Hold codex in thinking while a turn is running

Codex uses the osc_title_stability idle strategy, but it draws its
progress in the pane body ('Working … esc to interrupt'), not the OSC
title. The title goes stable mid-turn, so ~2s later the classifier
declared codex idle while it was still working. Add a thinking-promoter
pattern ((?i)esc to interrupt) to the codex built-in preset; classify()
checks promoter regexes against the rendered screen before the
title-stability verdict, so codex stays in thinking until the turn's
in-progress footer actually disappears.

Resolves the [CODEX IDLE] TODO item.
This commit is contained in:
2026-05-25 12:43:56 +01:00
parent 3022e4adeb
commit 0725375755
5 changed files with 28 additions and 57 deletions

View File

@@ -57,6 +57,21 @@ func TestClassifyTitleStability(t *testing.T) {
}
}
func TestClassifyTitleStabilityThinkingPatternOverridesIdle(t *testing.T) {
cfg := &resolvedIdleDetection{
strategy: StrategyOSCTitleStability,
idleThresholdMS: 2000,
thinkingRegexes: []*regexp.Regexp{mustCompile(t, `(?i)esc to interrupt`)},
}
screen := []byte("• Working (5s • esc to interrupt)")
if got, _ := classify(cfg, false, false, 9999, 5000, "codex", nil, screen); got != StateThinking {
t.Fatalf("thinking screen marker: got %q want %q", got, StateThinking)
}
if got, _ := classify(cfg, false, false, 9999, 5000, "codex", nil, []byte(">_")); got != StateIdle {
t.Fatalf("stable title without marker: got %q want %q", got, StateIdle)
}
}
func TestClassifyTitleStatus(t *testing.T) {
cfg := &resolvedIdleDetection{
strategy: StrategyOSCTitleStatus,

View File

@@ -352,7 +352,10 @@ func defaultAgentPresets() []*Preset {
"ready_signal": { "idle_ms": 1000 },
"idle_detection": {
"strategy": "osc_title_stability",
"idle_threshold_ms": 2000
"idle_threshold_ms": 2000,
"thinking_patterns": [
"(?i)esc to interrupt"
]
},
"chrome_trim_hints": [
"^OpenAI Codex",

View File

@@ -27,6 +27,13 @@ func TestLoadUsesBuiltInDefaultsWithoutWritingConfig(t *testing.T) {
if claude.IdleDetection == nil || len(claude.IdleDetection.PermissionPatterns) == 0 {
t.Fatalf("built-in claude missing permission patterns: %+v", claude.IdleDetection)
}
codex := presetByName(set.Agents, "codex")
if codex == nil {
t.Fatal("missing built-in codex preset")
}
if codex.IdleDetection == nil || len(codex.IdleDetection.ThinkingPatterns) == 0 {
t.Fatalf("built-in codex missing thinking patterns: %+v", codex.IdleDetection)
}
}
func TestLoadMergesUserOverlayIntoBuiltInPreset(t *testing.T) {