Work through TODO fixes
This commit is contained in:
@@ -55,9 +55,10 @@ type pendingTimer struct {
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type timerManager struct {
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sess *Session
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mu sync.Mutex
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nextID int
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timers map[string]*pendingTimer
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mu sync.Mutex
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nextID int
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timers map[string]*pendingTimer
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changes chan struct{}
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// fireFn is the callback used to deliver the body to the owning
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// process. Decoupled so tests can substitute a recorder. Defaults
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@@ -67,13 +68,25 @@ type timerManager struct {
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func newTimerManager(sess *Session) *timerManager {
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m := &timerManager{
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sess: sess,
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timers: make(map[string]*pendingTimer),
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sess: sess,
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timers: make(map[string]*pendingTimer),
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changes: make(chan struct{}, 1),
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}
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m.fireFn = defaultFireFn
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return m
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}
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func (m *timerManager) changeEvents() <-chan struct{} {
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return m.changes
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}
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func (m *timerManager) notifyChanged() {
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select {
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case m.changes <- struct{}{}:
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default:
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}
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}
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func defaultFireFn(owner *Child, body, label string) {
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if owner == nil || !owner.IsLive() {
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return
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@@ -121,6 +134,7 @@ func (m *timerManager) TimerSet(ownerID string, body, label string, seconds floa
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m.timers[id] = t
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m.mu.Unlock()
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t.rt = time.AfterFunc(d, func() { m.fireDelay(id) })
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m.notifyChanged()
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return id, nil
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}
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@@ -136,6 +150,7 @@ func (m *timerManager) fireDelay(id string) {
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body, label := t.body, t.label
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delete(m.timers, id)
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m.mu.Unlock()
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m.notifyChanged()
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m.fireFn(owner, body, label)
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}
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@@ -214,6 +229,7 @@ func (m *timerManager) registerIdleTimer(kind pendingTimerKind, ownerID, body, l
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}
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m.timers[id] = t
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m.mu.Unlock()
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m.notifyChanged()
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resp.ID = id
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resp.Status = "pending"
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return resp, nil
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@@ -231,6 +247,7 @@ func (m *timerManager) fireIdleMaxWait(id string) {
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body, label := t.body, t.label
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delete(m.timers, id)
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m.mu.Unlock()
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m.notifyChanged()
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m.fireFn(owner, body, label)
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}
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@@ -291,6 +308,9 @@ func (m *timerManager) onChildStateChanged(childID string, state IdleState) {
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delete(m.timers, id)
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}
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m.mu.Unlock()
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if len(firedIDs) > 0 {
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m.notifyChanged()
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}
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for _, f := range fires {
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m.fireFn(f.owner, f.body, f.label)
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}
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@@ -320,7 +340,7 @@ func (m *timerManager) onChildStateChanged(childID string, state IdleState) {
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// legitimate fire and leave the parent never notified.
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func (m *timerManager) onChildClosed(childID string) {
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m.mu.Lock()
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defer m.mu.Unlock()
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changed := false
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for id, t := range m.timers {
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if t.ownerID == childID {
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if t.rt != nil {
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@@ -329,6 +349,7 @@ func (m *timerManager) onChildClosed(childID string) {
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}
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t.status = timerStatusCanceled
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delete(m.timers, id)
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changed = true
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continue
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}
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if !contains(t.watched, childID) {
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@@ -344,6 +365,7 @@ func (m *timerManager) onChildClosed(childID string) {
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if t.idleBaseline != nil {
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delete(t.idleBaseline, childID)
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}
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changed = true
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if len(t.watched) == 0 {
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if t.rt != nil {
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t.rt.Stop()
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@@ -353,6 +375,10 @@ func (m *timerManager) onChildClosed(childID string) {
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delete(m.timers, id)
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}
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}
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m.mu.Unlock()
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if changed {
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m.notifyChanged()
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}
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}
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// allWatchedIdleLocked reports whether every watched child is now
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@@ -374,19 +400,21 @@ func (m *timerManager) allWatchedIdleLocked(t *pendingTimer) bool {
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// TimerCancel removes a pending or paused timer owned by ownerID.
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func (m *timerManager) TimerCancel(ownerID, id string) error {
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m.mu.Lock()
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defer m.mu.Unlock()
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t, ok := m.timers[id]
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if !ok {
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m.mu.Unlock()
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return mcp.Errorf(mcp.ErrorKindNotFound, "no such timer %q", id)
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}
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// Empty ownerID = top-level orchestrator caller (e.g. a non-agent
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// MCP client); allow it to manage every timer in the session.
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// Otherwise the caller's own id must match the timer's owner.
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if ownerID != "" && t.ownerID != ownerID {
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m.mu.Unlock()
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return mcp.Errorf(mcp.ErrorKindRoleForbidden, "timer %q is not owned by caller", id)
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}
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if t.status == timerStatusFired || t.status == timerStatusCanceled {
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// Cancelling a fired/cancelled timer is idempotent.
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m.mu.Unlock()
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return nil
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}
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if t.rt != nil {
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@@ -395,6 +423,8 @@ func (m *timerManager) TimerCancel(ownerID, id string) error {
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}
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t.status = timerStatusCanceled
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delete(m.timers, id)
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m.mu.Unlock()
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m.notifyChanged()
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return nil
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}
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@@ -402,18 +432,20 @@ func (m *timerManager) TimerCancel(ownerID, id string) error {
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// keeps the timer in the registry.
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func (m *timerManager) TimerPause(ownerID, id string) error {
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m.mu.Lock()
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defer m.mu.Unlock()
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t, ok := m.timers[id]
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if !ok {
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m.mu.Unlock()
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return mcp.Errorf(mcp.ErrorKindNotFound, "no such timer %q", id)
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}
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// Empty ownerID = top-level orchestrator caller (e.g. a non-agent
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// MCP client); allow it to manage every timer in the session.
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// Otherwise the caller's own id must match the timer's owner.
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if ownerID != "" && t.ownerID != ownerID {
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m.mu.Unlock()
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return mcp.Errorf(mcp.ErrorKindRoleForbidden, "timer %q is not owned by caller", id)
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}
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if t.status != timerStatusPending {
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m.mu.Unlock()
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return mcp.Errorf(mcp.ErrorKindInvalidArgs, "timer %q is not pending", id)
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}
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if t.rt != nil {
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@@ -429,6 +461,8 @@ func (m *timerManager) TimerPause(ownerID, id string) error {
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t.pausedWasMaxWait = t.kind != timerKindDelay
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}
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t.status = timerStatusPaused
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m.mu.Unlock()
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m.notifyChanged()
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return nil
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}
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@@ -507,6 +541,7 @@ func (m *timerManager) TimerResume(ownerID, id string) error {
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delete(m.timers, id)
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}
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m.mu.Unlock()
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m.notifyChanged()
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if fireNow {
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m.fireFn(owner, body, label)
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}
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@@ -587,6 +622,56 @@ func (m *timerManager) activeForChild(id string) *mcp.TimerInfo {
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return &info
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}
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const (
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timerSidebarMinRefresh = 50 * time.Millisecond
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timerSidebarSubsecondRefresh = 100 * time.Millisecond
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)
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func nextTimerSidebarLabelChange(d time.Duration) time.Duration {
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if d <= 0 {
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return 0
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}
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if d < time.Second {
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if d < timerSidebarSubsecondRefresh {
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return d
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}
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return timerSidebarSubsecondRefresh
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}
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step := time.Second
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if d >= time.Hour {
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step = time.Hour
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} else if d >= time.Minute {
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step = time.Minute
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}
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wait := d % step
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if wait <= 0 || wait < timerSidebarMinRefresh {
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return timerSidebarMinRefresh
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}
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return wait
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}
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func (m *timerManager) nextSidebarRefreshAfter(now time.Time) (time.Duration, bool) {
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m.mu.Lock()
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defer m.mu.Unlock()
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var best time.Duration
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found := false
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for _, t := range m.timers {
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if t.status != timerStatusPending || t.firesAt.IsZero() {
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continue
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}
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wait := nextTimerSidebarLabelChange(t.firesAt.Sub(now))
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if wait <= 0 {
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wait = timerSidebarMinRefresh
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}
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if !found || wait < best {
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best = wait
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found = true
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}
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}
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return best, found
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}
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func isIdleState(s IdleState) bool {
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return s == StateIdle
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}
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