Add idle-state classifier and Solo-parity timer tools
Classifies every running child as idle/working/thinking/permission/error using one of three pluggable strategies (output_activity, osc_title_stability, osc_title_status) plus optional regex promoters applied to the tail of recent output. State and last-match reason are exposed via MCP on ProcessInfo and get_process_status. Per-preset configuration lives on a new preset.IdleDetection block with bundled defaults for the first-party claude/codex/opencode presets. OSC title plumbing is exposed as Emulator.Title(), polled from the session pump after each emulator write so title-change activity feeds into the classifier without an extra cgo callback. The MCP timer surface expands to match Solo: timer_set, timer_fire_when_idle_any/all, timer_cancel, timer_pause, timer_resume, timer_list. timer_wait is now a thin wrapper that shares the same manager so it shows up in timer_list while pending. Timer bodies are delivered to the owner process through the existing InjectAsOrchestrator path. Top-level (non-agent) callers can attach timers to a specific process via owner_process_id; omitting it grants universal cancel/pause/resume/list privileges. The sidebar gains a state glyph per process row and appends a nearest-timer indicator when one is pending or paused. Tests: idle_test.go covers the classify() pure function across the three strategies and regex promotion; timers_test.go covers the manager. Harness scenarios cover output_activity, osc_title_stability, osc_title_status, and regex promotion, plus timer_set delivery, cancel, pause/resume, idle_any-on-transition, idle_all-pending, and idle_all-already-satisfied. A new wait_until_mcp harness step type polls an MCP method until an assertion holds.
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@@ -70,6 +70,10 @@ type ChildEventListener interface {
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// Only the focused-child chunk should reach the screen — the TUI
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// filters by id.
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OnPTYOut(childID string, chunk []byte)
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// OnChildStateChanged fires when the idle-detection classifier
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// updates a child's IdleState. Listeners use this to repaint the
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// sidebar badge and to evaluate idle-aware timers.
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OnChildStateChanged(childID string, state IdleState)
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}
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func NewSession(projectDir, projectKey string) *Session {
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@@ -140,6 +144,12 @@ func (s *Session) emitPTYOut(id string, chunk []byte) {
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}
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}
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func (s *Session) emitStateChanged(id string, state IdleState) {
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for _, l := range s.listenersSnapshot() {
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l.OnChildStateChanged(id, state)
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}
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}
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func (s *Session) ChildEnv() []string {
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env := os.Environ()
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// Mark patterm-owned PTYs so a recursive `patterm` invocation can
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@@ -374,6 +384,15 @@ func (s *Session) pumpChild(c *Child, runID uint64) {
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if _, werr := em.Write(chunk); werr != nil {
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logf("emulator.Write(child %s): %v", c.ID, werr)
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}
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// OSC 0/2 title updates ride on the same byte stream as
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// the rest of the output. Polling the emulator after each
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// Write is cheap (one cgo call returning a borrowed
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// string) and lets the classifier treat title changes as
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// an activity signal — even when the title isn't visible
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// in the rendered grid.
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if t, terr := em.Title(); terr == nil {
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c.recordTitle(t)
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}
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}
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c.recordWrite(chunk)
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s.emitPTYOut(c.ID, chunk)
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