Repaint sidebar after child scrolls the host scroll region

Codex (Ratatui) emits an 8x RI burst on startup right after setting
DECSTBM. RI at the top of the scroll region scrolls the region down,
and DECSTBM only constrains rows -- so the scroll spans every column
and drags the right-rail session-tree entries down with the main pane.
The chrome cache then hid the clobber because the computed sidebar
frame was unchanged.

The viewport renderer now flags any chunk containing RI / IND / NEL /
SU / SD / IL / DL and OnPTYOut drops the sidebar cache when the flag
is set, so the next drawSidebar repaints over the drift.

Adds unit tests for the new flag and a harness regression scenario
(sidebar_survives_ri_scroll) that fails without the fix.
This commit is contained in:
2026-05-14 20:01:14 +01:00
parent 3622c41fd0
commit 58dbb56937
5 changed files with 151 additions and 0 deletions

View File

@@ -19,6 +19,14 @@ type viewportRenderer struct {
state viewportState
buf []byte
pending strings.Builder
// scrolled is set when the chunk contained an escape that shifts
// content row-wise within the host's scroll region — RI / IND /
// NEL / SU / SD / IL / DL. DECSTBM constrains rows but not columns,
// so these scrolls drag the right-hand sidebar content with them.
// OnPTYOut consumes the flag and invalidates the sidebar chrome
// cache so the next drawSidebar repaints over the clobber.
scrolled bool
}
type viewportState int
@@ -67,6 +75,20 @@ func (vr *viewportRenderer) ClearViewport() []byte {
return []byte(vr.clearViewport())
}
// TookScrollAction reports whether the most recent Render emitted (or
// forwarded) a scroll-triggering escape — RI / IND / NEL / SU / SD /
// IL / DL — since the previous call. The flag is reset on read.
// Callers use it to invalidate sidebar-cache state, because the host's
// scroll region spans the full row width and any scroll there drags
// the sidebar content downward.
func (vr *viewportRenderer) TookScrollAction() bool {
vr.mu.Lock()
defer vr.mu.Unlock()
out := vr.scrolled
vr.scrolled = false
return out
}
func (vr *viewportRenderer) feed(b byte) {
switch vr.state {
case vpNormal:
@@ -89,6 +111,18 @@ func (vr *viewportRenderer) feed(b byte) {
vr.state = vpDCS
case 'X', '^', '_':
vr.state = vpSOSPMAPC
case 'M', 'D', 'E':
// RI (ESC M), IND (ESC D), NEL (ESC E). All three can scroll
// the host's scroll region when the cursor is at the top
// (RI) or bottom (IND/NEL) edge. The region spans the full
// row width, so the scroll drags the sidebar columns along
// with the main pane. Forward as-is and flag for sidebar
// cache invalidation. Codex emits 8× RI on startup, which
// is what motivated this branch.
vr.pending.Write(vr.buf)
vr.scrolled = true
vr.state = vpNormal
vr.buf = vr.buf[:0]
default:
vr.pending.Write(vr.buf)
vr.state = vpNormal
@@ -177,6 +211,15 @@ func (vr *viewportRenderer) emitCSI() {
return
}
vr.pending.WriteString(vr.clearLine(n))
case 'S', 'T', 'L', 'M':
// SU (S) / SD (T) / IL (L) / DL (M) all shift content within
// the host's scroll region row-wise across every column. The
// sidebar lives at the right of the host, inside the scroll
// region's row range, so any of these drag its cells along
// with the main pane. Forward verbatim and flag the chunk so
// the sidebar is repainted afterwards.
vr.pending.Write(vr.shifter.Shift(vr.buf))
vr.scrolled = true
default:
vr.pending.Write(vr.shifter.Shift(vr.buf))
}