Add idle-state classifier and Solo-parity timer tools

Classifies every running child as idle/working/thinking/permission/error
using one of three pluggable strategies (output_activity,
osc_title_stability, osc_title_status) plus optional regex promoters
applied to the tail of recent output. State and last-match reason are
exposed via MCP on ProcessInfo and get_process_status. Per-preset
configuration lives on a new preset.IdleDetection block with bundled
defaults for the first-party claude/codex/opencode presets.

OSC title plumbing is exposed as Emulator.Title(), polled from the
session pump after each emulator write so title-change activity feeds
into the classifier without an extra cgo callback.

The MCP timer surface expands to match Solo: timer_set,
timer_fire_when_idle_any/all, timer_cancel, timer_pause, timer_resume,
timer_list. timer_wait is now a thin wrapper that shares the same
manager so it shows up in timer_list while pending. Timer bodies are
delivered to the owner process through the existing
InjectAsOrchestrator path. Top-level (non-agent) callers can attach
timers to a specific process via owner_process_id; omitting it grants
universal cancel/pause/resume/list privileges.

The sidebar gains a state glyph per process row and appends a
nearest-timer indicator when one is pending or paused.

Tests: idle_test.go covers the classify() pure function across the
three strategies and regex promotion; timers_test.go covers the
manager. Harness scenarios cover output_activity, osc_title_stability,
osc_title_status, and regex promotion, plus timer_set delivery,
cancel, pause/resume, idle_any-on-transition, idle_all-pending, and
idle_all-already-satisfied. A new wait_until_mcp harness step type
polls an MCP method until an assertion holds.
This commit is contained in:
2026-05-15 09:49:59 +01:00
parent 1af032472b
commit 2b9e1ed77c
31 changed files with 2318 additions and 38 deletions

View File

@@ -544,6 +544,27 @@ func (e *GhosttyEmulator) Cursor() (CursorState, error) {
return CursorState{Col: uint16(col), Row: uint16(row), Visible: bool(visible)}, nil
}
// Title returns the most recent window title set by OSC 0/2 escape
// sequences. The libghostty-vt API hands back a borrowed pointer that
// stays valid only until the next vt_write/reset, so we copy out to a
// Go string under the same mutex that gates writes. An empty string
// (len=0) means no title has been set.
func (e *GhosttyEmulator) Title() (string, error) {
e.mu.Lock()
defer e.mu.Unlock()
if e.closed {
return "", errors.New("vt: emulator closed")
}
var s C.GhosttyString
if rc := C.ghostty_terminal_get(e.term, C.GHOSTTY_TERMINAL_DATA_TITLE, unsafe.Pointer(&s)); rc != C.GHOSTTY_SUCCESS {
return "", fmt.Errorf("vt: get title failed: %s", ghosttyResultStr(rc))
}
if s.ptr == nil || s.len == 0 {
return "", nil
}
return C.GoStringN((*C.char)(unsafe.Pointer(s.ptr)), C.int(s.len)), nil
}
func (e *GhosttyEmulator) ActiveScreen() (Screen, error) {
e.mu.Lock()
defer e.mu.Unlock()