Scaffold loopback daemon client split

This commit is contained in:
2026-05-27 13:19:56 +01:00
parent e63bdad5e1
commit 9aecc8b7a2
8 changed files with 436 additions and 36 deletions

View File

@@ -161,16 +161,37 @@ func Run(ctx context.Context, opts Options) error {
// ctx is cancelled.
go sess.runClassifier(ctx)
st := &uiState{
sess: sess,
core := &headlessCore{
projectDir: opts.ProjectDir,
projectKey: opts.ProjectKey,
presets: presets,
launcher: launcher,
settings: appSettings,
pads: pads,
chromeWake: make(chan struct{}, 1),
trust: trustStore,
timers: host.timers,
hostCols: cols,
hostRows: rows,
trustStore: trustStore,
persistStore: persistStore,
mcpSrv: mcpSrv,
sess: sess,
launcher: launcher,
host: host,
}
_ = core
st := &uiState{
sess: sess,
presets: presets,
launcher: launcher,
pads: pads,
chromeWake: make(chan struct{}, 1),
trust: trustStore,
timers: host.timers,
hostCols: cols,
hostRows: rows,
view: ClientView{
ID: "loopback",
ProjectKey: opts.ProjectKey,
Cols: cols,
Rows: rows,
},
stdinTTY: term.IsTerminal(int(os.Stdin.Fd())),
metrics: metrics,
settings: appSettings,
@@ -252,6 +273,7 @@ func Run(ctx context.Context, opts Options) error {
}
st.dimsMu.Lock()
st.hostCols, st.hostRows = c, r
st.view.Resize(c, r)
l := st.layoutLocked()
st.dimsMu.Unlock()
st.mu.Lock()
@@ -408,6 +430,7 @@ type uiState struct {
outMu sync.Mutex
mu sync.Mutex
view ClientView
palette *paletteState
focusedID string
focusedName string
@@ -574,6 +597,21 @@ func (st *uiState) promptTrust(processID, presetName, reason string) {
st.drawStatusLine()
}
func (st *uiState) focusChildLocked(c *Child) {
st.focusedPad = ""
st.focusedID = c.ID
st.focusedName = c.DisplayName()
st.view.FocusChild(c.ID)
}
func (st *uiState) focusPadLocked(name string) {
st.view.FocusPad(name)
st.focusedPad = st.view.FocusedPad
st.focusedID = st.view.FocusedID
st.padOffset = st.view.PadOffset
st.padOffsetName = st.view.PadOffsetName
}
// focusProcess is the SPEC §7 select_process hook. Routes through the
// normal focus-change path; only takes effect if the process exists.
func (st *uiState) focusProcess(processID string) {
@@ -586,9 +624,7 @@ func (st *uiState) focusProcess(processID string) {
onAlt := childIsOnAlt(c)
st.mu.Lock()
leavingPad := st.focusedPad != ""
st.focusedPad = ""
st.focusedID = c.ID
st.focusedName = c.DisplayName()
st.focusChildLocked(c)
st.updateActiveAgentLocked(c)
r := newViewportRenderer(layout)
r.SetChildOnAlt(onAlt)
@@ -651,12 +687,7 @@ func (st *uiState) focusScratchpad(name string) {
}
st.marquee.reset()
st.mu.Lock()
if st.padOffsetName != name {
st.padOffset = 0
st.padOffsetName = name
}
st.focusedPad = name
st.focusedID = ""
st.focusPadLocked(name)
st.focusedName = name
st.renderer = nil
st.mu.Unlock()
@@ -711,8 +742,7 @@ func (st *uiState) restartFocusedCommand(processID string) {
layout := st.layoutSnapshot()
renderer := newViewportRenderer(layout)
st.mu.Lock()
st.focusedID = c.ID
st.focusedName = c.DisplayName()
st.focusChildLocked(c)
st.renderer = renderer
st.repaintNextPTY = c.ID
st.repaintNextPTYBudget = 2
@@ -747,6 +777,7 @@ func (st *uiState) updateActiveAgentLocked(c *Child) {
}
if c.ParentID == "" {
st.activeAgentID = c.ID
st.view.ActiveAgentID = c.ID
return
}
// Walk up to the top-level agent.
@@ -760,6 +791,7 @@ func (st *uiState) updateActiveAgentLocked(c *Child) {
}
if root.Kind == KindAgent && root.ParentID == "" {
st.activeAgentID = root.ID
st.view.ActiveAgentID = root.ID
}
}
@@ -822,9 +854,7 @@ func (st *uiState) OnChildSpawned(c *Child) {
layout := st.layoutSnapshot()
onAlt := childIsOnAlt(c)
st.mu.Lock()
st.focusedPad = ""
st.focusedID = c.ID
st.focusedName = c.DisplayName()
st.focusChildLocked(c)
st.updateActiveAgentLocked(c)
renderer := newViewportRenderer(layout)
renderer.SetChildOnAlt(onAlt)
@@ -899,10 +929,10 @@ func (st *uiState) OnChildExited(c *Child) {
if next == nil {
st.focusedID = ""
st.focusedName = ""
st.view.FocusedID = ""
renderEmpty = true
} else {
st.focusedID = next.ID
st.focusedName = next.DisplayName()
st.focusChildLocked(next)
st.updateActiveAgentLocked(next)
st.renderer = newViewportRenderer(layout)
}
@@ -911,6 +941,7 @@ func (st *uiState) OnChildExited(c *Child) {
// The active agent died; pin the agent tree to whatever agent
// root is still running, or clear it if none remain.
st.activeAgentID = firstRunningAgentID(st.sess.Children())
st.view.ActiveAgentID = st.activeAgentID
}
if st.palette != nil {
st.palette.children = st.sess.Children()
@@ -1387,7 +1418,10 @@ func (st *uiState) renderEmptyState() {
func (st *uiState) hostSizeSnapshot() (uint16, uint16) {
st.dimsMu.Lock()
defer st.dimsMu.Unlock()
return st.hostCols, st.hostRows
if st.view.Cols == 0 || st.view.Rows == 0 {
return st.hostCols, st.hostRows
}
return st.view.Cols, st.view.Rows
}
func (st *uiState) layoutSnapshot() terminalLayout {
@@ -1397,7 +1431,10 @@ func (st *uiState) layoutSnapshot() terminalLayout {
}
func (st *uiState) layoutLocked() terminalLayout {
return newTerminalLayout(st.hostCols, st.hostRows)
if st.view.Cols == 0 || st.view.Rows == 0 {
return newTerminalLayout(st.hostCols, st.hostRows)
}
return newTerminalLayout(st.view.Cols, st.view.Rows)
}
// splitOnEnter walks input and returns each Enter byte (CR or LF) as
@@ -2086,9 +2123,7 @@ func (st *uiState) closePalette(action paletteAction) {
layout := st.layoutSnapshot()
st.mu.Lock()
leavingPad := st.focusedPad != ""
st.focusedPad = ""
st.focusedID = action.childID
st.focusedName = c.DisplayName()
st.focusChildLocked(c)
st.updateActiveAgentLocked(c)
st.renderer = newViewportRenderer(layout)
st.mu.Unlock()
@@ -2232,13 +2267,8 @@ func (st *uiState) handlePadDelete(name string) {
if entries := st.padsList(); len(entries) > 0 {
next := entries[0].Name
st.mu.Lock()
st.focusedPad = next
st.focusedID = ""
st.focusPadLocked(next)
st.focusedName = next
if st.padOffsetName != next {
st.padOffset = 0
st.padOffsetName = next
}
st.mu.Unlock()
st.repaintFocusedWithChrome()
return
@@ -2249,9 +2279,12 @@ func (st *uiState) handlePadDelete(name string) {
}
st.mu.Lock()
st.focusedPad = ""
st.view.FocusedPad = ""
st.focusedName = ""
st.padOffset = 0
st.padOffsetName = ""
st.view.PadOffset = 0
st.view.PadOffsetName = ""
st.mu.Unlock()
st.renderEmptyState()
st.drawTabBar()
@@ -2278,7 +2311,7 @@ func (st *uiState) handlePadRename(oldName, newName string) {
}
st.mu.Lock()
if st.focusedPad == oldName {
st.focusedPad = newName
st.focusPadLocked(newName)
}
st.mu.Unlock()
st.scratchpadsChanged()
@@ -2549,6 +2582,7 @@ func (st *uiState) renderPadView(name, content string, layout terminalLayout) []
st.padOffset = 0
}
offset := st.padOffset
st.view.PadOffset = offset
st.mu.Unlock()
var b strings.Builder
@@ -2606,6 +2640,7 @@ func (st *uiState) exitPadView() {
return
}
st.focusedPad = ""
st.view.FocusedPad = ""
st.focusedName = ""
st.mu.Unlock()
st.clearViewportArea()
@@ -2632,6 +2667,7 @@ func (st *uiState) padScroll(delta int) {
if st.padOffset < 0 {
st.padOffset = 0
}
st.view.PadOffset = st.padOffset
st.mu.Unlock()
st.repaintFocusedPad()
}