build: vendor published GPUI 0.2.2 for lifecycle patch

This commit is contained in:
2026-10-13 18:56:54 +02:00
parent f1c31d6c90
commit d065ad7775
182 changed files with 90405 additions and 2 deletions
+60
View File
@@ -0,0 +1,60 @@
use gpui::{
App, Application, Bounds, Context, Window, WindowBounds, WindowOptions, div, prelude::*, px,
size,
};
struct Scrollable {}
impl Render for Scrollable {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div()
.size_full()
.id("vertical")
.p_4()
.overflow_scroll()
.bg(gpui::white())
.child("Example for test 2 way scroll in nested layout")
.child(
div()
.h(px(5000.))
.border_1()
.border_color(gpui::blue())
.bg(gpui::blue().opacity(0.05))
.p_4()
.child(
div()
.mb_5()
.w_full()
.id("horizontal")
.overflow_scroll()
.child(
div()
.w(px(2000.))
.h(px(150.))
.bg(gpui::green().opacity(0.1))
.hover(|this| this.bg(gpui::green().opacity(0.2)))
.border_1()
.border_color(gpui::green())
.p_4()
.child("Scroll Horizontal"),
),
)
.child("Scroll Vertical"),
)
}
}
fn main() {
Application::new().run(|cx: &mut App| {
let bounds = Bounds::centered(None, size(px(500.), px(500.0)), cx);
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
..Default::default()
},
|_, cx| cx.new(|_| Scrollable {}),
)
.unwrap();
cx.activate(true);
});
}