Polish chrome and rework tab-switch repaint
Module renamed github.com/harrybrwn/patterm → github.com/hjbdev/patterm across imports. Chrome: - Palette redrawn with rounded box-drawing borders, accent left-bar for the selected item, dim hints, and a separator-aware footer. - Tab bar grew from 1 row to 3: labels with breathing room, a dim argv subtitle truncated to each tab's width, and an accent thick underline for the focused tab with a faint divider extending across the rest of the host width. Layout, viewport-renderer, and screen- renderer tests updated for the new mainTop. - Sidebar reuses the same palette: accent section headers, `▎` selection marker, `●`/`○` status glyphs, dim previews. - Shared SGR constants moved into internal/app/style.go. Palette input: - Adjacent duplicate arrow events (legacy `\x1b[B` + kitty `\x1b[57353u` for one keypress, or two of the same form) are now collapsed via peekArrowEvent + chunk-level dedupe in processStdin. - On open, push `\x1b[>0u` onto the host's kitty keyboard stack so palette input is in plain legacy mode regardless of what the child pushed (codex/ratatui pushes its own flags which had been leaking to the host). Popped on close. Tab-switch repaint (repaintFocused): - Use the emulator's SerializeVT bytes (with SGR / cursor / DECSTBM / tabstops) instead of plain text, fed through the per-focused viewport renderer so the shifter translates row positions. - Prelude resets host SGR / DECOM / DECSTBM (pinned to viewport) / cursor visibility before the replay, so leftover modes from the previously-focused child don't distort the new snapshot. - Re-emit the saved cursor as a child-space CUP after the serialized bytes so the host cursor lands at the emulator's actual position (overriding DECSTBM's home side-effect and the tabstop-setup CHA sequences) AND the renderer's vr.row/vr.col get re-synced via trackCSI. - cursorShifter now carries childRows and rewrites empty `\x1b[r` to `\x1b[<mainTop>;<mainBottom>r` (host coords) — the default (1,1) shifted to (4,4) was producing a one-row scrolling region that scroll-exploded the replay. - After the snapshot lands, nudge the focused child with a one-row PTY winsize toggle so the kernel emits SIGWINCH and ratatui-style TUIs throw away their diff state and emit a fresh frame. Codex still renders incorrectly after a focus switch; see TODO.md "Switch-back render divergence" for the deep investigation handoff.
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@@ -14,8 +14,8 @@ import (
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"syscall"
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"time"
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pkgpty "github.com/harrybrwn/patterm/internal/pty"
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"github.com/harrybrwn/patterm/internal/vt"
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pkgpty "github.com/hjbdev/patterm/internal/pty"
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"github.com/hjbdev/patterm/internal/vt"
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)
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// portRegex matches dev-server URLs of the form `http(s)://host:NNNN[/path]`
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@@ -374,6 +374,23 @@ func (c *Child) signal(sig syscall.Signal) error {
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return syscall.Kill(pid, sig)
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}
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// NudgeRedraw asks the child to throw away any diff-based render state
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// and emit a full frame on the next tick. Used after a focus switch so
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// ratatui/ink TUIs re-render coherently against the snapshot we just
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// replayed. We toggle the PTY size by one row so the kernel reliably
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// emits SIGWINCH (TIOCSWINSZ skips the signal if the size didn't
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// change). The emulator is left alone — it already matches our intended
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// size and the brief mismatch only affects what the child writes during
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// the second redraw.
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func (c *Child) NudgeRedraw(cols, rows uint16) {
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pty := c.PTY()
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if pty == nil || rows < 2 {
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return
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}
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_ = pty.Resize(cols, rows-1)
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_ = pty.Resize(cols, rows)
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}
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func (c *Child) markExited(err error) {
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exitCode := int32(0)
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st := StatusExited
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