Fix idle timer review issues

This commit is contained in:
2026-05-15 11:18:03 +01:00
parent 2b9e1ed77c
commit 543c7cc59a
9 changed files with 417 additions and 35 deletions

View File

@@ -57,6 +57,50 @@ func TestParentExitKillsDescendants(t *testing.T) {
waitUntilNotLive(t, grandchild)
}
// TestSpawnInstallsIdleDetectionBeforePublish guarantees that a child
// spawned with SpawnSpec.IdleDetection has its resolved config visible
// the instant the child appears in s.children — closing the race where
// the classifier could read c.idleDetection before the launcher set it.
func TestSpawnInstallsIdleDetectionBeforePublish(t *testing.T) {
sess := NewSession(t.TempDir(), "test")
want := &resolvedIdleDetection{
strategy: StrategyOSCTitleStability,
idleThresholdMS: 9999,
}
c, err := sess.Spawn(SpawnSpec{
Kind: KindCommand,
Argv: []string{"sh", "-c", "sleep 30"},
IdleDetection: want,
}, 80, 24)
if err != nil {
t.Fatalf("spawn: %v", err)
}
defer func() { _ = c.signal(syscall.SIGTERM) }()
// Read back via the same access path the classifier uses
// (sess.Children) so the test fails if the field is set only
// AFTER the child is published.
var found *Child
for _, ch := range sess.Children() {
if ch.ID == c.ID {
found = ch
break
}
}
if found == nil {
t.Fatalf("spawned child %s not in Children()", c.ID)
}
if found.idleDetection == nil {
t.Fatalf("idleDetection nil after Spawn returned")
}
if found.idleDetection.strategy != StrategyOSCTitleStability {
t.Fatalf("strategy: got %q want %q", found.idleDetection.strategy, StrategyOSCTitleStability)
}
if found.idleDetection.idleThresholdMS != 9999 {
t.Fatalf("threshold: got %d want 9999", found.idleDetection.idleThresholdMS)
}
}
func waitUntilLive(t *testing.T, c *Child) {
t.Helper()
deadline := time.Now().Add(5 * time.Second)