Fix styled switch-back repaint

This commit is contained in:
2026-05-14 17:20:23 +01:00
parent d5ee50fa65
commit 36e738b5c6
12 changed files with 423 additions and 62 deletions

View File

@@ -61,6 +61,12 @@ func (vr *viewportRenderer) Render(in []byte) []byte {
return []byte(vr.pending.String())
}
func (vr *viewportRenderer) ClearViewport() []byte {
vr.mu.Lock()
defer vr.mu.Unlock()
return []byte(vr.clearViewport())
}
func (vr *viewportRenderer) feed(b byte) {
switch vr.state {
case vpNormal:
@@ -191,7 +197,7 @@ func (vr *viewportRenderer) clearViewport() string {
var b strings.Builder
b.WriteString("\x1b7")
for r := uint16(0); r < vr.layout.childRows(); r++ {
fmt.Fprintf(&b, "\x1b[%d;%dH%s", int(vr.layout.mainTop+r), int(vr.layout.mainLeft), strings.Repeat(" ", int(vr.layout.childCols())))
fmt.Fprintf(&b, "\x1b[%d;%dH\x1b[%dX", int(vr.layout.mainTop+r), int(vr.layout.mainLeft), int(vr.layout.childCols()))
}
b.WriteString("\x1b8")
return b.String()