Add idle-state classifier and Solo-parity timer tools

Classifies every running child as idle/working/thinking/permission/error
using one of three pluggable strategies (output_activity,
osc_title_stability, osc_title_status) plus optional regex promoters
applied to the tail of recent output. State and last-match reason are
exposed via MCP on ProcessInfo and get_process_status. Per-preset
configuration lives on a new preset.IdleDetection block with bundled
defaults for the first-party claude/codex/opencode presets.

OSC title plumbing is exposed as Emulator.Title(), polled from the
session pump after each emulator write so title-change activity feeds
into the classifier without an extra cgo callback.

The MCP timer surface expands to match Solo: timer_set,
timer_fire_when_idle_any/all, timer_cancel, timer_pause, timer_resume,
timer_list. timer_wait is now a thin wrapper that shares the same
manager so it shows up in timer_list while pending. Timer bodies are
delivered to the owner process through the existing
InjectAsOrchestrator path. Top-level (non-agent) callers can attach
timers to a specific process via owner_process_id; omitting it grants
universal cancel/pause/resume/list privileges.

The sidebar gains a state glyph per process row and appends a
nearest-timer indicator when one is pending or paused.

Tests: idle_test.go covers the classify() pure function across the
three strategies and regex promotion; timers_test.go covers the
manager. Harness scenarios cover output_activity, osc_title_stability,
osc_title_status, and regex promotion, plus timer_set delivery,
cancel, pause/resume, idle_any-on-transition, idle_all-pending, and
idle_all-already-satisfied. A new wait_until_mcp harness step type
polls an MCP method until an assertion holds.
This commit is contained in:
2026-05-15 09:49:59 +01:00
parent 1af032472b
commit 2b9e1ed77c
31 changed files with 2318 additions and 38 deletions

View File

@@ -113,6 +113,11 @@ func Run(ctx context.Context, opts Options) error {
ctx, cancel := context.WithCancel(ctx)
defer cancel()
// Per-session idle-detection classifier. One goroutine ticks every
// 250ms over every live child and updates IdleState. It stops when
// ctx is cancelled.
go sess.runClassifier(ctx)
st := &uiState{
sess: sess,
presets: presets,
@@ -120,6 +125,7 @@ func Run(ctx context.Context, opts Options) error {
pads: pads,
chromeWake: make(chan struct{}, 1),
trust: trustStore,
timers: host.timers,
hostCols: cols,
hostRows: rows,
stdinTTY: term.IsTerminal(int(os.Stdin.Fd())),
@@ -296,6 +302,7 @@ type uiState struct {
launcher *Launcher
pads *scratchpad.Store
trust *trust.Store
timers *timerManager
outMu sync.Mutex
@@ -610,6 +617,14 @@ func (st *uiState) OnChildSpawned(c *Child) {
st.drawStatusLine()
}
// OnChildStateChanged repaints the sidebar whenever a child's
// idle-state badge flips. Cheap — the badge is the only chrome that
// reflects state today, and drawSidebar bails when the cached frame
// hasn't changed.
func (st *uiState) OnChildStateChanged(string, IdleState) {
st.drawSidebar()
}
// OnChildExited drops focus and shows the empty state if it was the
// focused child.
func (st *uiState) OnChildExited(c *Child) {