# Recording foundation validation The first recording milestone proves the OBS capture, encoder and segment pipeline before the UI is built (SPEC.md, "Implementation validation before building out the UI"). `clipbin-probe` drives the real `clipbin-obs` engine and prints `key=value` lines; the scripts in `scripts/validate/` turn them into pass/fail results. | Where | Script | Status | | --- | --- | --- | | Linux, headless rig (Wayland portal + Xwayland) | `scripts/validate/linux-rig.sh` | All 9 scenarios pass on devbox (Intel UHD 770, VA-API) | | Linux, real session (CachyOS, Hyprland, RX 9070 XT, 1440p60) | `scripts/validate/linux-hardware.sh` | Passed 2026-10-08 (run 4, dc9cbd6) | | Windows (Game Capture, NVENC/AMF/QSV) | `scripts/validate/windows.ps1` | Not run yet; script untested | ## Probe commands ```sh cargo run -p clipbin-probe -- encoders --verify # hardware encoders per codec, proven by encoding cargo run -p clipbin-probe -- record --target monitor # records; prints status, health and segments cargo run -p clipbin-probe -- check # keyframes, codec, durations, cross-boundary remux ``` `record` targets `monitor`, `window` or `game` (Game Capture on Windows; the same as `window` elsewhere). On Windows and X11, `--window` takes OBS's window identifier; on Wayland the portal picker chooses and `--restore-token` reuses an earlier choice. See the top of `crates/clipbin-probe/src/main.rs` for all options. `check` needs FFmpeg's `ffprobe` and `ffmpeg` on `PATH`. ## Linux headless rig `scripts/rig/headless.sh [--x11] ` runs a command inside a private D-Bus session with PipeWire, a virtual audio sink, headless Sway on the GPU, xdg-desktop-portal-wlr (auto-selecting the only output) and a 60 FPS test pattern with a tone. `--x11` runs the game and command on Sway's Xwayland. Arch packages: `sway xdg-desktop-portal xdg-desktop-portal-wlr xorg-xwayland xorg-xwininfo pipewire pipewire-pulse wireplumber libpulse ffmpeg` plus a VA-API driver (`intel-media-driver` or `libva-mesa-driver`). The suite covers: 1. Encoder verification: H.264 must be usable; HEVC and AV1 are reported. 2. Wayland monitor capture in H.264 and HEVC: segments start on keyframes, last 2 s, remux to MP4 across boundaries, decode cleanly, carry the tone. 3. X11 window capture (Xcomposite). 4. Failures that must end in `status=failed`: PipeWire stream lost, captured X11 window closed, segment directory unwritable, free space below the margin. 5. A portal that refuses the request fails with an actionable reason and never reports `Recording`. Segment checks run with `--expect-motion`, so black or frozen footage (which still makes valid segments) fails. ## Linux hardware sign-off Run `scripts/validate/linux-hardware.sh` from the Hyprland session. It verifies encoders at 1440p60, records the monitor with each usable codec (the first run shows the portal picker; later runs pass the restore token and ask whether the picker stayed away), records a window, and asks you to close a window mid-recording. Send back `report.txt` from the output directory. ### First hardware run (2026-10-08) CachyOS 7.2.9, Hyprland, RX 9070 XT, 1440p60, OBS 32.0.4: - H.264, HEVC and AV1 all encode through VA-API (`*_ffmpeg_vaapi_tex`). Monitor and window capture recorded keyframe-aligned 2 s segments that remuxed across boundaries with no decode errors. - The restore token came back on one of three runs, probably because the "Allow a restore token" box in the picker was ticked only once. The script now has a dedicated restore step. - One run never got a portal selection: the picker either did not appear or was not answered, and the probe stayed in `Waiting for capture` for 20 s while writing black segments that `check` passed. `check --expect-motion` now catches black footage; a refused request now fails at once. - Closing the captured window (Super+W) is not visible to capture: xdph keeps the PipeWire stream `streaming` and OBS repeats the window's last frame. See findings. ### Second hardware run (2026-10-08) - The restore token works: the restored run started recording in 2 s without showing the picker. - Hyprland's portal backend (xdg-desktop-portal-hyprland) wedged in `SelectSources` during this run and answered nothing afterwards, until restarted; the earlier "no selection" runs were likely the same hang. xdph shows its picker during `SelectSources`, so a hang there looks the same as a user still choosing. A 10 s timeout tried in afc54b3 would cut users off mid-pick and was removed. Recording stays honestly in `Waiting for capture`; the app needs a prompt to choose a source (or restart the portal) while it waits. - The motion check sampled a segment from before capture started (the user took 16 s in the picker); it now uses the segment with the most motion. - A portrait monitor (Hyprland transform 3) is captured as 1440x2560 and pillarboxed in the 2560x1440 canvas. ### Fourth hardware run: pass (2026-10-08, dc9cbd6) After restarting xdg-desktop-portal-hyprland, every step passed: H.264, HEVC and AV1 through VA-API at 1440p60, monitor and window capture with motion, keyframe-aligned segments that remux across boundaries, and a restored selection that skipped the picker. Closing a window was again not detected (informational, see findings). ## Windows Run `scripts/validate/windows.ps1 -GameWindow ":<class>:<exe>"` with a game running. It assembles the official OBS 32.0.4 runtime, checks the Game Capture hook signatures, builds the probe, verifies NVENC/AMF/QSV encoders and records Monitor, Game and Window Capture. Windows status: - `clipbin-core`, `clipbin-obs` and `clipbin-probe` pass `cargo clippy` for `x86_64-pc-windows-msvc` (cross-checked from Linux). Nothing has been linked or run on Windows. - The GPUI desktop crate has not been checked for Windows; its `ring` dependency needs the MSVC C toolchain. - The assembled runtime keeps the six Game Capture hook binaries byte-identical to the release, with their Authenticode signatures present; signature validity has not been checked on Windows. - Unvalidated: encoder ids and settings for NVENC, AMF and QSV; Game Capture hooking and its loss detection (the engine expects the source size to drop to 0); WASAPI audio; `obs-ffmpeg-mux.exe` beside the executable; linking `dstr_vprintf` through the libobs crate's `obs.lib`. ## Findings for the next milestones - **Plugin loading.** libobs always adds default plugin paths: the build-time install prefix on Linux and `../../obs-plugins/64bit` relative to the working directory on Windows. Searching would load other OBS installations' plugins or load ours twice, so the engine opens exactly the bundled allowlist (`runtime::PLUGINS`) by path. - **Segment timestamps.** The FFmpeg muxer restarts each segment's video and audio timestamps at zero independently. Concatenating segments naively leaves 22–43 ms video gaps at boundaries. Video is constant frame rate and AAC packets are continuous, so a segment's exact session offset is the count of earlier frames and audio packets; the A/V offset stays within one AAC packet (≤21 ms) and does not drift. The timeline and export work must place segments this way. - **Availability.** With 1 s keyframes and 2 s segments, splits happen on schedule every 2.0 s, so the newest complete footage is about 2 s behind plus finalisation: inside the spec's 2–5 s window. - **Honest status needs more than OBS's counters.** OBS kept counting bytes into a dead muxer process, and once reported a clean stop after the disk filled. Status therefore requires footage to grow on disk, and recording stops while 1 GB remains so the last segment can be finalised. - **PipeWire source loss.** OBS's PipeWire capture keeps its size and renders its last frame after the stream stops, and only logs the stream state. The engine reads that log line (stable for the pinned OBS version). A more robust follow-up is watching the PipeWire node state directly. - **Ending a session when the game closes.** With Hyprland's portal, closing a captured window leaves the stream running on its last frame, with no state change or error, so capture cannot tell it from a static window. Monitor capture never sees the game close at all. The session therefore ends from the game's process exiting (SPEC: "Stop/finalise the session when its game exits"); capture loss stays a failure signal, not the normal end: - Linux: Steam runs each game under `reaper SteamLaunch AppId=<id>`, which lives exactly as long as the game (Proton included). Watch that process with a pidfd (`pidfd_open` + poll) rather than polling `/proc`. - Windows: watch the game's process handle (`OpenProcess` + `WaitForSingleObject`), found from Steam's `RunningAppID` registry value. Game Capture reports size 0 when its game closes; the exit must be seen first so a normal exit finalises the session instead of failing it. - Hyprland's IPC does announce window closes, but it is compositor-specific and cannot map a portal stream to a window, so it is not used. - **Nothing is written before capture works.** Encoders and the segment output are created only once the source has a picture, so waiting in the picker or for a stalled portal writes no footage. - **Recording size.** By default each recording is the captured window's or monitor's own size, set when capture first has a picture (portrait monitors record portrait). If the window is resized mid-session the size stays and the picture is scaled to fit. - **Audio capture failures are not detected yet.** When the PulseAudio server was unreachable, recording continued with a silent track. - **Linux runtime dependencies.** The Linux OBS build links the system's FFmpeg, PipeWire and other libraries, so it is tied to the distribution it was built on. Packaging (for example Flatpak, or bundling FFmpeg) is an open decision; OBS 32.0 needs mbedtls 3 (`mbedtls3` on Arch). - **OBS objects.** Scenes and sources are created private (OBS 31+ otherwise registers scenes with the main canvas, which keeps them alive), unknown source types fail instead of becoming placeholders, and shutdown drains libobs's destroy queue first. - **Plugin configuration.** libobs is started without a module config path; set one under the app's config directory before plugins that save settings are added.