Give injected agent submit Enter a longer settle delay
The trailing CR that submits orchestrator-injected input was written only 15ms after the body, inside TUI agents' paste-coalescing window, so codex (and other paste-detecting agents) intermittently swallowed it as a newline and left the message composed but unsent. Centralize the per-piece timing in a pure pieceWriteDelay helper: keep 15ms between body lines but give the final lone Enter a 100ms settle gap so the agent closes the preceding burst and registers the CR as submit. Covers send_input, send_message, timers, and the spawn initial prompt (all go through writeInput). Resolves the codex composer-submit TODO item.
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@@ -26,6 +26,11 @@ import (
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// false positives (timestamps, exit codes, etc.).
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var portRegex = regexp.MustCompile(`https?://[^\s:/]+:(\d{2,5})(?:/[^\s]*)?`)
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const (
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agentInterPieceDelay = 15 * time.Millisecond
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agentSubmitSettleDelay = 100 * time.Millisecond
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)
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type ChildStatus string
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const (
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@@ -642,8 +647,8 @@ func (c *Child) writeInput(b []byte) error {
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return err
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}
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for i, piece := range pieces {
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if i > 0 {
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time.Sleep(15 * time.Millisecond)
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if delay := pieceWriteDelay(i, len(pieces), piece); delay > 0 {
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time.Sleep(delay)
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}
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if _, err := pty.Write(piece); err != nil {
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return err
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@@ -659,6 +664,20 @@ func inputWritePieces(kind ChildKind, b []byte) [][]byte {
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return splitOnEnter(b)
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}
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func pieceWriteDelay(index, total int, piece []byte) time.Duration {
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if index == 0 {
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return 0
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}
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if index == total-1 && isLoneEnter(piece) {
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return agentSubmitSettleDelay
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}
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return agentInterPieceDelay
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}
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func isLoneEnter(piece []byte) bool {
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return len(piece) == 1 && (piece[0] == '\r' || piece[0] == '\n')
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}
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func mintIdentity() string {
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var buf [12]byte
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_, _ = rand.Read(buf[:])
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