame (`internal/app/sidebar.go:139` and `:171`); `drawTabBar` calls it once per frame (`internal/app/tabbar.go:37`); the classifier iterates it every 250 ms (`internal/app/classifier.go:38`); and palette/navigation hit it on every Ctrl-A/D/W/S keystroke. - Fix direction: store the snapshot in an `atomic.Pointer[[]*Child]` on `Session`, refresh it under `s.mu` only when `Spawn` / `delete` mutates the map. Readers get O(1) `Load()` with zero allocation — same pattern already used for `listeners` (session.go:118-123). - [ ] **wait_for_pattern re-scans the entire stream/grid every iteration.** [MEDIUM] - `internal/app/host.go:476-493` (the `check` closure). On `scope = "scrollback"` it calls `c.StreamRead(0)` followed by `stripANSIBytes(nil, b)` over the entire ring on every wake — a full O(ring size) walk per chunk arrival. On `grid` it goes through PlainText (one CGO call) plus a regex match against the full grid string. For an agent waiting on a marker in a chatty pane, every PTY chunk fires `check()`. - Fix direction: for `scrollback`, track the offset of the last check and run the regex only over the new tail, reusing a per-call scratch buffer for ANSI stripping. For `grid`, dedupe on `ScreenVersion()` — skip when version hasn't changed. - [ ] **search_output compiles regex + strips ANSI on every call.** [MEDIUM] - `internal/app/host.go:428` compiles a fresh `regexp.Regexp` per invocation; `:434` strips ANSI over the entire ring buffer when `kind="rendered"`. Agents that poll `search_output` with the same pattern (the typical "watch for marker" loop) repay both costs on every call. - Fix direction: small LRU of compiled regexes keyed by pattern string (cap maybe 32) on `toolHost`. Cache the stripped-ANSI buffer keyed by `c.ScreenVersion()` so consecutive searches over an unchanged ring reuse the strip. - [ ] **GetProcessOutput grid mode acquires the emulator twice.** [MEDIUM] - `internal/app/host.go:375-391` does `em := c.Emulator()` for ActiveScreen / Cursor / Size, then at line 387 re-fetches `em := c.Emulator()` for PlainText. Each `Emulator()` call goes through `ptyMu` and inspects the live PTY pointer. Under a chatty agent polling `get_process_output` every 100 ms this is a redundant lock and pointer chase per call. - Fix direction: hold the emulator reference from the first lookup; reuse it for PlainText. The check `if em == nil` still runs cleanly because the variable is captured. - [ ] **FindChildByIdentity is O(N) under the session lock.** [LOW] - `internal/app/session.go:553-565` scans the children map looking for a matching `Identity` token on every new mcp-stdio connection. Not a steady-state hot path — only fires once per child spawn — but with many short-lived sub-agents it adds up and contends with everyone else taking `s.mu`. - Fix direction: maintain an `identityIndex map[string]string` (identity → child id) updated alongside spawn / exit, give the lookup an O(1) read. - [ ] **Per-promoter regex matches in the idle classifier.** [LOW] - `internal/app/idle.go:175-182` (`matchAny`) walks each compiled pattern and runs the DFA over the same 4 KiB tail. A preset with five permission patterns + five error patterns is ten DFA invocations per child per 250 ms tick. - Fix direction: at preset load time, compile each `_patterns` list into a single alternation regex (`(?:p1)|(?:p2)|…`). The classifier then makes one Match call per category per tick. - [ ] **Port-detection dedup is O(N²) over c.ports.** [LOW] - `internal/app/child.go:461-467`: for each fresh URL match the code linearly scans the existing port list. The list rarely grows past a handful, but a dev server that lists "all open ports" in one log line interacts badly: M new matches × N existing entries. - Fix direction: keep a `seenPorts map[int]struct{}` next to `c.ports`, rebuilt on prune (none today). O(1) per match. - [ ] **Port-sighting string allocations happen before the dedup check.** [LOW] - `internal/app/child.go:455-456` allocates `urlForm` and `portStr` before line 461's `seen` walk. Both strings are wasted when the port is already in `c.ports`. Inside `c.portsMu` for the whole loop body too, blocking the `Ports()` reader path. - Fix direction: bind the port int first (cheap parse from `m[1]`), do the seen check, only then allocate the URL string for the surviving sighting. - [ ] **classifier `time.Now()` syscall per child per tick.** [LOW] - `internal/app/classifier.go:54` (and the `IdleMS` / `TitleIdleMS` helpers it transitively calls in `internal/app/child.go:343-374`) each call `time.Now()`. Reading time on Linux is fast (vDSO) but with N children × 4 `time.Now()` per tick × 4 ticks/sec it's wasted work that can be batched. - Fix direction: capture `now := time.Now().UnixNano()` once at the top of `classifyAll` and thread it into `classifyOne` and the helpers as a parameter. - [ ] **wait_for_pattern subscribes a listener for every call.** [LOW] - `internal/app/host.go:472-474`: each invocation calls `Session.Subscribe(wake)` which clones the listener slice and swaps the atomic pointer; the `defer Unsubscribe` does the same on exit. Two allocations per `wait_for_pattern`. The agent pattern of looping on `wait_for_pattern` after every tool call pays this churn on the steady-state path. - Fix direction: a per-child `chunkBroadcaster` registered once at child spawn that hands out lightweight subscriber tokens, rather than going through the full session listener machinery. # On Hold - [ ] There's a unicode being displayed in opencode [ON HOLD] - Investigated 2026-05-14: patterm passes ghostty grapheme codepoints through unchanged (vt/ghostty.go:452-462), so the `` glyph is most likely the *host* terminal's font fallback for opencode's Nerd Font private-use codepoints, not a patterm substitution. Need a concrete reproduction (which codepoint, which host terminal/font) before changing rendering. - [ ] After codex rips for like 15 minutes, the terminal becomes quite slow. [ON HOLD / VERIFYING] - 2026-05-14: Perf plan P1-P11 landed (see CHANGELOG). Needs a real long-running codex session to confirm whether the steady-state slowdown is gone or some hotspot remains. Capture a pprof if it still feels slow after ≥15 minutes — the structural drivers the audit named are all addressed, so a remaining symptom is a new one and probably wants fresh profiling.