Add idle-state classifier and Solo-parity timer tools
Classifies every running child as idle/working/thinking/permission/error using one of three pluggable strategies (output_activity, osc_title_stability, osc_title_status) plus optional regex promoters applied to the tail of recent output. State and last-match reason are exposed via MCP on ProcessInfo and get_process_status. Per-preset configuration lives on a new preset.IdleDetection block with bundled defaults for the first-party claude/codex/opencode presets. OSC title plumbing is exposed as Emulator.Title(), polled from the session pump after each emulator write so title-change activity feeds into the classifier without an extra cgo callback. The MCP timer surface expands to match Solo: timer_set, timer_fire_when_idle_any/all, timer_cancel, timer_pause, timer_resume, timer_list. timer_wait is now a thin wrapper that shares the same manager so it shows up in timer_list while pending. Timer bodies are delivered to the owner process through the existing InjectAsOrchestrator path. Top-level (non-agent) callers can attach timers to a specific process via owner_process_id; omitting it grants universal cancel/pause/resume/list privileges. The sidebar gains a state glyph per process row and appends a nearest-timer indicator when one is pending or paused. Tests: idle_test.go covers the classify() pure function across the three strategies and regex promotion; timers_test.go covers the manager. Harness scenarios cover output_activity, osc_title_stability, osc_title_status, and regex promotion, plus timer_set delivery, cancel, pause/resume, idle_any-on-transition, idle_all-pending, and idle_all-already-satisfied. A new wait_until_mcp harness step type polls an MCP method until an assertion holds.
This commit is contained in:
@@ -25,11 +25,23 @@ type ScenarioPresets struct {
|
||||
}
|
||||
|
||||
type ScenarioPreset struct {
|
||||
Name string `json:"name"`
|
||||
Argv []string `json:"argv"`
|
||||
Env map[string]string `json:"env,omitempty"`
|
||||
WorkingDir string `json:"working_dir,omitempty"`
|
||||
Shell bool `json:"shell,omitempty"`
|
||||
Name string `json:"name"`
|
||||
Argv []string `json:"argv"`
|
||||
Env map[string]string `json:"env,omitempty"`
|
||||
WorkingDir string `json:"working_dir,omitempty"`
|
||||
Shell bool `json:"shell,omitempty"`
|
||||
IdleDetection *ScenarioIdleDetection `json:"idle_detection,omitempty"`
|
||||
}
|
||||
|
||||
// ScenarioIdleDetection mirrors preset.IdleDetection so scenarios can
|
||||
// configure per-strategy idle detection for fake agent presets.
|
||||
type ScenarioIdleDetection struct {
|
||||
Strategy string `json:"strategy,omitempty"`
|
||||
IdleThresholdMS int `json:"idle_threshold_ms,omitempty"`
|
||||
TitleStatusMap map[string]string `json:"title_status_map,omitempty"`
|
||||
PermissionPatterns []string `json:"permission_patterns,omitempty"`
|
||||
ThinkingPatterns []string `json:"thinking_patterns,omitempty"`
|
||||
ErrorPatterns []string `json:"error_patterns,omitempty"`
|
||||
}
|
||||
|
||||
type ScenarioScript struct {
|
||||
|
||||
Reference in New Issue
Block a user