Polish chrome and rework tab-switch repaint
Module renamed github.com/harrybrwn/patterm → github.com/hjbdev/patterm across imports. Chrome: - Palette redrawn with rounded box-drawing borders, accent left-bar for the selected item, dim hints, and a separator-aware footer. - Tab bar grew from 1 row to 3: labels with breathing room, a dim argv subtitle truncated to each tab's width, and an accent thick underline for the focused tab with a faint divider extending across the rest of the host width. Layout, viewport-renderer, and screen- renderer tests updated for the new mainTop. - Sidebar reuses the same palette: accent section headers, `▎` selection marker, `●`/`○` status glyphs, dim previews. - Shared SGR constants moved into internal/app/style.go. Palette input: - Adjacent duplicate arrow events (legacy `\x1b[B` + kitty `\x1b[57353u` for one keypress, or two of the same form) are now collapsed via peekArrowEvent + chunk-level dedupe in processStdin. - On open, push `\x1b[>0u` onto the host's kitty keyboard stack so palette input is in plain legacy mode regardless of what the child pushed (codex/ratatui pushes its own flags which had been leaking to the host). Popped on close. Tab-switch repaint (repaintFocused): - Use the emulator's SerializeVT bytes (with SGR / cursor / DECSTBM / tabstops) instead of plain text, fed through the per-focused viewport renderer so the shifter translates row positions. - Prelude resets host SGR / DECOM / DECSTBM (pinned to viewport) / cursor visibility before the replay, so leftover modes from the previously-focused child don't distort the new snapshot. - Re-emit the saved cursor as a child-space CUP after the serialized bytes so the host cursor lands at the emulator's actual position (overriding DECSTBM's home side-effect and the tabstop-setup CHA sequences) AND the renderer's vr.row/vr.col get re-synced via trackCSI. - cursorShifter now carries childRows and rewrites empty `\x1b[r` to `\x1b[<mainTop>;<mainBottom>r` (host coords) — the default (1,1) shifted to (4,4) was producing a one-row scrolling region that scroll-exploded the replay. - After the snapshot lands, nudge the focused child with a one-row PTY winsize toggle so the kernel emits SIGWINCH and ratatui-style TUIs throw away their diff state and emit a fresh frame. Codex still renders incorrectly after a focus switch; see TODO.md "Switch-back render divergence" for the deep investigation handoff.
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@@ -3,7 +3,7 @@ package app
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import (
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"testing"
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"github.com/harrybrwn/patterm/internal/preset"
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"github.com/hjbdev/patterm/internal/preset"
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)
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func newTestPalette() *paletteState {
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@@ -106,3 +106,34 @@ func TestPaletteLegacyPrintableTypes(t *testing.T) {
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t.Fatalf("query %q", string(p.query))
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}
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}
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// peekArrowEvent powers the chunk-level dedupe in processStdin. The
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// scenarios below cover the patterns we've actually seen terminals
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// emit for one physical Down press: a kitty press event, a legacy CSI
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// arrow, and the pair of the two adjacent. We assert classification
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// here so processStdin can rely on it.
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func TestPeekArrowEventClassifies(t *testing.T) {
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cases := []struct {
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name string
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in []byte
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wantNav byte
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wantLen int
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}{
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{"legacy down", []byte("\x1b[B"), 'D', 3},
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{"legacy up", []byte("\x1b[A"), 'U', 3},
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{"kitty down press", []byte("\x1b[57353u"), 'D', 8},
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{"kitty up press", []byte("\x1b[57352u"), 'U', 8},
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{"kitty down release", []byte("\x1b[57353;1:3u"), 0, 12},
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{"kitty enter", []byte("\x1b[13u"), 0, 0},
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{"not a CSI", []byte("a"), 0, 0},
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}
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for _, tc := range cases {
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t.Run(tc.name, func(t *testing.T) {
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nav, adv := peekArrowEvent(tc.in, 0)
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if nav != tc.wantNav || adv != tc.wantLen {
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t.Fatalf("got nav=%q len=%d, want nav=%q len=%d",
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nav, adv, tc.wantNav, tc.wantLen)
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}
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})
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}
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}
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