Add native Linux SNI and Windows notification-area trays, single-instance reopening, background startup and login entries. Preserve recording and discovery after close, with clean Quit and reachable no-tray fallbacks.
Track capture-source audio delivery independently of silent output tracks and warn without stopping video. Give clip metadata its own row and shape labels at final bounds to avoid GPUI 0.2.2 truncation cache and text-run bugs.
Validated with strict workspace checks, 57 tests, Windows core/OBS/probe cross-clippy, all ten capture scenarios, tray/session/clips/playback rigs and narrow/wide screenshots. Document runtime validation gaps.
Detect games with native process exit watchers, own OBS on a background worker, and persist settings and recoverable session timelines. Place segments by split frame counts, recover capture with honest gaps, and finalise on game exit or explicit Quit.
Keep the current recording alive after GPUI closes its last window, then exit when the game ends. Add an end-to-end rig covering recording, recovery, exact packet-count offsets, disk library reload and clean Quit.
Encoders and the segment output are created when the capture source first
has a picture, at its own size (portrait monitors record portrait) unless a
resolution is configured, so nothing is written while waiting for a source.
SPEC.md records both decisions; validation docs cover how sessions should end
when the game closes.
The portal reports refusals only in OBS's log; a denied, cancelled or failed
source selection now fails with an actionable reason instead of waiting
forever. check --expect-motion rejects black or frozen footage, and the
hardware script checks only runs that recorded, tests restore tokens in their
own step, and treats closing a window as informational: on Hyprland the
stream keeps its last frame, so sessions must end on game exit.
Documents what the rig proved and what it found, adds the hardware sign-off
script for the Hyprland machine and an (untested) Windows validation script,
and updates CI to build the cached OBS runtime, run tests and lint the Windows
code paths.
Runs encoder verification, Wayland and X11 capture with segment and remux
checks, and five failure scenarios that must end in an honest failed status:
source lost, window closed, unwritable segments, low disk space and a portal
that grants no source.