Add native Linux SNI and Windows notification-area trays, single-instance reopening, background startup and login entries. Preserve recording and discovery after close, with clean Quit and reachable no-tray fallbacks.
Track capture-source audio delivery independently of silent output tracks and warn without stopping video. Give clip metadata its own row and shape labels at final bounds to avoid GPUI 0.2.2 truncation cache and text-run bugs.
Validated with strict workspace checks, 57 tests, Windows core/OBS/probe cross-clippy, all ten capture scenarios, tray/session/clips/playback rigs and narrow/wide screenshots. Document runtime validation gaps.
Detect games with native process exit watchers, own OBS on a background worker, and persist settings and recoverable session timelines. Place segments by split frame counts, recover capture with honest gaps, and finalise on game exit or explicit Quit.
Keep the current recording alive after GPUI closes its last window, then exit when the game ends. Add an end-to-end rig covering recording, recovery, exact packet-count offsets, disk library reload and clean Quit.
Replaces the placeholder shell with a sidebar app in the web Clipbin's look:
a session library, a session timeline (footage, missing and cleaned-up spans,
bookmarks, a draggable clip selection exported on keyframes), clips and
settings. Geist Mono and Lucide icons are embedded. The core gains the
library model and formatting; sample data is opt-in for interface work, and
scripts/rig/screenshot-ui.sh captures each screen headlessly.
Encoders and the segment output are created when the capture source first
has a picture, at its own size (portrait monitors record portrait) unless a
resolution is configured, so nothing is written while waiting for a source.
SPEC.md records both decisions; validation docs cover how sessions should end
when the game closes.
The portal reports refusals only in OBS's log; a denied, cancelled or failed
source selection now fails with an actionable reason instead of waiting
forever. check --expect-motion rejects black or frozen footage, and the
hardware script checks only runs that recorded, tests restore tokens in their
own step, and treats closing a window as informational: on Hyprland the
stream keeps its last frame, so sessions must end on game exit.
Documents what the rig proved and what it found, adds the hardware sign-off
script for the Hyprland machine and an (untested) Windows validation script,
and updates CI to build the cached OBS runtime, run tests and lint the Windows
code paths.
Runs encoder verification, Wayland and X11 capture with segment and remux
checks, and five failure scenarios that must end in an honest failed status:
source lost, window closed, unwritable segments, low disk space and a portal
that grants no source.
Matroska output can stay buffered until a segment closes, so progress counts
bytes across all segments and the stall limit scales with segment length.
Unknown capture source types now fail instead of recording an empty
placeholder. The rig gains an Xwayland mode for Xcomposite window capture.
PipeWire capture keeps its size and last frame after its stream stops, so the
recorder follows the stream state OBS logs. Recording fails when the segment
on disk stops growing (OBS kept counting bytes into a dead muxer and missed a
full disk) and stops while enough space remains to finalise the last segment.
Failures stay visible after the output stops.
Adds a check command that verifies keyframe-aligned segments and a remux
across segment boundaries, and gives the rig desktop audio.
Linux builds libobs and an allowlist of official plugins from source in OBS's
relocatable layout. Windows copies the official release byte-for-byte so the
Game Capture hook keeps its signature. Adds a headless Wayland rig for
PipeWire/portal capture tests on machines without a display.