Don't steal focus when an agent spawns a child via MCP

This commit is contained in:
2026-05-15 15:53:50 +01:00
parent 24c8183832
commit 08187aed77
3 changed files with 71 additions and 1 deletions

View File

@@ -700,8 +700,26 @@ func (st *uiState) scratchpadsChanged() {
}
}
// OnChildSpawned auto-focuses the new child.
// OnChildSpawned auto-focuses the new child when the spawn came from
// the user (palette, persistence restore, or an external MCP client with
// no resolved identity). When ParentID is set — meaning a patterm-managed
// agent spawned this child via spawn_agent/spawn_process — focus stays
// on whatever the user was watching; the new child is still surfaced in
// the sidebar/tab bar so it's reachable via the palette or select_process.
func (st *uiState) OnChildSpawned(c *Child) {
if c.ParentID != "" {
st.mu.Lock()
if st.palette != nil {
st.palette.children = st.sess.Children()
st.palette.focused = st.focusedID
st.palette.rebuild()
st.renderPaletteLocked()
}
st.mu.Unlock()
st.drawTabBar()
st.drawSidebar()
return
}
st.marquee.reset()
layout := st.layoutSnapshot()
onAlt := childIsOnAlt(c)