feat: rebuild the desktop interface in clipbin's style
Rust checks / windows-cross-check (push) Successful in 38s
Rust checks / linux (push) Failing after 5m18s

Replaces the placeholder shell with a sidebar app in the web Clipbin's look:
a session library, a session timeline (footage, missing and cleaned-up spans,
bookmarks, a draggable clip selection exported on keyframes), clips and
settings. Geist Mono and Lucide icons are embedded. The core gains the
library model and formatting; sample data is opt-in for interface work, and
scripts/rig/screenshot-ui.sh captures each screen headlessly.
This commit is contained in:
2026-10-08 15:45:10 +02:00
parent 795118c200
commit e20b2680cc
49 changed files with 3161 additions and 131 deletions
+2 -2
View File
@@ -8,7 +8,7 @@ An open-source game recorder for Windows and Linux, inspired by Plays.tv. Rust a
The recording foundation is being validated (see [docs/validation.md](docs/validation.md)). `clipbin-obs` records official OBS capture sources through one hardware encoder into keyframe-aligned segments and reports honest status; `clipbin-probe` exercises it. It passes the Linux headless rig and the hardware sign-off on CachyOS/Hyprland/RX 9070 XT; all Windows validation is still to do.
The desktop app is still the initial shell: it opens a GPUI window, displays the agreed recording defaults, and always reports **Not recording**. Steam detection, the recorder in the app, playback, clipping, bookmarks, persistence, global hotkeys, autostart, and background recording are not implemented yet.
The desktop interface follows the web Clipbin's look (zinc dark theme, purple accent, Geist Mono): a session library, a session timeline with bookmarks and a clip selection, clips, and settings. It is not yet connected to the recorder, so it shows empty states; `CLIPBIN_SAMPLE_LIBRARY=1` fills it with example sessions for interface work. Steam detection, the recorder in the app, playback, export, persistence, global hotkeys, autostart, and background recording are not implemented yet.
Windows is a first-class target. Every change must keep the Windows code paths building (`cargo clippy --target x86_64-pc-windows-msvc`) and list what still needs validating on Windows.
@@ -85,7 +85,7 @@ cargo test --locked --workspace
cargo clippy --locked --target x86_64-pc-windows-msvc -p clipbin-core -p clipbin-obs -p clipbin-probe --all-targets -- -D warnings
```
Recording validation on Linux, headless: `scripts/validate/linux-rig.sh`.
Recording validation on Linux, headless: `scripts/validate/linux-rig.sh`. Interface screenshots, headless: `scripts/rig/screenshot-ui.sh` (screens: sessions, session, clips, settings, failed, empty).
The core can also be checked without native UI dependencies: