feat: record at the source's size, only once capture works
Encoders and the segment output are created when the capture source first has a picture, at its own size (portrait monitors record portrait) unless a resolution is configured, so nothing is written while waiting for a source. SPEC.md records both decisions; validation docs cover how sessions should end when the game closes.
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@@ -35,8 +35,9 @@ Build an open-source desktop game recorder inspired by Plays.tv, using Rust, GPU
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## Recording defaults and audio
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- Default video: 1080p at 60 FPS.
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- Resolution and frame rate are configurable, including the user's intended 1440p60 configuration.
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- Default video: the captured window's or monitor's own size (following its orientation) at 60 FPS. Decided 2026-10-08, replacing the original 1080p default.
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- A fixed resolution and the frame rate are configurable, including the user's intended 1440p60 configuration.
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- Recording writes footage only once capture provides a picture. Time spent waiting for a source (such as the screen-share picker) produces no footage. Decided 2026-10-08.
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- Hardware video codec choices: H.264, HEVC, and AV1. H.264 is the default.
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- Offer a codec as usable only when the runtime/device supports its hardware encoder. Failure to obtain a working encoder follows the honest-status and failure-alert rules.
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- Keep system audio enabled by default.
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