build: vendor published GPUI 0.2.2 for lifecycle patch
This commit is contained in:
Vendored
+60
@@ -0,0 +1,60 @@
|
||||
use gpui::{
|
||||
App, Application, Bounds, Context, Window, WindowBounds, WindowOptions, div, prelude::*, px,
|
||||
size,
|
||||
};
|
||||
|
||||
struct Scrollable {}
|
||||
|
||||
impl Render for Scrollable {
|
||||
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
|
||||
div()
|
||||
.size_full()
|
||||
.id("vertical")
|
||||
.p_4()
|
||||
.overflow_scroll()
|
||||
.bg(gpui::white())
|
||||
.child("Example for test 2 way scroll in nested layout")
|
||||
.child(
|
||||
div()
|
||||
.h(px(5000.))
|
||||
.border_1()
|
||||
.border_color(gpui::blue())
|
||||
.bg(gpui::blue().opacity(0.05))
|
||||
.p_4()
|
||||
.child(
|
||||
div()
|
||||
.mb_5()
|
||||
.w_full()
|
||||
.id("horizontal")
|
||||
.overflow_scroll()
|
||||
.child(
|
||||
div()
|
||||
.w(px(2000.))
|
||||
.h(px(150.))
|
||||
.bg(gpui::green().opacity(0.1))
|
||||
.hover(|this| this.bg(gpui::green().opacity(0.2)))
|
||||
.border_1()
|
||||
.border_color(gpui::green())
|
||||
.p_4()
|
||||
.child("Scroll Horizontal"),
|
||||
),
|
||||
)
|
||||
.child("Scroll Vertical"),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
fn main() {
|
||||
Application::new().run(|cx: &mut App| {
|
||||
let bounds = Bounds::centered(None, size(px(500.), px(500.0)), cx);
|
||||
cx.open_window(
|
||||
WindowOptions {
|
||||
window_bounds: Some(WindowBounds::Windowed(bounds)),
|
||||
..Default::default()
|
||||
},
|
||||
|_, cx| cx.new(|_| Scrollable {}),
|
||||
)
|
||||
.unwrap();
|
||||
cx.activate(true);
|
||||
});
|
||||
}
|
||||
Reference in New Issue
Block a user