docs: record automatic session validation and platform gaps
This commit is contained in:
@@ -8,7 +8,9 @@ An open-source game recorder for Windows and Linux, inspired by Plays.tv. Rust a
|
||||
|
||||
The recording foundation is being validated (see [docs/validation.md](docs/validation.md)). `clipbin-obs` records official OBS capture sources through one hardware encoder into keyframe-aligned segments and reports honest status; `clipbin-probe` exercises it. It passes the Linux headless rig and the hardware sign-off on CachyOS/Hyprland/RX 9070 XT; all Windows validation is still to do.
|
||||
|
||||
The desktop interface follows the web Clipbin's look (zinc dark theme, purple accent, Geist Mono): a session library, a session timeline with bookmarks and a clip selection, clips, and settings. It is not yet connected to the recorder, so it shows empty states; `CLIPBIN_SAMPLE_LIBRARY=1` fills it with example sessions for interface work. Steam detection, the recorder in the app, playback, export, persistence, global hotkeys, autostart, and background recording are not implemented yet.
|
||||
The desktop app detects Steam games, owns the recorder on a background thread, persists settings and sessions, and loads recorded sessions from disk. Linux detects Steam’s `reaper` processes and watches their pidfds; Windows reads Steam’s registry state and watches native process handles (cross-checked, not run). Game exit finalises a session; closing the window keeps the current session recording until the game exits, then exits the app. Ctrl+Q or Quit stops the output cleanly.
|
||||
|
||||
The desktop interface follows the web Clipbin's look (zinc dark theme, purple accent, Geist Mono): a session library, a session timeline with bookmarks and a clip selection, clips, and settings. It shows sessions from disk; `CLIPBIN_SAMPLE_LIBRARY=1` fills it with example sessions for interface work. Playback, export, global hotkeys, storage cleanup, autostart and a tray are not implemented yet. After closing the only window, reopening it without a tray is a follow-up.
|
||||
|
||||
Windows is a first-class target. Every change must keep the Windows code paths building (`cargo clippy --target x86_64-pc-windows-msvc`) and list what still needs validating on Windows.
|
||||
|
||||
@@ -16,7 +18,7 @@ Windows is a first-class target. Every change must keep the Windows code paths b
|
||||
|
||||
```text
|
||||
crates/
|
||||
clipbin-core/ Settings and recorder state; independent of GPUI and native OBS.
|
||||
clipbin-core/ Settings, Steam detection and session storage; independent of GPUI and OBS.
|
||||
clipbin-obs/ Recording engine over the pinned libobs runtime; all unsafe code is in src/ffi.rs.
|
||||
clipbin-probe/ Validation probe for capture, encoders, segments and status.
|
||||
clipbin-desktop/ GPUI application and initial session-library view.
|
||||
@@ -28,7 +30,7 @@ docs/validation.md Validation status and findings.
|
||||
SPEC.md Product requirements and acceptance checks.
|
||||
```
|
||||
|
||||
The core has no external dependencies. Keep capture and session operations out of the UI thread.
|
||||
Keep capture and session operations out of the UI thread. Core uses serde/JSON, dirs, tempfile, rustix on Linux and winreg/windows-sys on Windows. Raw OBS calls live in `clipbin-obs/src/ffi.rs`; raw Windows process calls live in the small `clipbin-core/src/windows_process.rs` bridge.
|
||||
|
||||
## Development
|
||||
|
||||
@@ -85,7 +87,7 @@ cargo test --locked --workspace
|
||||
cargo clippy --locked --target x86_64-pc-windows-msvc -p clipbin-core -p clipbin-obs -p clipbin-probe --all-targets -- -D warnings
|
||||
```
|
||||
|
||||
Recording validation on Linux, headless: `scripts/validate/linux-rig.sh`. Interface screenshots, headless: `scripts/rig/screenshot-ui.sh` (screens: sessions, session, clips, settings, failed, empty). The rig has no input devices; `rig-pointer` drives a virtual pointer (`move`, `click`, `down`/`up`, `scroll`, `sleep` on stdin) and `wtype` types. `CLIPBIN_TRACE_FRAMES=1` logs frame times.
|
||||
Recording validation on Linux, headless: `scripts/validate/linux-rig.sh`. Automatic desktop sessions: `scripts/validate/linux-session.sh` (fake Steam reaper, recording and library screenshots, close-window survival, game exit and explicit Quit). Interface screenshots, headless: `scripts/rig/screenshot-ui.sh` (screens: sessions, session, clips, settings, failed, empty). The rig has no input devices; `rig-pointer` drives a virtual pointer (`move`, `click`, `down`/`up`, `scroll`, `sleep` on stdin) and `wtype` types. `CLIPBIN_TRACE_FRAMES=1` logs frame times.
|
||||
|
||||
Development builds optimise dependencies (`[profile.dev.package."*"]`): unoptimised GPUI made screens noticeably slow, with first frames of 200–300 ms.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user