build: vendor published GPUI 0.2.2 for lifecycle patch
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Vendored
+49
@@ -0,0 +1,49 @@
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use gpui::{
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App, Application, Context, Menu, MenuItem, SystemMenuType, Window, WindowOptions, actions, div,
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prelude::*, rgb,
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};
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struct SetMenus;
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impl Render for SetMenus {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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div()
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.flex()
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.bg(rgb(0x2e7d32))
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.size_full()
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.justify_center()
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.items_center()
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.text_xl()
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.text_color(rgb(0xffffff))
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.child("Set Menus Example")
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}
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}
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fn main() {
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Application::new().run(|cx: &mut App| {
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// Bring the menu bar to the foreground (so you can see the menu bar)
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cx.activate(true);
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// Register the `quit` function so it can be referenced by the `MenuItem::action` in the menu bar
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cx.on_action(quit);
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// Add menu items
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cx.set_menus(vec![Menu {
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name: "set_menus".into(),
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items: vec![
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MenuItem::os_submenu("Services", SystemMenuType::Services),
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MenuItem::separator(),
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MenuItem::action("Quit", Quit),
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],
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}]);
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cx.open_window(WindowOptions::default(), |_, cx| cx.new(|_| SetMenus {}))
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.unwrap();
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});
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}
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// Associate actions using the `actions!` macro (or `Action` derive macro)
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actions!(set_menus, [Quit]);
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// Define the quit function that is registered with the App
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fn quit(_: &Quit, cx: &mut App) {
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println!("Gracefully quitting the application . . .");
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cx.quit();
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}
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